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Final Burn Neo => FBN Discussion => Topic started by: Gab75 on September 20, 2015, 03:46:34 AM

Title: Tatsumi Buggy Boy (Speed Buggy)
Post by: Gab75 on September 20, 2015, 03:46:34 AM
I'll try... I noticed that in the current FBA version the support for this game lacks, would be great to add the related driver(s) in a next FBA release! Thanks in any case!  :smilie:

PS: If I remember well there are two versions of this game, one with three-screens display ("panoramic version") and one with a single-screen display (Buggy Boy Junior).
Title: Re: Tatsumi Buggy Boy (Speed Buggy)
Post by: iq_132 on September 20, 2015, 08:51:18 AM
Tatsumi games are horrifically complex..porting them is no easy task
Title: Re: Tatsumi Buggy Boy (Speed Buggy)
Post by: Arcadez on September 20, 2015, 08:56:44 AM
No one would deny Buggy Boy is a good game however apart from the complexity IQ_132 mentioned above it would also require.....

1) i8086 CPU
2) tx.c driver
3) tx.c sound core
4) tx.c machine core

Alotta graft required to port it to FBA for only two games i hear the c64 version is the best console port maybe play it using your
prefered Commodore64 Emulator
Title: Re: Tatsumi Buggy Boy (Speed Buggy)
Post by: Gab75 on September 20, 2015, 10:28:38 AM
Unfortunately I suspected that the porting is a difficult task... the game uses an advanced image scaling hardware...

PS: I think that the i8086 core is already emulated by FBA, it should be possible to use the V20/V30 core. NEC V20/V30 has got an instruction set fully compatible with the Intel 8088/8086.
Title: Re: Tatsumi Buggy Boy (Speed Buggy)
Post by: dink on September 20, 2015, 01:37:58 PM
Yep, the NEC V30 should be perfect for emulating 8086.
Title: Re: Tatsumi Buggy Boy (Speed Buggy)
Post by: Gab75 on September 20, 2015, 05:51:01 PM
Looking on the web, I found that the main CPU type (arcade hardware) should be exactly a NEC V30. 2 CPUs for the single-screen version and 4 CPUs for the three-screens version...  ;p