Author Topic: What I've been working on (iq_132's work in progress)  (Read 777867 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #810 on: October 10, 2014, 08:57:36 PM »
Nice work gaipolis looks like a good un never played it myself as it doesn't seem to want to boot on a standard xbox
maybe it will in FBL who knows
Gaiapolis is going to be tricky to run on the xbox. There's a rotozooming background that has a massive tilemap (8192*8192). I'm going to have to explore options regarding not pre-drawing it.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #811 on: October 11, 2014, 04:37:04 AM »
This one lives now too!


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #812 on: October 11, 2014, 06:00:10 AM »
I wonder if it would be too hard to implement nebula?s .bld transparencies to fba . I think i had part of the code for that somewhere...

 :biggrin:
Those are tables that say which sprites to alpha blend, right?


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #813 on: October 11, 2014, 09:17:22 AM »
kiiiiiiiiiii-ick ass! :D

Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #814 on: October 11, 2014, 03:38:21 PM »
Those are tables that say which sprites to alpha blend, right?

Yup, that's it.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #815 on: October 11, 2014, 04:03:02 PM »
You wouldn't happen to know if there's a guide anywhere to making these kany? That should help me come up with a way to implement them.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #816 on: October 11, 2014, 10:49:12 PM »
It's a very subtle feature. ^^


Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #817 on: October 12, 2014, 05:05:33 AM »
awesome  ;p

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #818 on: October 13, 2014, 12:57:41 AM »
Took a lot more poking around the CPS1/2 core to implement, but it's pretty neat.

*edit*
Committed to the svn. I may still do some messing around with the code, but the features are pretty much complete.

*edit2*
kany, you wouldn't happen to have a collection of the .bld files? I found a pack on zophar's, but I remember there were others on RomShare ( :( ).
« Last Edit: October 13, 2014, 03:14:14 AM by iq_132 »


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #819 on: October 13, 2014, 04:17:37 AM »
Really digging 19XX with the transparencies :)

best regards,
- dink

Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #820 on: October 13, 2014, 04:18:18 AM »
yup, i have found this ones:

https://mega.co.nz/#!cY93XLxb!4drxJDC3MUQfBia-3pR7ugZDuBI7Rzei8jH54oodbqw

I'm not sure if i have more, my hd is a mess :D

Offline manliodp

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Re: What I've been working on (iq_132's work in progress)
« Reply #821 on: October 13, 2014, 06:41:34 AM »
Wonderful job..

Any hope for VS Super Mario Bros and other VS games?
I would love 'em :D

Thank you!

Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #822 on: October 13, 2014, 07:05:44 AM »
Really nice job iq_132  :wink:


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #823 on: October 13, 2014, 04:37:51 PM »
I just finished 19XX w/blending, awesome, just completely awesome!
Played the first 3 levels of Ghouls n Ghosts w/blending, gonna finish it later tonight.  Very awesome indeed..

Big thanks for implementing it, iq_132!  & thanks for the idea, KaNyErO :)

FBA \o/
:D
« Last Edit: October 13, 2014, 04:39:16 PM by dink »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #824 on: October 14, 2014, 01:33:53 AM »
Wrote a quick little sprite dumper for pgm. If I can find the time/energy, I may add blend effects to this system as well.