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Final Burn Neo => FBN Development => Topic started by: iq_132 on November 07, 2006, 03:55:38 PM

Title: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: iq_132 on November 07, 2006, 03:55:38 PM
Here's a short video, made with FBA (plus)

Video (http://neosource.1emu.net/vid.avi)


Here's a source diff to get this working.  It's against FBA 0.2.95.23 (not plus).

Title: Re: Something I'm working on...
Post by: netbug on November 08, 2006, 12:03:59 AM
 :biggrin:
iq_132  was a clever boy. Maybe Official Neo Geo CD is starting to work after FBA v0.2.95.27 text
released.I await its src for a long time....Nowadays your assistance will be highly appreciated.

iq_132真是个聪明的孩子,呵呵!可以看到NeoCD画面了,可能离运行差不太远了。
另外我用out.diff用的不习惯。直接下载我附件中的文件,覆盖官方原版代码就可以运行了。
最后我又要考试算了,目前没有时间弄FBA了(当然也有1年时间没有碰FBA了,都快忘光了)!
希望iq_132明年能带给我们惊喜。同时也期待官方发布新版本!
Title: Re: Something I'm working on...
Post by: James33 on November 08, 2006, 11:24:51 AM
Indeed , Nick work IQ :)
Title: Re: Something I'm working on...
Post by: iq_132 on November 09, 2006, 05:19:07 PM
I have to give a lot of credit to El Semi & Haze.  This is basically a port of some mame code and some minor changes to FBA. 

I'd like to get it running games, but for some reason it sits in a loop in-game and never displays any gfx. :(
(Using source from NeoCD/SDL)
Title: Re: Something I'm working on...
Post by: iq_132 on November 12, 2006, 05:09:02 AM
No code today. Just a screenie.
Title: Re: Something I'm working on...
Post by: BisonSAS on November 12, 2006, 11:22:31 AM
No code today. Just a screenie.
Nice screenshot. :biggrin:

Good work. :cool:
Title: Re: Something I'm working on...
Post by: iq_132 on November 13, 2006, 03:28:36 PM
Implemented the file loading routine :)
Most games are not working at this point, they either crash or get caught in loops.
Zintrick, however, is the first fully working game! :)

Here are a few more screenies.  No code, again.
Title: Re: Something I'm working on...
Post by: iq_132 on November 13, 2006, 04:56:21 PM
Metal Slug 2 and Viewpoint :)
Title: Re: Something I'm working on...
Post by: iq_132 on November 13, 2006, 08:38:21 PM
More pretty-ness in SSRPG form :D
Title: Re: Something I'm working on...
Post by: netbug on November 13, 2006, 10:51:05 PM
 :biggrin: :biggrin:
Quite good work, continue to make great effort!I await your good news.

Some progress infomation concerning my IPS V3 style against FB Alpha Plus! [U7],
howerer there are a lot of bugs in code,because is what short time do out.
I may release my code at perfect later in next year.

Nowadays I have to leave FBA and this forum for some personal reasons,
coming back in February, next year,perhaps more late some!

My easymove IPS in the picture for Samurai Shodown as follows:
(It can't be perfectly displayed on MamePlus :wink: Updated)
Title: Re: Something I'm working on...
Post by: iq_132 on November 18, 2006, 07:45:55 PM
Couple of new ones :) Increased compatibility by about 50%!
Title: Re: Something I'm working on...
Post by: Leaf on November 18, 2006, 08:53:33 PM
Good job, iq. :wink: :biggrin:
Title: Re: Something I'm working on...
Post by: iq_132 on November 25, 2006, 01:24:33 AM
Holiday week this week, so nothing new.  :redface: 
I may have some time Sunday or Monday to work on some ideas I have :).
Title: Re: Something I'm working on...
Post by: James33 on November 25, 2006, 02:30:45 AM
I should visit more.

Yes you should :P
Title: Re: Something I'm working on...
Post by: iq_132 on November 25, 2006, 11:13:20 AM
Ok, so I lied. :p Here's some screenies from Metal Slug. 
It's playable, but has some graphics glitches. (Something wrong with the sprite loading??)
Title: Re: Something I'm working on...
Post by: iq_132 on December 01, 2006, 11:03:32 AM
I added .iso reading support last night :)  No cdda supported yet though.
Title: Re: Something I'm working on...
Post by: FerchogtX on December 05, 2006, 10:52:01 PM
Wow you're going way fast!!! just amazing more thant one will be surprised (mee too O_O)

Keep on the way man!

See ya!! :biggrin:
Title: Re: Something I'm working on...
Post by: iq_132 on December 08, 2006, 11:22:38 AM
Nice to see you again Ferch :)  How's it going man?  All well here, but it's hard t find time between that project we spoke about and this neocd stuff. ^^
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:49:57 AM
Funny how much going back and looking at how something actually works can help.
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:50:39 AM
more...
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:51:29 AM
More...
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:52:48 AM
More...
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:53:44 AM
More...
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:55:11 AM
More...
Title: Re: Something I'm working on...
Post by: iq_132 on December 10, 2006, 07:55:48 AM
Last ones for now...
Title: Re: Something I'm working on...
Post by: JiMMy_PaGe on December 10, 2006, 01:50:19 PM
Its impressive how fast iq got those neogeo CD games to work so well, you are amazing bro, congrats about this code  :biggrin:
About the code...you have two ways to load the games, the first way is emulating the ISO (daemon or alcohol), or putting the neogeo CD game CD on your cd-drive (iq made fba search automatically for the CD on all the cd-drivers, so you wont have to set it up), the second way is choosing directly the ISO from your HD. So you want have any problems to load your games, fba does everything you need  :biggrin:
Here are some screnshots:
(http://img248.imageshack.us/img248/5053/shot0043jm8.jpg)
(http://img284.imageshack.us/img284/2396/neocd1210173945pw6.png)
(http://img217.imageshack.us/img217/7775/neocd1210182614qd6.png)
(http://img112.imageshack.us/img112/9336/neocd1210174404ur5.png)
Title: Re: Something I'm working on...
Post by: KaNyErO on December 10, 2006, 04:49:44 PM
It´s much better loading the cd games the same way nebula loads them : With 3 options : Load iso (or better, cue with audio in wav or mp3) from menu, boot cd drive or in the browser, directly set some default options for cd drive that are used when you load ngcd emulation in the roms browser.
Title: Re: Something I'm working on...
Post by: JiMMy_PaGe on December 10, 2006, 04:58:15 PM
It´s much better loading the cd games the same way nebula loads them : With 3 options : Load iso (or better, cue with audio in wav or mp3) from menu, boot cd drive or in the browser, directly set some default options for cd drive that are used when you load ngcd emulation in the roms browser.
Yeah,But it will be something like that, you will be able to choose between  "Load iso" (mp3 and cue are not supported yet) and boot from cd driver (or emulated driver). Im still thinking about a way to choose between those options, but it is probably going to be a checkbox on "load game" menu  :cool:
C ya bro
Title: Re: Something I'm working on...
Post by: iq_132 on December 11, 2006, 11:32:19 PM
Homebrew now works, though there's a problem with the palette in a few (this also affects Last Blade :( )
Title: Re: Something I'm working on...
Post by: Death Metal on December 12, 2006, 12:01:20 PM
LOL, "Jonas Indiana". :p Reminds me that I still have to buy this movie's DVD box set (including the other two as well, of course). A classic of the classics!

Anyway, I'm glad to see you guys working on something like this. That's a great way to bring life back to FBA. Congratulations on what has already been achieved and good luck with the rest of the work. :biggrin:
Title: Re: Something I'm working on...
Post by: iq_132 on December 16, 2006, 06:21:38 PM
Fixed the color problems with the homebrew games :)
Title: Re: Something I'm working on...
Post by: iq_132 on December 16, 2006, 06:34:38 PM
Which also fixed Art of Fighting 3 and Last Blade 2 :)
Title: Re: Something I'm working on...
Post by: iq_132 on December 17, 2006, 08:32:57 AM
Fixed a graphics glitch in the bios screen.  Thanks to Kany for pointing me in the right direction :)

Pic. 1 - Before
Pic. 2 - After
Title: Re: Something I'm working on...
Post by: iq_132 on December 20, 2006, 04:00:44 PM
Here's a current compatibility list.
Title: Re: Something I'm working on...
Post by: BisonSAS on December 23, 2006, 12:52:23 PM
Here's a current compatibility list.
Missing Frog Feast (http://frogfeast.rastersoft.net/)(Homebrew) from this list.

nice work. :wink:
Title: Re: Something I'm working on...
Post by: KaNyErO on December 23, 2006, 12:56:16 PM
That is because iq doesnt have the cd or proper iso to test  :redface:
Title: Re: Something I'm working on...
Post by: iq_132 on December 24, 2006, 06:33:44 PM
Yup, I totally forgot about Frog Feast. I'll post an updated compat. list soon.  (btw, mvs->cd conversions work just fine in FBA)
Title: Re: Something I'm working on...
Post by: iq_132 on December 29, 2006, 02:22:44 AM
Works just fine.
Title: Re: Something I'm working on...
Post by: iq_132 on December 29, 2006, 05:18:26 AM
Added very simple .cue support, set the z80 up properly, and started on preliminary cdda support. :)
Title: Re: Something I'm working on...
Post by: James33 on December 31, 2006, 02:43:21 AM
Nice work IQ , I cannot get my head around half of what you are doing .

Happy New Year :)
Title: Re: Something I'm working on...
Post by: iq_132 on January 01, 2007, 12:17:47 PM
Big news today ^^
Title: Re: Something I'm working on...
Post by: Ashura-X on January 02, 2007, 08:27:40 AM
Big news today ^^

Very nice ! Shame if the game is all in japanese language :(
Title: Re: Something I'm working on...
Post by: KaNyErO on January 02, 2007, 09:15:27 AM
Well it seems that that bug solves nearly all games with broken loading files so now compatibility is very high :)

btw: Last nebula version is not able to run this game but nebula 2.24 could run it fine :S
Title: Re: Something I'm working on...
Post by: iq_132 on January 03, 2007, 01:54:20 PM
Current compatibility list  :idiot:
Title: Re: Something I'm working on...
Post by: iq_132 on January 04, 2007, 06:42:04 PM
Nothing new today, so here are some screenies.

Last blade:
Title: Re: Something I'm working on...
Post by: iq_132 on January 04, 2007, 06:53:31 PM
Savage Reign:
Title: Re: Something I'm working on...
Post by: iq_132 on January 04, 2007, 06:58:04 PM
Samurai Shodown/Sprits 4
Title: Re: Something I'm working on...
Post by: iq_132 on January 04, 2007, 07:02:33 PM
Art of Fighting 2:
Title: Re: Something I'm working on...
Post by: iq_132 on January 04, 2007, 07:06:56 PM
Breakers
Title: Re: Something I'm working on...
Post by: nonete on January 23, 2007, 08:52:04 AM
 :biggrin: Great work!!! I am happy to see Neo Geo CD in FBA, my favorite emu.
Can you put source code to test it, please?

Very thanks and great work!
Title: Re: Something I'm working on...
Post by: James33 on January 29, 2007, 10:31:17 AM
:biggrin: Great work!!! I am happy to see Neo Geo CD in FBA, my favorite emu.
Can you put source code to test it, please?

Very thanks and great work!

I am sure once he is happy with it he will let people test the emulator :)
Title: Re: Something I'm working on...
Post by: iq_132 on January 29, 2007, 12:44:03 PM
Exactly James :) The main thing holding me back from releasing anything is that I'm stuck on something right now.
I'm getting to the point where I'm going to have to ask for some help from people who know more than me *looks around*

Anyway, I just added Savestate support, these take quite a while to save (as fba saves are compressed) and I am saving
~8mb of ram ^^  They do, however, compress down to around 2mb / save.

Just added a routine to update the app title. :)
Title: Re: Something I'm working on...
Post by: Barry Harris on January 29, 2007, 04:16:37 PM
This is all looking superb IQ. If I can assist in any way then please let me know.

If you want to merge this into the official releases as well then feel free.
Title: Re: Something I'm working on...
Post by: kev on January 29, 2007, 07:06:08 PM
How do we go about getting stuff in a release anyway T_W? Just email you the changes, post them here or something more exotic? I probably won't have the dataeast stuff ready for a couple of weeks (I spent about 6 hours on the weekend getting around some copy protection and VBL issues) but I think the biomtoy driver and some taito updates probably don't need that much more work.

I might have to get your opinion on the biomtoy colour problem at least as its starting to piss me off. :)

EDIT: Also good work on neogeo cd iq. If there is anything I can help with then let me know.
Title: Re: Something I'm working on...
Post by: iq_132 on January 29, 2007, 07:41:11 PM
Thanks guys :)  I've sent a PM to both of you.
Title: Re: Something I'm working on...
Post by: Barry Harris on January 30, 2007, 02:58:37 AM
Kev - currently revamping my site a bit so I plan to give you access to that if you want to post anything? We can share files that way too via private forum or whatever as well - give me a few days. :)
Title: Re: Something I'm working on...
Post by: kev on January 30, 2007, 02:03:51 PM
Kev - currently revamping my site a bit so I plan to give you access to that if you want to post anything? We can share files that way too via private forum or whatever as well - give me a few days. :)
Cool, sounds good. :)
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: CaptainCPS on April 16, 2007, 02:02:12 AM
Neo-Geo CD for FBA WIP by IQ_132

Thread moved to Projects section & made Sticky by IQ_132

Just to let all know where is located now ^^

SeeYaa!
 :biggrin:

Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: CaptainCPS on May 10, 2007, 09:20:57 PM
Hi all! ^^... has been some time since an update to this thread, I have some good news for those interested in playing NeoGeo CD on FBA  :biggrin:,... IQ sent me a copy of his source recently so I could take a look at it and well I started to look at one of the missing features, CDDA support for NeoGeo CD...

I spent some days looking into various MP3 Players and CD Player src's coded in C/C++ and succeded implementing MP3 at first but then I decided to work on support for CDDA instead of MP3 since lot of other stuff had to be made to get tracklist, .cue files, etc...so until yesterday I was using a code imported from an open source CD Player, but again I decided to get something better because it was not detecting mounted CD Images on virtual drives, only burned CDs with CDDA. Finally I looked into NEOCD/SDL and imported the CDDA module into FBA (using MinGW SDL libraries for this feature). 

I have to say CDDA is working ~90%, the only stuff that need to be verified is the Audio Track Looping  :smilie: (but that should be no problem since I can make a timer for it and resolve any issues related with looping)...

In other hand there are still problems not related with CDDA, these are mostly seen when playing King of Fighters 98 & 99 (have'nt tested all Kof's),  Tracks are always 0, as a result the BGM Tracks are not played,...I hope someone with more knowledge can take a look at that issue when I release the newest src.

Soon the source + binary will be released with the CDDA stuff so everyone can test and for those who want to make improvements. Btw, it has not been ported to the latest official FBA, it is currently in v0.2.95.23, but I will try update it to the latest version.

ThanX to IQ for the main work in making NeoGeo CD playable in FBA, it is not working 100% but we hope someday it will  :smilie:

SeeYaa!
 :biggrin:
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KingHanco on May 11, 2007, 03:38:07 AM
I think NeoGeo CD are like Playstation games.

NeoGeo CD with bad rips are useless because the sectors are broken or missing. Same way as Playstation games.

The tracks and datas cannot be read without it sectors. The images have to be dump fully with it sectors.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: CaptainCPS on May 11, 2007, 01:53:48 PM
I think NeoGeo CD are like Playstation games.

NeoGeo CD with bad rips are useless because the sectors are broken or missing. Same way as Playstation games.

The tracks and datas cannot be read without it sectors. The images have to be dump fully with it sectors.

I have to say that, dumps currently on the net are good dumps (Complete Dumps), in fact, they have MP3s because of the size the Audio Tracks in the original format, ... I dont know what you mean by bad sectors, because NGCDs are not DVDs or something like that. And emulation of NeoGeo CD is done pretty much correctly in the other few emulators, that btw, most of them are not Open Source.

If you have tried mounting only the first Track of a NeoGeo CD game, then you are not mounting it completely and of course it doesn't matter what emu you use, there will not be Audio and it will seem like emulation is not right (when it is), you must convert the MP3s to WAVs then generate a .CUE file with the first Track (data) + all the WAVs (BGM), then mount the .CUE into a virtual drive using Alcohol 120% or Daemon Tools. Other way is to use the .CUE file that comes with the NeoGeo CD game and then, let Nero Burning ROM do the work for you and burn it to a real Compact Disc, then if you play the game now, you'll see NGCD is correclty emulated and there are not bad sectors or stuff like that.

Note: Dont try mounting the .CUE file listing MP3's on a virtual drive because it will say it is not a valid image, the tracks must be WAVs and the .CUE must be updated with correct Tracklist, here is an example:

Quote

FILE "Metal Slug.iso" BINARY
  TRACK 01 MODE1/2048
      INDEX 01 00:00:00
      POSTGAP 00:02:00
FILE "Metal Slug 02.wav" WAVE
  TRACK 02 AUDIO
    PREGAP 00:02:00
    INDEX 01 00:00:00
FILE "Metal Slug 03.wav" WAVE
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 04.wav" WAVE
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 05.wav" WAVE
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 06.wav" WAVE
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 07.wav" WAVE
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 08.wav" WAVE
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 09.wav" WAVE
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 10.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 11.wav" WAVE
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 12.wav" WAVE
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 13.wav" WAVE
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 14.wav" WAVE
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 15.wav" WAVE
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 16.wav" WAVE
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 17.wav" WAVE
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 18.wav" WAVE
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 19.wav" WAVE
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "Metal Slug 20.wav" WAVE
  TRACK 20 AUDIO
    INDEX 01 00:00:00


SeeYaa!
 :biggrin:
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: iq_132 on May 11, 2007, 02:34:14 PM
I think NeoGeo CD are like Playstation games.

NeoGeo CD with bad rips are useless because the sectors are broken or missing. Same way as Playstation games.

The tracks and datas cannot be read without it sectors. The images have to be dump fully with it sectors.

Not true at all.  While the quality & track lengths are reduced using mp3 rips, the neocd didn't have the capability to sync to a certain sector of the cdda (afaik).  The only reason we're having any problems in fba with this is because we're simulating (hacking) in cd-rom commands rather than properly emulating them (or properly simulating them for that matter).
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KingHanco on May 12, 2007, 05:48:57 AM
I think you guys are missing the point here. Who ever rips the Audio Tracks from the NeoGeo CD must be too damn stupid. Dump the NeoGeo CD fully and you won't have a problem getting the Audio Tracks to work.

The sectors are broken when the Audio Tracks are taken away from it NeoGeo CD owner. You need those sectors with the Audio Tracks and data's all together in one dump. Audio Tracks aren't normal Audio Tracks which are not wav and mp3. Those are like data's which is connect with the sectors onto the normal data's. Split everything apart will destroy the sectors and made the game into bad dump which you will have a problem getting the Audio Tracks to work with the game.

Case close. Those people didn't dump those games right. This isn't your fault.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: iq_132 on May 12, 2007, 09:13:57 AM
I think you guys are missing the point here. Who ever rips the Audio Tracks from the NeoGeo CD must be too damn stupid. Dump the NeoGeo CD fully and you won't have a problem getting the Audio Tracks to work.

The sectors are broken when the Audio Tracks are taken away from it NeoGeo CD owner. You need those sectors with the Audio Tracks and data's all together in one dump. Audio Tracks aren't normal Audio Tracks which are not wav and mp3. Those are like data's which is connect with the sectors onto the normal data's. Split everything apart will destroy the sectors and made the game into bad dump which you will have a problem getting the Audio Tracks to work with the game.

Case close. Those people didn't dump those games right. This isn't your fault.

No. You're missing the point.  Audio track lengths and quality DO NOT MATTER to the Neo-Geo CD.  The reason we're having trouble is improper emulation (since the neocd's cd-rom is not well documented).
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KOF2112 on May 12, 2007, 11:01:34 AM
 :p
When issued tests FBA?
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KingHanco on May 12, 2007, 12:57:21 PM
«+Jan_Klaas» The Neo Geo CD uses Red Book audio, so that mostly works fine.
«+Jan_Klaas» I would *prefer* to have a format that has everything in it, including side channels, but that's another matter.

Then he said this.

«+Jan_Klaas» My CD emulation still has all the bells and whistles when using mp3  files. Works just fine...

So I guest it is ok then.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: iq_132 on May 12, 2007, 01:41:20 PM
«+Jan_Klaas» The Neo Geo CD uses Red Book audio, so that mostly works fine.
«+Jan_Klaas» I would *prefer* to have a format that has everything in it, including side channels, but that's another matter.

Then he said this.

«+Jan_Klaas» My CD emulation still has all the bells and whistles when using mp3  files. Works just fine...

So I guest it is ok then.
Well, duh.  I told you that already.  Just because you're too thick to believe me, doesn't make me wrong.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KingHanco on May 12, 2007, 04:05:08 PM
I never said your wrong iq_132. Those still works and I understand that. I just don't like bad rips at all.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: CaptainCPS on May 12, 2007, 08:10:22 PM
Current NeoGeo CD ROMs on the net are not bad rips, they're fine... the only thing made with them is burn the CDDA Tracks in MP3s to make them accessible and most of all, so they can be downloaded..or do you have enough space for All NeoGeo CD collection with they real size ~600MB per game?....I have to let clear that the only thing changed in the current ROMs are the Audio Tracks, and they're NOT linked with the DATA, ....because DATA & CDDA are 2 different things...the console will look for the CDDA Tracks when the DATA (game program) call for it by sending a command to the CPU, then the console will know the number of CDDA tracks the game have and just Play, Pause, Resume, Stop or Loop any Track currently on the Disc...

To make everything clear, here is a screenshot of a NeoGeo CD (.MDF Image) with the complete DATA + CDDA structure, this hasn't come from a real NG CD, but from the current ROMs on the net, this Image doesn't have MP3 / WAV Audio tracks at all, and its working fine with NEOCD/SDL and FBA... and with other emus too.

(http://fightercore.freepgs.com/files/NGCD_01.JPG)

(http://fightercore.freepgs.com/files/NGCD_02.JPG)

(http://fightercore.freepgs.com/files/NGCD_03.JPG)

As IQ_132 said before, the current issue with NeoGeo CD emulation in 'FBA' is related with the communication / commands that later will be sent to the CDDA module, ..so to say it better, if the game program does'nt communicate well with the CPU, then there will be no commands for the CD device to read 'X' or 'Y' Audio Track from the disc.

What I want to let clear is that current NeoGeo CD game dumps are fine, I have tested them and they work fine. They're not Bad Rips, only Audio Tracks are converted from CDDA -> MP3's.

Btw, Im doing some adjustments to the Unicode binary and when I finish testing it I will release it so everyone can test, the source will be released soon, Im trying to get something done for the communication / commands issue to get Tracks played correctly.

SeeYaa!
 :biggrin:
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: KingHanco on May 13, 2007, 06:28:46 AM
Cool! Never mind about cmpro cm data. I just download the cue/bin. (Jan told me don't converted into something else because I will mess up that dump. lol)

View Point (aicd-051) (JP) will be the first one that I have.

(http://img521.imageshack.us/img521/8372/viewpointwm4.th.png) (http://img521.imageshack.us/my.php?image=viewpointwm4.png)

I'm not worry about my space. I have 218 GB left. I'm planning on buying a 500 GB later on.
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: CaptainCPS on May 13, 2007, 08:57:13 PM
Hi guys, just to let you know I have ported the NeoGeo CD from FBA v0.2.95.23 to -> v0.2.96.71 (latest official release) and I'm doing the last adjustments because I succeeded compiling the VC++ build but it seems to have a problem with SDL, ...when its loading it stay checking the disc,...this doesn't happen with MinGW build, and its probably due to the way SDL libraries are used. So when I finish working with the VC build I will finally release both Binary + Src, thanks for your patience ^^...

In other news, there are more games being tested as I write this, ...like for example Magical Drop 2 is working fine with a few gfx problems but the CDDA is playing fine, Aero Fighters 2 plays CDDA fine (gfx problems too and it freezes when the first boss is defeated, the stage keeps going, it have no FX sound, not related with CDDA), Metal Slug 1, 2 are playing CDDA fine (fx sounds like screams and weapons are not playing right but is not related to CDDA, and seems to be needing some type of synchronization or something like that)...

I will be doing more testing of games now to make sure all bugs and emulation problems are known so maybe FBA Team can take a better look if they are going to make something for NeoGeo CD emulation in the future  :smilie:.

SeeYaa!
 :biggrin:

Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: iq_132 on December 10, 2007, 07:21:42 PM
Last Hope works just fine as well. :)
Title: Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
Post by: netbug on November 28, 2009, 02:44:23 AM
重温一下老帖哈。