here's a little problem with FBA that has plagued online play for some time regarding input delay
if you have time to aproach it and fix it in FBA Enhanced i (and a lot of online players) would be very grateful
Final Burn Alpha has 1 frame of input delay with sound
enabled. with sound
disabled it appears to have no input delay. however that is just a trick because the emulator skips 1 frame
masking that 1 frame of input delay.
standard Final Burn doesn't have that 1 frame of input delay regardless of sound being enabled or disabled, working as usual
without frameskipping -> this can be measured by counting frames for an animation to make sure there's no frameskipping to mask input delay. for example Ryu's standing jump: it takes ~40 frames for Ryu to take off and land with no frameskipping (regardless of sound being enabled/disabled in Final Burn).
in FBA with sound
disabled it takes ~20 frames for Ryu to take off and land => frameskipping.
what gives that 1 frame input delay in FBA and how it can be reverted to standard FB behavior (without frameskipping to mask input lag)?
how to test input delay easily:
enter Service -> Input menu
pause game, hold a button pressed (like low punch) and press F1 to advance through frames and notice when Shot value changes.
in standard FB hotkeys are: ALT+P (pause) and ALT+O (advance 1 frame).
PS: sorry if you find this post inadequate for this topic
PPS: did you manage to fix the sound quality for CPS3 games? that would make it perfect