Author Topic: dink's FBN Development & Fixes thread  (Read 1320664 times)

Offline gxb

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Re: dink's FBA Development & Fixes thread
« Reply #1575 on: April 19, 2019, 03:55:58 AM »
gxb, that was actually just fixed the other day, big thanks to barbudreadmon.  I'll post a new exe in sometime today :)

best regards,
- dink
Thank you. Just noticed it.

Offline Fulg0re

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Re: dink's FBA Development & Fixes thread
« Reply #1576 on: April 19, 2019, 04:13:11 AM »
I m not sure if this bug is already known...

Gun Force 1 ARCADE

When starting screen should appear it immediately turn black without any ongoing process.
So if you hit the coin button you?ll recognize the count of credits. Screen will be still black.
If you wanna play just press start. Game is full playable without any problem.
It is just the titel screen which aint visible.

<<< NEO GEO CD >>>

- Viewpoint After Loading Controls are not working.
  I remapped Stick a couple times. Not able to control or start game

- Last Resort same Issue

And how to enter the Setup Menu for Games ( Blood Metal Slug etc )

« Last Edit: April 19, 2019, 06:14:25 AM by Fulg0re »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1577 on: April 19, 2019, 07:58:30 AM »
Fulg0re,
Thanks for bug the report.
Some good news: gunforce 1 was fixed the other day, please use my test exe (few messages above this one) for the fix.

Also viewpoint & last resort ngcd works fine here, please also try the latest exe :)

best regards,
- dink

Offline Fulg0re

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Re: dink's FBA Development & Fixes thread
« Reply #1578 on: April 19, 2019, 09:58:40 AM »
Hi Dink,


check !

Gun Force with latest Exe is working witouh any failure. Tested it.

For the 2 Neo Geo CD Games i figured out what was wrong.
The main difference between AES and CD Rom ist that on AES you hear / recognize a
jingle after hitting the Coin Button. On CDZ you dont. So if playing Viewpoint and Last
Resort just hit the coin Button than it is no problem to start game and take control of it !

Thats all so far... gonna test my other games.

BTW: What about the F2 Service Menue from NEO GEO AES ... is it also able to navigate to the
menu on the CDZ ? If yes how  ? F2 dont work
« Last Edit: April 19, 2019, 10:16:03 AM by Fulg0re »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1579 on: April 19, 2019, 06:53:21 PM »
Hi Fulg0re,
Neogeo CD games run in AES-like mode, which is the console (not arcade) version.  It means there are no coin inputs for these games :)

NeoCD menu: press the first 2 buttons when you see the animating cd, it will bring you to a cd player(it only somewhat works) and cdz-internal memory card manipulation menu.

best regards,
- dink

Offline Fulg0re

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Re: dink's FBA Development & Fixes thread
« Reply #1580 on: April 20, 2019, 12:57:31 PM »
Hi there

just some small issues or requests...

1.)

Breakers AES sometimes switch symbol from working to non working rom but u can
play and run game all the time... Just a cosmetic stuff....

2.)

On latest FBA EXE it aint possible to play Jojo Bizzare Adventure and Jojo Venture
thats too bad cause it is a great funny game :)

Edit.
I finally found lots of files and built a custom set from
both games which are running in all versions on current
FBA exe. The problem is that lots of files and version are filled with mixed dataset.

Thats all for now ... CU L8tr
« Last Edit: April 20, 2019, 03:01:14 PM by Fulg0re »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1581 on: April 20, 2019, 07:11:30 PM »
Fulg0re, all of these games work fine, just need to get the latest romsets for them :)

best regards,
- dink

Offline Fulg0re

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Re: dink's FBA Development & Fixes thread
« Reply #1582 on: April 21, 2019, 06:48:36 AM »
HI Dink,

sorry for confusing here :)
It is possible to built older sets to working but you?re right.
Its way more easier to take the current roms :)
Jojo 1 and 2 are working perfect !

Thanx so far

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1583 on: April 24, 2019, 11:44:09 PM »
Francisco Del Pino ported his awesome MSX game - Wing Warriors - to SMS!
... of course it gets added to FBAlpha :)
note: first attachment is the romset, April 18 test-ver. (it's near-final release now)
« Last Edit: April 24, 2019, 11:47:32 PM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1584 on: April 25, 2019, 01:16:23 AM »
Francisco Del Pino ported his awesome MSX game - Wing Warriors - to SMS!
... of course it gets added to FBAlpha :)
note: first attachment is the romset, April 18 test-ver. (it's near-final release now)

Thanks for the addition dink! :)
The graphic style of this game looks like Psikyo's Gunbird ! ;)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1585 on: April 25, 2019, 11:37:32 AM »
New fba "testversion" exe!

new:
x support for .ips patches which "grow" the romsize, for Megadrive only. (if one is found for another system, let us know!)
x fixed lots of small UI bugs in ips patching stuff, also support roms and ips filenames with spaces - just encapsulate the name in ""
x added Wing Warriors to SMS (see 2 messages above this one for rom link) (very high quality homebrew)
x added "enhanced" versions of outrun, shangon & shangonle - v2.0.2 patches here: https://reassembler.blogspot.com/2011/08/outrun-enhanced-edition.html
x fix for crash in Combat School
x un-break ssrpg (thanks barbudreadmon)

best regards,
- dink


« Last Edit: April 25, 2019, 11:39:15 AM by dink »

Offline el_rika

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Re: dink's FBA Development & Fixes thread
« Reply #1586 on: April 25, 2019, 03:55:26 PM »
Thanks for the addition dink! :)
The graphic style of this game looks like Psikyo's Gunbird ! ;)

Reminds me more of Espgaluda 2...which btw, could be a great addi....Never mind, back to my hole  :biggrin:

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1587 on: April 26, 2019, 01:02:00 AM »
Reminds me more of Espgaluda 2...which btw, could be a great addi....Never mind, back to my hole  :biggrin:

Maybe in a "near or far" future the Cave CV1000 games (cv1k.c) will be supported by the FB(fork) ! Keep your fingers crossed! ;)

Offline el_rika

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Re: dink's FBA Development & Fixes thread
« Reply #1588 on: April 26, 2019, 03:00:26 PM »
Maybe in a "near or far" future the Cave CV1000 games (cv1k.c) will be supported by the FB(fork) ! Keep your fingers crossed! ;)

Next month i'm getting a new smartphone (with the latest CPU) literally just for these games, which are hopefully full speed in Retroarch with one of the Mame cores.

Having them in FBA...priceless, so fingers crossed  :biggrin:

Small on topic: did anyone notice a bit more input lag in the game ESprade? I always played it in FBA, but recently i tested it in Mame and it seemed more responsive. Is it placebo or a couple of frames less lag?

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1589 on: April 26, 2019, 11:46:41 PM »
hi el_rika, I investigated Esp.Ra.De and found that it and Guwange had 1 extra frame of lag (like dodonpachi a while back).  It now responds after 2 frames, just like other emu.
Do you know Guwange?  When you really understand this game, and can keep a chain from beginning until more than halfway through the game, it is the best feeling -- I can't explain it :)  I get the same feeling when doing 2-ALL of Cyvern on 1 coin, but for Guwnge..  it starts with the first level!!

Regarding cv1k - this has already been discussed (though, probably not publicly)
Here's the current cv1k deal, broken down into needed components:
soundcore+finishing+dbug+etc - dink
driver+vid - iq_132
cpu(sh4) - ? (not iq_132 or dink)

When we have sh4, the rest will happen.  basically, we need help w/this one.

best regards,
- dink
« Last Edit: April 26, 2019, 11:53:00 PM by dink »