Author Topic: cthd2003 and kof10th in AES mode ?  (Read 19885 times)

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: cthd2003 and kof10th in AES mode ?
« Reply #15 on: October 04, 2006, 06:12:22 PM »
I have try this patchs  :smilie:

cthd2003 and clones work now in aes mode (like original kof2001 so with garbage on menu) but great: thanks!!

kof10th works great in aes mode with this patch but in arcade mode it make the game in "single play" in order to "team play" and remove the "credits watching" but it force 1coin slot so it's a very good :smilie:
"team play" and "credit" could be activated in service but do you have an idea for reactivate them by default?
I'm not sure exactly you're saying here? 

Quote
so this patch doesn't work with kof10th clones.

Kof10th unique:
Code: [Select]
*((unsigned short*)(src + 0xDF6B0)) = 0x4e71;
*((unsigned short*)(src + 0xDF6BC)) = 0x4e71;
*((unsigned short*)(src + 0xDF6BE)) = 0x4e71;
*((unsigned short*)(src + 0xDF6CA)) = 0x4e71;



Offline Nsk

  • Newbies
  • *
  • Posts: 31
  • Karma: +0/-0
Re: cthd2003 and kof10th in AES mode ?
« Reply #16 on: October 04, 2006, 07:15:35 PM »
Thanks for kof10uni, it works great !!

For kof10th, this is the problem with the patch:
- in aes mode: no problem now
- in arcade mode this make the game run with this setting by defaut:

and normaly this should be:


this problem is just for kof10th, with the latest pach kf2k5uni and kof10thu (set2) work great

Just a question: how do you find this patch?

now there is only kf10thep (extra plus) who does'nt work in aes mode  :smilie:

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: cthd2003 and kof10th in AES mode ?
« Reply #17 on: October 04, 2006, 08:11:35 PM »
Well, this fixes some of the dips with kof10th, I need to look more for the other ones.

     ((UINT16*)src)[0x0531656/2] = 0xEDAA; // Fix some of the DIPs


Offline Nsk

  • Newbies
  • *
  • Posts: 31
  • Karma: +0/-0
Re: cthd2003 and kof10th in AES mode ?
« Reply #18 on: October 05, 2006, 04:54:46 PM »
One more: Thanks  :smilie:

But it makes the game stop working, kof10th doesn't boot any more with this patch added.
Should I replace some others with this one?

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: cthd2003 and kof10th in AES mode ?
« Reply #19 on: October 09, 2006, 12:18:51 PM »
Hmm. Boots on FBA (maybe a cpu emulation bug somewhere??).
I'll take another look at it later.


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: cthd2003 and kof10th in AES mode ?
« Reply #20 on: October 12, 2006, 08:40:27 AM »
Took a look at kf10thep, this one was a pain in the ass to say the least.

kf10thep:

Code: [Select]
*((unsigned short*)(Neo68KROM + 0x000126)) = 0x0010; // Allow Region change
*((unsigned short*)(Neo68KROM + 0x000228)) = 0x4E71; // Allow System change
*((unsigned short*)(Neo68KROM + 0x00022A)) = 0x4E71;
*((unsigned short*)(Neo68KROM + 0x00022C)) = 0x4E71;
*((unsigned short*)(Neo68KROM + 0x000234)) = 0x4E71; // bne
*((unsigned short*)(Neo68KROM + 0x000236)) = 0x4E71; // bne

Kof10th

Code: [Select]
*((unsigned short*)(Neo68KROM + 0x53162C)) = 0x7425; // Fix System
*((unsigned short*)(Neo68KROM + 0x53163A)) = 0x8084; // Fix Region
*((unsigned short*)(Neo68KROM + 0x531648)) = 0x3641; // Fix some dips
« Last Edit: October 12, 2006, 09:49:33 AM by iq_132 »


Offline Nsk

  • Newbies
  • *
  • Posts: 31
  • Karma: +0/-0
Re: cthd2003 and kof10th in AES mode ?
« Reply #21 on: October 12, 2006, 03:47:24 PM »
It works very well for kf10thep  :smilie:

For kof10th it does'nt fix any dips with mame... but not a problem, the game works very well  :biggrin:

Big thanks for all!!