Author Topic: FB Alpha 0.2.96.77 Release  (Read 14700 times)

Offline BisonSAS

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FB Alpha 0.2.96.77 Release
« on: April 04, 2008, 05:58:32 PM »
FB Alpha 0.2.96.77 Release
Quote from: Treble Winner
The binaries are compiled with the Microsoft tools again now. Here's the what's new;

    * Added driver for Taito Z hardware
    * Added oopsware's Raiden driver and updated the nec core and vez module
    * Retidied the nec core and vez module
    * Added iq_132s Gun Smoke driver
    * Added iq_132s Scrambled Egg driver
    * Changed the M6502 core to Marat's with the interface wrote by kev
    * Added kev's m90 driver and his updates to the m92 driver to debug builds
    * Tidied the m90 and m92 drivers and corrected the gfx decoding in the m90 driver
    * Updated Dec0 drivers to kev's latest version
    * Updated Jack the Giantkiller driver to the iq_132s latest version
    * Made the "In Game" tab the default on the game selection dialog
    * Added a checkbox for Taito to the game selection dialog
    * Changed some names to prevent duplicate descriptions
    * Matched all sets to MAME 0.124u1

You can download the new version here: http://www.barryharris.me.uk/article_view.php?id=86

BARRYHARRIS.ME.UK

Offline Lemonzest

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Re: FB Alpha 0.2.96.77 Release
« Reply #1 on: April 04, 2008, 06:50:33 PM »
Noticed the sound is a little screwed with some of the new Taito Z drivers, sound is put all on one speaker and very loud. also the gunsmoke driver does not run, just freezes on a black screen, maybe its because its compiled with VCC?

also noted at main site.

Great to finally see raiden :D

Lemonzest
« Last Edit: April 04, 2008, 07:08:18 PM by Lemonzest »

Offline iq_132

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Re: FB Alpha 0.2.96.77 Release
« Reply #2 on: April 04, 2008, 07:58:17 PM »
I think the gunsmoke issue is related to the inlining of the bankswitch routine (I really need to figure out how to make the VC tools install without crashing horribly).

Either way, some really nice work Treb & Kev!


Offline IIDX

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Re: FB Alpha 0.2.96.77 Release
« Reply #3 on: April 04, 2008, 08:30:23 PM »
Nice work, still getting the NeoGeo input bug though. Sigh.

Offline 0746

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Re: FB Alpha 0.2.96.77 Release
« Reply #4 on: April 05, 2008, 12:49:17 AM »
Great additions as usual =)

Offline Barry Harris

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Re: FB Alpha 0.2.96.77 Release
« Reply #5 on: April 05, 2008, 05:59:47 AM »
Gunsmoke works fine here. The inlining of the function shouldn't be a problem in itself. The previous problems were because the same function name existed in various drivers without being declared static. I would suspect a rom issue or similar for the gunsmoke problem because all builds work here.
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Offline pmc2

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Offline JacKc

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Re: FB Alpha 0.2.96.77 Release
« Reply #7 on: April 05, 2008, 06:20:14 AM »
Nice work as always...FBA is now my favorite Arcade Emulator :biggrin:


Offline iq_132

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Re: FB Alpha 0.2.96.77 Release
« Reply #8 on: April 05, 2008, 10:04:34 PM »
Gunsmoke works fine here. The inlining of the function shouldn't be a problem in itself. The previous problems were because the same function name existed in various drivers without being declared static. I would suspect a rom issue or similar for the gunsmoke problem because all builds work here.

It doesn't work for me either in the VC build (not in my vc build either).  I'm working on it right now.

*edit*
Not related to the inlining
*edit 2*
Not related to the rom load...
*edit 3*
OK, I'm at a loss as to why it's not working.  The game uses up all the cpu cycles, but never reads/writes to the handlers.  Curiouser and Curiouser!

Btw, VC 2008 is sloowww as dog turds. Any suggestions on how to make it take less than 3 minutes for every compile?


Offline Barry Harris

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Re: FB Alpha 0.2.96.77 Release
« Reply #9 on: April 06, 2008, 04:53:37 AM »
Btw, VC 2008 is sloowww as dog turds. Any suggestions on how to make it take less than 3 minutes for every compile?

Turn on symbols in the makefile. :) Although I think the VC makefile needs tidying with proper support for VC2008.
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Re: FB Alpha 0.2.96.77 Release
« Reply #10 on: April 06, 2008, 08:25:03 AM »
I use visual studio 2008 for building FBA. It takes a few mins on the first build but after that it will do an incremental build which only recompiles the files you have changed. There must be some way to turn that on in the VC2008 makefile, I would assume.

Also, nice work on Tatio Z Treble, I had not played Chase HQ for aaaages. :)

Offline iq_132

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Re: FB Alpha 0.2.96.77 Release
« Reply #11 on: April 06, 2008, 09:47:20 AM »
Turn on symbols in the makefile. :) Although I think the VC makefile needs tidying with proper support for VC2008.

Wow! That is ridiculously fast. ^^ Thanks!


Offline jens.l

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Re: FB Alpha 0.2.96.77 Release
« Reply #12 on: April 06, 2008, 01:11:49 PM »
HMMM, Gunsmoke works for me. I have to switch FBA Video options to:Select blitter/experimantal. :biggrin:
Added my fba system information, maybe it helped
« Last Edit: April 06, 2008, 04:58:43 PM by jens.l »

Offline Barry Harris

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Re: FB Alpha 0.2.96.77 Release
« Reply #13 on: April 06, 2008, 03:24:28 PM »
All blitters work fine for me in all builds so I'm not sure where the issue is.
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Offline Lemonzest

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Re: FB Alpha 0.2.96.77 Release
« Reply #14 on: April 06, 2008, 04:58:37 PM »
Gun Smoke ONLY works using the DX9 Blitter here, and then the comad games are flipped.