Final Burn Neo > FBN Development
FB Alpha 0.2.9.68 Release
(1/1)
KOF2112:
:biggrin: :biggrin:
http://www.barryharris.me.uk/index.php
--- Code: ---v0.2.96.68
This is still an alpha release!
Note that, if compiled with GCC, you will need to use version 3.3.x, and
the experimental DirectX 9 blitter is not built.
- Added driver for Bullet using Aaron's preliminary FD1094 key (bullet)
- Added driver for Enduro Racer (enduror, enduror1, endurobl)
- Added driver for Final Tetris (finalttr)
- Added driver for Hang-On (hangon)
- Added driver for SDI (sdi, sdib, sdibl, defense)
- Added driver for Space Harrier (sharrier, sharrir1)
- Added driver for Sukeban Jansi Ryuko (sjryuko, sjryuko1)
- Added driver for Twin Adventure (twinadv, twinadvk)
- Emulated the NVRAM for X-Board, Out Run, System 16B and System 16A drivers, although Out Run games don't seem to
use it
- Emulated the PPI I/O Chip and hooked it up for the System 16A and Out Run drivers
- Fixed a bug in the System 16 Tilemap rendering (fixes Golden Axe, Wrestle War and some others)
- Optimisations to the graphics rendering in the System 16, Out Run and X-Board drivers
- Added an interface to the YM2203 FM sound core
- Added mahjong controls to the default assignment routine and updated the mahjong games to use it
- Fixed savestate support in some Cave drivers [BisonSAS]
- Various driver cleanups [BisonSAS]
- Improved the rom verify feature and moved the define to the makefile
- Updated some unicode titles [BisonSAS]
- Updated sets to match MAME 0.114
--- End code ---
KOF2112:
:biggrin:
http://www.barryharris.me.uk/index.php
--- Code: ---v0.2.96.69
This is still an alpha release!
Note that, if compiled with GCC, you will need to use version 3.3.x, and
the experimental DirectX 9 blitter is not built.
- Optimised the FD1094 routines resulting in a big speedup for those games
- Fixed some minor dat file issues - thanks to LogiqX for pointing them out
--- End code ---
KOF2112:
:eek:
http://www.barryharris.me.uk/index.php
--- Code: ---v0.2.96.70
This is still an alpha release!
Note that, if compiled with GCC, you will need to use version 3.3.x, and
the experimental DirectX 9 blitter is not built.
- Datfiles should be sorted properly now - thanks to LogiqX for pointing out the errors again
--- End code ---
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