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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on Today at 10:26:53 AM »
Hmmmm, is it possibly crashing from the 32-bits 3GB ram limitation ?

Turns out the limitation is 2GB for a 32-bits process, so yeah that's definitely the problem.

I think there are ways around it at compilation level, i'll look into it.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 09:31:11 AM »
It's not going to be possible to load all samples on 32bit for best experience,
I'll make it only load 1 track at a time for this.

Btw, 64bit build is really nice now, I fixed all bugs related to 64bit build over the past 2 yrs.

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by JacKc on Today at 07:49:09 AM »
Hmmmm, is it possibly crashing from the 32-bits 3GB ram limitation ?
You're probably right...paprium samples are 2.25GB size
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on Today at 07:46:37 AM »
Hmmmm, is it possibly crashing from the 32-bits 3GB ram limitation ?
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by JacKc on Today at 06:40:46 AM »
I have the same problem too with 32debug build...
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by TNTRafael on Today at 06:31:21 AM »
Does your computer possibly have a low amount of ram ?

No, 96gb here, but i kinda prefer the 32 bit build, some friends had the same problem
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on Today at 02:09:54 AM »
Hi Dink, there's something wrong with the 32 bits build, can you please verify?

the default support/samples folder are not working for Paprium until you change that manually, the FBN always crashes when it's loading the samples, that guru meditation error

I could load the game after change the folder, but the music/samples are not working ingame.

Thanks in advance!
Does your computer possibly have a low amount of ram ?
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 17, 2025, 08:46:09 PM »
Hello and thanks for added paprium :biggrin:

Seeing Paprium added is exactly what made me think of Pier Solar.

1/ just a quick note about FBN: The ROM name for Pier Solar isn't fully accurate. It might be worth renaming it ? maybe just "Multi" would be simpler and clearer.

Currently, the file is named: Pier Solar and the Great Architects (World)(En,Es,Pt)(Rev C)(2010)(WaterMelon).bin But this name is incomplete, since the ROM also includes German, French, and Japanese.

2/ Also, I'm not sure if FBN supports Mega CD, but Pier Solar has an MCD version with audio. Considering how Paprium's music was added to the samples, maybe we could do something similar for Pier Solar ? even if MCD isn't emulated.

What do you think? Either way, thanks for the great work as always! ;)

Thanks, I'll make the naming make more sense :)

Well, I'd really have to like a game to go as far as to do something like that, and I am not a fan of rpgs.  But, maybe someone else would be interested to do this.

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 17, 2025, 08:39:34 PM »
Hi Dink, there's something wrong with the 32 bits build, can you please verify?

the default support/samples folder are not working for Paprium until you change that manually, the FBN always crashes when it's loading the samples, that guru meditation error

I could load the game after change the folder, but the music/samples are not working ingame.

Thanks in advance!

Hi,
Probably the 32bit process is running out of addressable memory, hmm, I have to look into it.
For the meantime, set DIPs for Paprium:
"Song Preload" to NO :)

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by 7zxkv on July 17, 2025, 04:40:33 PM »
Hello and thanks for added paprium :biggrin:

Seeing Paprium added is exactly what made me think of Pier Solar.

1/ just a quick note about FBN: The ROM name for Pier Solar isn't fully accurate. It might be worth renaming it ? maybe just "Multi" would be simpler and clearer.

Currently, the file is named: Pier Solar and the Great Architects (World)(En,Es,Pt)(Rev C)(2010)(WaterMelon).bin But this name is incomplete, since the ROM also includes German, French, and Japanese.

2/ Also, I'm not sure if FBN supports Mega CD, but Pier Solar has an MCD version with audio. Considering how Paprium's music was added to the samples, maybe we could do something similar for Pier Solar ? even if MCD isn't emulated.

What do you think? Either way, thanks for the great work as always! ;)
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