Author Topic: FB Alpha 0.2.96.82 Release  (Read 7425 times)

Offline KOF2112

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FB Alpha 0.2.96.82 Release
« on: May 07, 2008, 03:20:44 PM »

http://www.barryharris.me.uk/

Quote
v0.2.96.82
- Added driver for Taito F-2 hardware supporting Final Blow, Football Champ,
  Gun & Frontier, Liquid Kids and Super Space Invaders '91
- Added tilemap flip support to the TC0100SCN emulation
- Added priority map support to the TC0100SCN emulation to allow
  sprite blending in the Taito F2 driver
- Added support to the CPS-1 driver for loading stars from alternate
  format graphics roms
- Corrected all dips in the CPS-1 driver
- Updated mappers and configs in the CPS-1 driver to match MAME
- Big tidy up of the CPS-1 and CPS-2 drivers
- Added dynwaru and ffightj2 to the CPS-1 driver
- Added clone of Street Fighter Alpha 2 to the CPS-2 driver
- Added iq_132s driver for Pirate Ship Higemaru
- Updated megadrive driver to nganiere's which fixes some game names
- Matched all sets to MAME 0.125

Offline pmc2

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Re: FB Alpha 0.2.96.82 Release
« Reply #1 on: May 08, 2008, 04:48:55 AM »

Offline iq_132

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Re: FB Alpha 0.2.96.82 Release
« Reply #2 on: May 10, 2008, 11:48:14 PM »
Some very nice updates there. :)  Nice to see the CPS stuff updated a bit. ^^


Offline Aquashark

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Re: FB Alpha 0.2.96.82 Release
« Reply #3 on: May 11, 2008, 04:02:35 AM »
in these versions of FBA there still is that "in-built" 1 frame of input delay

here is the fix by 0746: http://pastebin.com/f1e740bfe

and a little description of what it consists of:
[19:59] <Shinta> yeah. Instead of changing vblank interrupt trigger position, I moved the lines for drawing to later in the frame

to test this:
1. open a CPS2 game like SFA2
2. press F2 and select Input from the Service menu
3. pause the game with Pause button
4. hold a punch/kick and press F1 to advance frame by frame

input indicator should react at the first frame
« Last Edit: July 23, 2008, 07:53:07 PM by Aquashark »

Offline 0746

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Re: FB Alpha 0.2.96.82 Release
« Reply #4 on: May 11, 2008, 08:00:50 AM »
in these versions of FBA there still is that "in-built" 1 frame of input delay

here is the fix by 0746: http://pastebin.com/m5b9de087

and a little description of what it consists of:
[19:59] <Shinta> yeah. Instead of changing vblank interrupt trigger position, I moved the lines for drawing to later in the frame

to test this:
1. open a CPS2 game like SFA2
2. press F2 and select Input from the Service menu
3. pause the game with Pause button
4. hold a punch/kick and press F1 to advance frame by frame

input indicator should react at the first frame
Ummm... can't be sure if it doesn't break anything else like last time. FBA's emulation code is more or less perfect. It shouldn't be tempered with just because a few people wants their input to show results faster.

Offline Aquashark

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Re: FB Alpha 0.2.96.82 Release
« Reply #5 on: May 15, 2008, 04:58:30 PM »
works great so far.. no graphic glitches or of other nature reported. i myself played non-stop (god bless Ponder! long live GGPO!)

and GGPO's FBA build has a lot of testers.. like thousands :D

Offline Aquashark

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Re: FB Alpha 0.2.96.82 Release
« Reply #6 on: July 14, 2008, 02:53:06 PM »
ok, a little bump.. there are no problems after all this time as i said
please include the said fix in the main FBA build :)

reuploaded the fix here: http://pastebin.com/f1e740bfe
« Last Edit: July 14, 2008, 02:54:52 PM by Aquashark »