Final Burn Neo > FBN Discussion

Question about "speed hacks" on older devices like Raspberry Pi 3

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antiriad:
Hi,
I hope you all are doing well!

I noticed that some games have "speed hacks" options (to improve performance on less powerful devices, I suppose).

Since version v1.0.0.02 games based on System18 (e.g. Michael Jackson's Moonwalker) have become more demanding, so I was wondering if it would be possible to implement a speed hack with the old sprite "management" for devices like Raspberry Pi 3 (which still go strong!).

I'd also like to ask: generally is it still recommended to build an optimized development version for Raspberry Pi 3, or the trend now is about higher fidelity/hardware requirements, and therefore is it worth sticking to an old version? (speaking about libretro-core)

Thank you so much.

barbudreadmon:

--- Quote from: antiriad on September 13, 2022, 06:17:13 AM ---or the trend now is about higher fidelity/hardware requirements

--- End quote ---

FinalBurn's goal has always been to be bug-free.

No one here will be interested in reimplementing bugs. There are available alternatives if you are fine playing segas18 with those bugs.

antiriad:

--- Quote from: barbudreadmon on September 13, 2022, 10:02:57 AM ---FinalBurn's goal has always been to be bug-free.

No one here will be interested in reimplementing bugs. There are available alternatives if you are fine playing segas18 with those bugs.

--- End quote ---

I understand, thank you. Speaking about System18, I have not checked the changelog but I thought the update was an "improvement" not dictated by a proper bug (e.g. a graphical "glitch" immediately noticeable) as to a more accurate replica of the behavior of the original PCB.

Thank you for the clarification.

dink:
the system18 games were completely borked graphic-wise, so the update had to be done

barbudreadmon:
Sega System 18 previously had visual glitches, due to tile priority issues iirc.

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