News for the past couple days..
Fixed some issues in Cosmic Cop, it wouldn't reboot & some tiles were corrupt-looking.
Ninja Baseball Batman: added a dip option (hack) to enable the old style of soundcpu emulation, which makes the music sound all sorts of quirky. (at least 2 people have suggested this)
All Taito B-system games suffer some sort of sprite issue. This was due to a core tilemap update, Joyful Road/Munch Mobile and Bump 'n Jump also suffer from similar issues but in the backgrounds. All games have been updated to use the new tilemap core properly and are fixed.
Fixed a glitch in restoring the vidram pointers on savestate load w/Toaplan GP9001 hw. The problem caused bg tiles to go bonkers sometimes.
best regards,
- dink