Author Topic: What I've been working on (iq_132's work in progress)  (Read 761162 times)

Offline vbt

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Re: What I've been working on (iq_132's work in progress)
« Reply #510 on: April 22, 2011, 03:22:47 PM »
but where is IQ ?

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #511 on: April 22, 2011, 05:20:30 PM »
I've been crazy busy lately. :S I moved a little while ago, job is keeping me busy, and I've started lifting weights again (after an 8 year hiatus :().  I've been working on drivers a little here and there, but haven't finished anything really. I may have some time tonight.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #512 on: May 07, 2011, 12:40:12 AM »
Worked on this a little today.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #513 on: May 28, 2011, 11:21:25 AM »
I ported Dreamworld a long time ago, but had some problems with getting it going. I went ahead and ported David Haywood (Haze)'s Baryon changes to it.

It shows some nice graphics, but I'm fairly certain there is a horrific m68ec020 (main cpu) bug(s) causing Dreamworld to lock up when you die, Baryon doesn't scroll like it is suppose to in-game (the intro/line scroll works fine). This bug also affects The FuukiFg3 games (Asura Blade / Asura Buster).

Anywho... pretty pictures:


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #514 on: June 02, 2011, 11:50:15 AM »
I got curious about how well Nebula can handle DDP3/DDP3Blk (the only Cave(s) game that uses a bios and is emulate-able in Nebula with few modifications).

Anyway, it works pretty well other than problems with the background RAM not being properly mirrored and the sound crapping out.
*Edit* - Fixed the background issues. :) The graphics are pretty much perfect now.
*Edit2* - The sound only craps out if you use the turbo function.

To be clear -- I modified the roms, not the emulator (That's why the title bar says Kov). It's a shame El Semi won't release his sources. I'd love to take a crack at updating Nebula.
« Last Edit: June 02, 2011, 12:41:04 PM by iq_132 »


Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #515 on: June 02, 2011, 05:16:49 PM »
I got curious about how well Nebula can handle DDP3/DDP3Blk (the only Cave(s) game that uses a bios and is emulate-able in Nebula with few modifications).

Anyway, it works pretty well other than problems with the background RAM not being properly mirrored and the sound crapping out.
*Edit* - Fixed the background issues. :) The graphics are pretty much perfect now.
*Edit2* - The sound only craps out if you use the turbo function.

To be clear -- I modified the roms, not the emulator (That's why the title bar says Kov). It's a shame El Semi won't release his sources. I'd love to take a crack at updating Nebula.

Then it could be added as ips patch to make the emulator run the original roms without problems ?

Btw, it's a pity there are not more neogeo news in the last months :(

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #516 on: June 02, 2011, 10:24:47 PM »
Then it could be added as ips patch to make the emulator run the original roms without problems ?
Does Nebula support that? I donno. lol And I'd rather not put out what I've got. I wrote some routines in 68k assembly to replace the protection stuff and I'd rather not release it. It'd be very easy to take this work and put it on a bootleg cart or even sacrifice a kov cart. It doesn't use or need the arm7 at all.

Quote
Btw, it's a pity there are not more neogeo news in the last months :(
Agreed. Very boring. But there's really not much to do. There haven't been any interesting bootlegs in a long time -- just those god aweful 30000000in1 carts.


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #517 on: June 03, 2011, 08:43:18 AM »
Btw, it's a pity there are not more neogeo news in the last months :(

Totally agreed...Even if some MVS Korean sets remains undumped :

    - kof96 - korean (MVS)
    - kof97 - korean (MVS)
    - Breakers - Korean (MVS)
    - Last Blade 2 - Korean (MVS)
    - Ninja Master's - Korean (MVS)
    - Shock Troopers - Korean (MVS)
    - Stakes Winner - Korean (MVS)
    - Waku Waku 7 - Korean (MVS)

    - Metal Slug 5 (JAMMA PCB)
    268-P1R*
    268-P2R*

    * Needs Redump

Hope Johnboy will take again a look at the neogeo driver on MAME (as some Devs are more busy with their egos than working on old systems)


Offline vbt

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Re: What I've been working on (iq_132's work in progress)
« Reply #518 on: June 20, 2011, 04:56:40 PM »
nice work as always IQ but is there a way to get latest drivers sources ?

Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #519 on: August 09, 2011, 05:22:15 AM »
Hi all!

Iq i've seen you have been working on some drivers for fba legends 1.4, but i would like to know where i could get the driver and the crcs for the samsho5 romset from the xbox game disc.

Thanks a lot !

Offline Johnboy

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Re: What I've been working on (iq_132's work in progress)
« Reply #520 on: September 05, 2011, 01:44:55 AM »
Totally agreed...Even if some MVS Korean sets remains undumped :

    - kof96 - korean (MVS)
    - kof97 - korean (MVS)
    - Breakers - Korean (MVS)
    - Last Blade 2 - Korean (MVS)
    - Ninja Master's - Korean (MVS)
    - Shock Troopers - Korean (MVS)
    - Stakes Winner - Korean (MVS)
    - Waku Waku 7 - Korean (MVS)

    - Metal Slug 5 (JAMMA PCB)
    268-P1R*
    268-P2R*

    * Needs Redump

Hope Johnboy will take again a look at the neogeo driver on MAME (as some Devs are more busy with their egos than working on old systems)

Shock Troopers can be removed from that list.
I have a Korean cart, there is no difference to the known sets (it uses the pg1 p1)

Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #521 on: September 05, 2011, 11:50:03 AM »
Thanks for the info Johnboy.

To the list we can add also Fight Fever - Korean (MVS - 1994 Viccom) and maybe remove kof97 - Korean (MVS)...


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #522 on: September 19, 2011, 09:39:18 PM »
Whewwwww.... busy busy.
I think I'm going to try and get a release out in the next few weeks. The team seems to be MIA atm, so I'll have to see what I can do on my own.

Side note:
Added these (no sound though. :( Missing YMF262 core.)


Offline hxghwx

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Re: What I've been working on (iq_132's work in progress)
« Reply #523 on: September 20, 2011, 03:35:18 AM »
All having no renewal to pull to please to ask iq_132 for FBA 2 years when would new version? Thanks

Offline Barry Harris

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Re: What I've been working on (iq_132's work in progress)
« Reply #524 on: September 20, 2011, 12:02:58 PM »
Whewwwww.... busy busy.
I think I'm going to try and get a release out in the next few weeks. The team seems to be MIA atm, so I'll have to see what I can do on my own.

Side note:
Added these (no sound though. :( Missing YMF262 core.)

I have an up-to-date source.

Just tidying a few things up and adding some of your posted stuff. Should be ready to release something in a week or two.  If you've got anything you want to go in throw it over and I'll add it.
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