Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 650345 times)

Offline WILOWAR

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #480 on: December 04, 2014, 01:01:38 PM »
Thanks for fix. It's my favorite arcade  shump all time. What do you think about my cpu AMD FX 9590, it's strong enough for 3D Games on Mame ?? :S
« Last Edit: December 04, 2014, 01:07:56 PM by WILOWAR »

Offline dink

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #481 on: December 04, 2014, 03:02:33 PM »
Thanks for fix. It's my favorite arcade  shump all time. What do you think about my cpu AMD FX 9590, it's strong enough for 3D Games on Mame ?? :S

You're welcome!  I stayed up until 3:40 in the morning fixing/playtesting and making it perfect for FBA last night, it was a fun time :)

I don't know about your cpu and mame, sorry!  I just have a p4 2.99 ghz.....

best regards,
- dink

Offline csmart

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #482 on: December 04, 2014, 10:26:13 PM »
WiloWar  Your PC should be strong enough to run most if not all emulators although Intel processors tend to run programs better than the AMD's. 8 cores really don't mean much specially if a emulator is set up to run on 1, 2 or 4 cores so they won't usually take advantage on what you currently have. The issue might not be your computer though. Mame is designed to run games in their original state if that is the right word which means no speed hacks or other modifications to run specially on older hardware . Usually newer the game or the more powerful the technology was used to run the game the more powerful the computer you will need to run it efficiently. At least what I have taken (I might be wrong) from using Mame the last 12 years Mame "has" games or will potentially have games that you will need a computer that is faster than what we have available today for them to run efficiently. I remember having a single core 1.2GHZ notebook a couple of years ago and I couldn't play a game like Air Gallet because it was too slow but I have since upgraded and the game plays at it's original speed.

Offline dink

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #483 on: December 07, 2014, 06:52:00 PM »
WILOWAR, Turbo Force is A-OK now, thanks for reporting :)

best regards,
- dink

Offline Freddy

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #484 on: December 10, 2014, 10:27:42 AM »
Hi folks. Need to fix Landstalker - treasure of king Nole. The game opens, but don't run!

Offline WILOWAR

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #485 on: December 10, 2014, 12:11:23 PM »
Thx for fix. I played Turbo Force on Mame couple years ago and I think the orange alien form should be under the background stage 2 or maybe I mistake ??
« Last Edit: December 10, 2014, 12:12:28 PM by WILOWAR »

Offline csmart

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #486 on: December 10, 2014, 07:43:40 PM »
Freddy try using a different Rom you might be using a bad one. That happens to me occasionally.

Offline Arcadez

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #487 on: December 10, 2014, 08:26:30 PM »
One long term bug squashed it seems when the new msm6295 sound core was ported it actually fixed the buzzing sounds
in the USA version of Power Instinct 2 it seems perfect now sound wise so sometimes a fix happens and ya dont know it ;)

but as is often the case sometimes another bug pops up Air Attack by comad in the nmk16.cpp driver now has broken sound
confirmed in FBA while using the new nmk16 sound bios file

Offline dink

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #488 on: December 11, 2014, 10:54:15 AM »
Freddy, I tried to fix Landstalker, but I think some sort of protection mechanism is kicking in.  I can't figure it out right now :(  I will come back to it though!

gamezfan, Air Attack is nmk16, it doesn't use nmk004 but 112, the fix I made for Dolmen is what broke this one, I'll have it figured out by the next time we meet up.

best regards,
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Offline Haze

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #489 on: December 12, 2014, 06:19:23 AM »
none of the official MD games have real protection, at most they fail because of missing backup ram.

Actually Pugsy is a bit of an exception, it has 'backup ram' listed in the header, but fails after a few levels if you actually emulate backup ram, that was done to confuse cart copiers.

Only the 3rd party / unlicensed games have actual real protections, although often weak ones.

Offline dink

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #490 on: December 12, 2014, 12:03:50 PM »
Thanks Haze!!

Landstalker now works fine in FBA :)

best regards,
- dink

Offline KD Alpha

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #491 on: December 18, 2014, 06:04:16 AM »
I'm very new to this entire process, so if this has already been resolved I apologize, but I'm trying to run FightCade on Vista (Service Pack 2) and keep getting Guru Meditation error #c0000005.00557161 any time I try to run ggpofba in any way (through FightCade solo, spectating, a match, outside the FightCade client) and the error report reads as follows:

FB Alpha v0.2.96.74 fatal exception report (Thu Dec 18 03:00:18 2014)

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0055
 (attempting to write address 0x00000000)

EAX: 0x00FFFFFF, EBX: 0x0012F990, ECX: 0x0012F988, EDX: 0x00000000
ESI: 0x00000000, EDI: 0x00000002, ESP: 0x0012F960, EBP: 0x00FFFFFF
----------------------------------------------------------------------

...this is very strange, because the ROMs, ROM path, and FightCade client all work perfectly. I also have a standalone GGPO client which runs ggpofba just fine in another folder. The ROMs work perfectly there and it's obvious my computer can run the ggpofba.exe client.

So, I'm kinda stumped as to why FightCade's version of ggpofba.exe and ggpofba-ng.exe that came with the original folder fail to launch at all. If anyone could help me, I'd really love to play some 3rd Strike on GGPO without having to go through the port forwarding process.

Offline KD Alpha

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #492 on: December 18, 2014, 06:26:16 AM »
I have the version which came with the latest version of FightCade. Are they running old software? Can I replace that client with the one that works for me?

Offline Freddy

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #493 on: December 18, 2014, 12:50:02 PM »
Found two bugs:
1) Spiderman vs the Kingpin: the game is running too fast.
2) Ayrton Senna's Super Monaco GP 2: Blue line flashing on the top of the sceen.


Offline dink

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Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #494 on: December 19, 2014, 04:06:56 AM »
Freddy, thanks again for the bug reports!  These 2 are giving me a bit of trouble at the moment, but I will keep trying..
Can I recommend to play the arcade version of Super Monaco GP (smgp.zip) for the time being?

best regards,
- dink