Author Topic: dink's FBN Development & Fixes thread  (Read 760792 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1020 on: September 12, 2016, 11:24:49 AM »
Added River Patrol & Silver Land:

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1021 on: September 12, 2016, 11:25:35 AM »
Excellent work btw! You've been on fire lately.


Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1022 on: September 12, 2016, 09:28:38 PM »
Yeah, I checked it, the UFO Senshi Yohko Chan really doesn't have visible weapon names till you bought it. Sorry for the wrong feedback. XD

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1023 on: September 13, 2016, 07:02:23 PM »
One of my favorite homebrew games got a sequel, this time with 2player mode - at the same time w/optional vs. mode.  It's Super UWOL! SG-1000, on the Sega SG-1000 :)

Little gameplay video I recorded... https://www.youtube.com/watch?v=DAFzbL9AOGs

D/L / INFO
Get some free roms and source code here: http://www.mojontwins.com/juegos_mojonos/super-uwol-sg-1000/
ROMset zipped and ready for the next version of FBAlpha: http://www62.zippyshare.com/v/nB1A7PPI/file.html
« Last Edit: September 13, 2016, 07:04:07 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1024 on: September 13, 2016, 10:05:48 PM »
Some behind the scenes fixes:
fixed: oddly-placed black lines and opaque windows (when they should be transparent) in Lethal Enforcers
fixed: the spotlight on the bellydancer in Violent Storm (thanks gab75)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1025 on: September 16, 2016, 09:14:12 AM »
updated the tms9928a vdp core to scanline based, this fixes the mini radar in Colecovision Defender. (and possibly more accurate video emulation in other Coleco/SG-1000 games)

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1026 on: September 16, 2016, 11:40:21 PM »
A new classic comes to FBA (MSX fans will recognize this)
« Last Edit: September 16, 2016, 11:41:30 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1027 on: September 18, 2016, 06:06:40 PM »
MSX1 Carttridge-games come to FBAlpha!

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #1028 on: September 18, 2016, 06:22:50 PM »
great job dink !!!!

Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #1029 on: September 18, 2016, 11:15:41 PM »
Happy fun times! :D

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1030 on: September 19, 2016, 12:26:51 AM »
MSX1 Carttridge-games come to FBAlpha!

A very good news! :)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #1031 on: September 19, 2016, 08:52:42 AM »
MSX1 Carttridge-games come to FBAlpha!

Fantastico!!!

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1032 on: September 19, 2016, 08:25:40 PM »
Oh the MSX games... my childhood...  :smilie:

Does you planning to add Phelios' arcade version also?

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1033 on: September 20, 2016, 12:48:34 AM »
Does you planning to add Phelios' arcade version also?

Phelios is based on the Namco System 2 arcade board and I don't think that a porting will be available soon... in any case, I will be happy to be proved wrong! :)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1034 on: September 20, 2016, 09:52:24 PM »
Phelios is based on the Namco System 2 arcade board and I don't think that a porting will be available soon... in any case, I will be happy to be proved wrong! :)

I don't want to sound rude... but I hope so too. I'm not really that good in shmups (to be exact I'm suck in that genre, my reflex doesn't support scrolling lol ) but for some reason Phelios is a way too easy on the Megadrive for me. And I think it still has more chance to happen than Nebulas Ray. :)