Author Topic: Something I'm working on... (Neo-Geo CD for FBA WIP)  (Read 70042 times)

Offline iq_132

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Re: Something I'm working on...
« Reply #45 on: January 04, 2007, 06:53:31 PM »
Savage Reign:


Offline iq_132

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Re: Something I'm working on...
« Reply #46 on: January 04, 2007, 06:58:04 PM »
Samurai Shodown/Sprits 4


Offline iq_132

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Re: Something I'm working on...
« Reply #47 on: January 04, 2007, 07:02:33 PM »
Art of Fighting 2:


Offline iq_132

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Re: Something I'm working on...
« Reply #48 on: January 04, 2007, 07:06:56 PM »
Breakers


Offline nonete

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Re: Something I'm working on...
« Reply #49 on: January 23, 2007, 08:52:04 AM »
 :biggrin: Great work!!! I am happy to see Neo Geo CD in FBA, my favorite emu.
Can you put source code to test it, please?

Very thanks and great work!

Offline James33

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Re: Something I'm working on...
« Reply #50 on: January 29, 2007, 10:31:17 AM »
:biggrin: Great work!!! I am happy to see Neo Geo CD in FBA, my favorite emu.
Can you put source code to test it, please?

Very thanks and great work!

I am sure once he is happy with it he will let people test the emulator :)
IQ Forum Member

Offline iq_132

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Re: Something I'm working on...
« Reply #51 on: January 29, 2007, 12:44:03 PM »
Exactly James :) The main thing holding me back from releasing anything is that I'm stuck on something right now.
I'm getting to the point where I'm going to have to ask for some help from people who know more than me *looks around*

Anyway, I just added Savestate support, these take quite a while to save (as fba saves are compressed) and I am saving
~8mb of ram ^^  They do, however, compress down to around 2mb / save.

Just added a routine to update the app title. :)
« Last Edit: January 29, 2007, 01:53:22 PM by iq_132 »


Offline Barry Harris

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Re: Something I'm working on...
« Reply #52 on: January 29, 2007, 04:16:37 PM »
This is all looking superb IQ. If I can assist in any way then please let me know.

If you want to merge this into the official releases as well then feel free.
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Re: Something I'm working on...
« Reply #53 on: January 29, 2007, 07:06:08 PM »
How do we go about getting stuff in a release anyway T_W? Just email you the changes, post them here or something more exotic? I probably won't have the dataeast stuff ready for a couple of weeks (I spent about 6 hours on the weekend getting around some copy protection and VBL issues) but I think the biomtoy driver and some taito updates probably don't need that much more work.

I might have to get your opinion on the biomtoy colour problem at least as its starting to piss me off. :)

EDIT: Also good work on neogeo cd iq. If there is anything I can help with then let me know.
« Last Edit: January 29, 2007, 07:07:41 PM by kev »

Offline iq_132

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Re: Something I'm working on...
« Reply #54 on: January 29, 2007, 07:41:11 PM »
Thanks guys :)  I've sent a PM to both of you.


Offline Barry Harris

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Re: Something I'm working on...
« Reply #55 on: January 30, 2007, 02:58:37 AM »
Kev - currently revamping my site a bit so I plan to give you access to that if you want to post anything? We can share files that way too via private forum or whatever as well - give me a few days. :)
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Re: Something I'm working on...
« Reply #56 on: January 30, 2007, 02:03:51 PM »
Kev - currently revamping my site a bit so I plan to give you access to that if you want to post anything? We can share files that way too via private forum or whatever as well - give me a few days. :)
Cool, sounds good. :)

Offline CaptainCPS

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Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
« Reply #57 on: April 16, 2007, 02:02:12 AM »
Neo-Geo CD for FBA WIP by IQ_132

Thread moved to Projects section & made Sticky by IQ_132

Just to let all know where is located now ^^

SeeYaa!
 :biggrin:


Offline CaptainCPS

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Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
« Reply #58 on: May 10, 2007, 09:20:57 PM »
Hi all! ^^... has been some time since an update to this thread, I have some good news for those interested in playing NeoGeo CD on FBA  :biggrin:,... IQ sent me a copy of his source recently so I could take a look at it and well I started to look at one of the missing features, CDDA support for NeoGeo CD...

I spent some days looking into various MP3 Players and CD Player src's coded in C/C++ and succeded implementing MP3 at first but then I decided to work on support for CDDA instead of MP3 since lot of other stuff had to be made to get tracklist, .cue files, etc...so until yesterday I was using a code imported from an open source CD Player, but again I decided to get something better because it was not detecting mounted CD Images on virtual drives, only burned CDs with CDDA. Finally I looked into NEOCD/SDL and imported the CDDA module into FBA (using MinGW SDL libraries for this feature). 

I have to say CDDA is working ~90%, the only stuff that need to be verified is the Audio Track Looping  :smilie: (but that should be no problem since I can make a timer for it and resolve any issues related with looping)...

In other hand there are still problems not related with CDDA, these are mostly seen when playing King of Fighters 98 & 99 (have'nt tested all Kof's),  Tracks are always 0, as a result the BGM Tracks are not played,...I hope someone with more knowledge can take a look at that issue when I release the newest src.

Soon the source + binary will be released with the CDDA stuff so everyone can test and for those who want to make improvements. Btw, it has not been ported to the latest official FBA, it is currently in v0.2.95.23, but I will try update it to the latest version.

ThanX to IQ for the main work in making NeoGeo CD playable in FBA, it is not working 100% but we hope someday it will  :smilie:

SeeYaa!
 :biggrin:

Offline KingHanco

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Re: Something I'm working on... (Neo-Geo CD for FBA WIP)
« Reply #59 on: May 11, 2007, 03:38:07 AM »
I think NeoGeo CD are like Playstation games.

NeoGeo CD with bad rips are useless because the sectors are broken or missing. Same way as Playstation games.

The tracks and datas cannot be read without it sectors. The images have to be dump fully with it sectors.