Author Topic: New Style added! [Please Comment]  (Read 10010 times)

Offline CaptainCPS

  • FBNeo Dev
  • ******
  • Posts: 1513
  • Karma: +127/-0
  • FB Alpha Team
    • CaptainCPS's Home
New Style added! [Please Comment]
« on: August 14, 2008, 06:38:35 AM »
I changed the default style for this new one that seems better and cleaner (at least for me ^^, its refreshing)

It will be on test, depending on the users feedback we can know if it stays, or if we return to the older style  :smilie:

Please comment, and let us know if you like it! ^^

ThanX!

SeeYaa!
 :biggrin:

Offline 0746

  • Expert
  • *****
  • Posts: 108
  • Karma: +2/-0
Re: New Style added! [Please Comment]
« Reply #1 on: August 14, 2008, 08:07:57 AM »
definitely better than the old one

Offline kenshiro

  • Expert
  • *****
  • Posts: 145
  • Karma: +21/-0
Re: New Style added! [Please Comment]
« Reply #2 on: August 14, 2008, 11:34:23 AM »
I agree with 0746, looks better!  :cool:

Offline CaptainCPS

  • FBNeo Dev
  • ******
  • Posts: 1513
  • Karma: +127/-0
  • FB Alpha Team
    • CaptainCPS's Home
Re: New Style added! [Please Comment]
« Reply #3 on: August 14, 2008, 04:15:05 PM »
ThanX for the comments! ^^

I modified the stylesheet with new way to display CODE tags  :biggrin:

Example...

Code: [Select]
#include "cps.h"

// Input Definitions

static struct BurnInputInfo Cps2FightingInputList[] = {
{"P1 Coin"          , BIT_DIGITAL  , CpsInp020+4, "p1 coin"   },
{"P1 Start"         , BIT_DIGITAL  , CpsInp020+0, "p1 start"  },
{"P1 Up"            , BIT_DIGITAL  , CpsInp001+3, "p1 up"     },
{"P1 Down"          , BIT_DIGITAL  , CpsInp001+2, "p1 down"   },
{"P1 Left"          , BIT_DIGITAL  , CpsInp001+1, "p1 left"   },
{"P1 Right"         , BIT_DIGITAL  , CpsInp001+0, "p1 right"  },
{"P1 Weak Punch"    , BIT_DIGITAL  , CpsInp001+4, "p1 fire 1" },
{"P1 Medium Punch"  , BIT_DIGITAL  , CpsInp001+5, "p1 fire 2" },
{"P1 Strong Punch"  , BIT_DIGITAL  , CpsInp001+6, "p1 fire 3" },
{"P1 Weak Kick"     , BIT_DIGITAL  , CpsInp011+0, "p1 fire 4" },
{"P1 Medium Kick"   , BIT_DIGITAL  , CpsInp011+1, "p1 fire 5" },
{"P1 Strong Kick"   , BIT_DIGITAL  , CpsInp011+2, "p1 fire 6" },

{"P2 Coin"          , BIT_DIGITAL  , CpsInp020+5, "p2 coin"   },
{"P2 Start"         , BIT_DIGITAL  , CpsInp020+1, "p2 start"  },
{"P2 Up"            , BIT_DIGITAL  , CpsInp000+3, "p2 up"     },
{"P2 Down"          , BIT_DIGITAL  , CpsInp000+2, "p2 down"   },
{"P2 Left"          , BIT_DIGITAL  , CpsInp000+1, "p2 left"   },
{"P2 Right"         , BIT_DIGITAL  , CpsInp000+0, "p2 right"  },
{"P2 Weak Punch"    , BIT_DIGITAL  , CpsInp000+4, "p2 fire 1" },
{"P2 Medium Punch"  , BIT_DIGITAL  , CpsInp000+5, "p2 fire 2" },
{"P2 Strong Punch"  , BIT_DIGITAL  , CpsInp000+6, "p2 fire 3" },
{"P2 Weak Kick"     , BIT_DIGITAL  , CpsInp011+4, "p2 fire 4" },
{"P2 Medium Kick"   , BIT_DIGITAL  , CpsInp011+5, "p2 fire 5" },
{"P2 Strong Kick"   , BIT_DIGITAL  , CpsInp020+6, "p2 fire 6" },

{"Reset"            , BIT_DIGITAL  , &CpsReset  , "reset"     },
{"Diagnostic"       , BIT_DIGITAL  , CpsInp021+1, "diag"      },
{"Service"          , BIT_DIGITAL  , CpsInp021+2, "service"   },
};

SeeYaa!
 :biggrin: