Author Topic: Marine Boy driver  (Read 8210 times)

Offline kenshiro

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Marine Boy driver
« on: April 04, 2010, 03:03:57 PM »
This is a port of Marine Boy driver from MAME to FBA :)

It has full sound, save state and seems to work fine without issues ^^ Springer is also included. I didn't port the others games of marineb.c because dealing  with seven machines init is a pain, as it is my first port lol. I will try to add them later, when i will have the time  :p

Many thanks to my friend iq_132 for the help and advices :wink:

Offline CaptainCPS

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Re: Marine Boy driver
« Reply #1 on: April 04, 2010, 05:54:30 PM »
Excellent job Kenshiro!! I like your contribution! ^^ Congrats on this achievement!

SeeYaa!
 :biggrin:

Offline iq_132

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Re: Marine Boy driver
« Reply #2 on: April 04, 2010, 07:03:05 PM »
Nice work. :) Now go do some more. :D


Offline BisonSAS

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Re: Marine Boy driver
« Reply #3 on: April 04, 2010, 07:52:32 PM »
Nice work Kenshiro! :smilie:

I found some colors bugs in desktop 16 bits mode:





In 32 bits work fine in the blitters Basic and SoftFX. Wrong in Enhanced.
« Last Edit: April 04, 2010, 08:01:34 PM by BisonSAS »

Offline kenshiro

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Re: Marine Boy driver
« Reply #4 on: April 05, 2010, 02:05:36 PM »
Fixed  :p Thanks for the report BisonSAS  ;p

kev

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Re: Marine Boy driver
« Reply #5 on: April 09, 2010, 06:09:13 PM »
Good work. Always nice to see more people working on drivers :)

Offline BisonSAS

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Re: Marine Boy driver
« Reply #6 on: April 20, 2010, 12:11:27 AM »
I make small changes in src\burn\misc\pre90s\d_marineb.cpp

  • Added Dips in Coinage:
    "1 Coin  2 Plays"
    "1 Coin  3 Plays"
    "1 Coin  4 Plays"
    "1 Coin  6 Plays"
    "2 Coins 1 Play"   
    "2 Coins to Start, 1 to Continue"
  • Added ClearOpposites
  • Changed the hardware description: "misc" to "Miscellaneous"

 :cool:

Offline kenshiro

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Re: Marine Boy driver
« Reply #7 on: April 20, 2010, 04:33:44 AM »
Cool :) Thanks!

Offline kenshiro

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Re: Marine Boy driver
« Reply #8 on: January 10, 2013, 06:08:30 PM »
Hi guys (it's been a while  :S)

I worked a bit on porting Hopper Robo driver. ATM Inputs, sound and background drawing works (a few glitches however, look at the wheels and pipes on the screenshot)  :p



« Last Edit: January 10, 2013, 06:11:25 PM by kenshiro »

Offline iq_132

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Re: Marine Boy driver
« Reply #9 on: January 10, 2013, 06:37:13 PM »
Hey man! Great work! Nice to see you again! (I've been meaning to reply to your PM ^^). Looks like tile flipping is not hooked up?


Offline kenshiro

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Re: Marine Boy driver
« Reply #10 on: January 10, 2013, 06:53:12 PM »
Hi dude! Yeah, i made a quick write of the tiles drawing routines, so it does not surprise me there is drawing bugs  :wink:

I'll polish that ASAP (+ writing the drawing sprites routine).

Hope all goes well for you :), and see you soon on MSN!