Final Burn Neo > FBN Development
Mahjong Final Romance 2 Fix ;)
iq_132:
Update:
Added Japanese text (Probably not 100%, but close:
--- Quote ---アイドル麻雀
ファイナル
ロマンス
--- End quote ---
Changed Game name a little (added Idol)
Changed description of patch
Changed to "CD Conversion / Hack" instead of "Hack"
--- Code: ---// Idol Mah jong Final Romance 2 (CD Conversion / Hack)
static struct BurnRomInfo fr2chRomDesc[] = {
{ "098-p1ch.bin", 0x100000, 0xA2527A5F, 1 | BRF_ESS | BRF_PRG }, // 0 68K code
{ "098-s1ch.bin", 0x020000, 0x764AC7AA, 2 | BRF_GRA }, // 1 Text data
{ "098-c1ch.bin", 0x300000, 0x29BF9AF0, 3 | BRF_GRA }, // 2 Sprite data
{ "098-c2ch.bin", 0x300000, 0x3CF46F63, 3 | BRF_GRA }, // 3
{ "098-m1ch.bin", 0x010000, 0xA455FA31, 4 | BRF_ESS | BRF_PRG }, // 4 Z80 code
{ "098-v1ch.bin", 0x100000, 0x92E175F0, 5 | BRF_SND }, // 5 Sound data
};
STDROMPICKEXT(fr2ch, fr2ch, neogeo);
STD_ROM_FN(fr2ch);
void fr2ch_fix()
{
// Patch out jsr - 0xC0056A
*((unsigned short*)(Neo68KROM + 0x1BF2)) = 0x4E71;
*((unsigned short*)(Neo68KROM + 0x1BF4)) = 0x4E71;
*((unsigned short*)(Neo68KROM + 0x1BF6)) = 0x4E71;
}
static int fr2chInit()
{
pNeoInitCallback = fr2ch_fix;
return NeoInit();
}
struct BurnDriver BurnDrvfr2ch = {
"fr2ch", NULL, "neogeo", "1995",
"Idol Mah jong Final Romance 2\0", "CD Conversion / Hack", "Video Systems", "Neo Geo",
L"\u30A2\u30A4\u30C9\u30EB\u96C0\u9EBB\u30D5\u30A1\u30A4\u30CA\u30EB\u30ED\u30DE\u30F3\u30B9\0", NULL, NULL, NULL,
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
NULL, fr2chRomInfo, fr2chRomName, neogeoInputInfo, neogeoDIPInfo,
fr2chInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};
--- End code ---
James33:
Looks like I cannot test it :( . I thought I had the roms though .
Edit , I found it But mine was named fr2cd . . Thanks IQ for this patch :)
KaNyErO:
lol, i think i would never play this conversion. If im not wrong there are some bugs remaining:
-Credits counter: basically it reads the numbers from the begining of the s1 rom instead of where they are stored
-Wrong name in dip swiches: its identified as power spikes 2
- Music (could this be fixed? i dont think so).
Other things that should be fixed:
- C roms shouldnt be 3 mb each one, and there should be as many C roms as SPR files in the cd version
- The same for other files
- The description of the game, should include "CD Conversion / Hack" instead of just hack
Thanks iq :D
neo04:
thx iq!
--- Quote ---Wrong name in dip swiches: its identified as power spikes 2
--- End quote ---
i think its like that on neocd
iq_132:
--- Quote from: KaNyErO on January 08, 2006, 09:55:13 AM ---lol, i think i would never play this conversion. If im not wrong there are some bugs remaining:
-Credits counter: basically it reads the numbers from the begining of the s1 rom instead of where they are stored
--- End quote ---
It's a neogeo cd game... It's not meant to be played in MVS mode, It looks perfect in AES mode.
--- Quote ----Wrong name in dip swiches: its identified as power spikes 2
--- End quote ---
That's an easy fix, just open the rom in winhex and make the modifications.
Though Neo is right, the game by default has this oddity.
--- Quote ---- Music (could this be fixed? i dont think so).
--- End quote ---
Nah, I'd have to re-build the M & V, and that's not really something know how to do...
--- Quote ---Other things that should be fixed:
- C roms shouldnt be 3 mb each one, and there should be as many C roms as SPR files in the cd version
- The same for other files
--- End quote ---
I'm not sure why that matters, it's just a hack anyway.
--- Quote ---- The description of the game, should include "CD Conversion / Hack" instead of just hack
--- End quote ---
True.
--- Quote ---Thanks iq :D
--- End quote ---
No problem. ;) I remember reading the readme for this rom and seeing your name in it.
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