Welcome!
Final Burn Neo => FBN Development => Topic started by: kenshiro on April 04, 2010, 03:03:57 PM
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This is a port of Marine Boy driver from MAME to FBA :)
It has full sound, save state and seems to work fine without issues ^^ Springer is also included. I didn't port the others games of marineb.c because dealing with seven machines init is a pain, as it is my first port lol. I will try to add them later, when i will have the time :p
Many thanks to my friend iq_132 for the help and advices :wink:
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Excellent job Kenshiro!! I like your contribution! ^^ Congrats on this achievement!
SeeYaa!
:biggrin:
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Nice work. :) Now go do some more. :D
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Nice work Kenshiro! :smilie:
I found some colors bugs in desktop 16 bits mode:
(http://img29.imageshack.us/img29/5629/marineb0404232947.png)
(http://img405.imageshack.us/img405/3552/springer0404233655.png)
In 32 bits work fine in the blitters Basic and SoftFX. Wrong in Enhanced.
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Fixed :p Thanks for the report BisonSAS ;p
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Good work. Always nice to see more people working on drivers :)
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I make small changes in src\burn\misc\pre90s\d_marineb.cpp
- Added Dips in Coinage:
"1 Coin 2 Plays"
"1 Coin 3 Plays"
"1 Coin 4 Plays"
"1 Coin 6 Plays"
"2 Coins 1 Play"
"2 Coins to Start, 1 to Continue" - Added ClearOpposites
- Changed the hardware description: "misc" to "Miscellaneous"
:cool:
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Cool :) Thanks!
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Hi guys (it's been a while :S)
I worked a bit on porting Hopper Robo driver. ATM Inputs, sound and background drawing works (a few glitches however, look at the wheels and pipes on the screenshot) :p
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Hey man! Great work! Nice to see you again! (I've been meaning to reply to your PM ^^). Looks like tile flipping is not hooked up?
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Hi dude! Yeah, i made a quick write of the tiles drawing routines, so it does not surprise me there is drawing bugs :wink:
I'll polish that ASAP (+ writing the drawing sprites routine).
Hope all goes well for you :), and see you soon on MSN!