Author Topic: dink's FBN Development & Fixes thread  (Read 1320596 times)

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #675 on: September 19, 2015, 07:57:32 AM »
I noticed that you added the Namco's Warp Warp driver... would it be possible to add the drivers for other Namco's i8080 games? (Bomb Bee, Cutie Q, Gee Bee, Kaitei Takara Sagashi, Navalone and SOS)
Thanks a lot for your work! :)
I second that!


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #676 on: September 19, 2015, 08:41:30 AM »
I'm not really feelin' those other games. :/  but, uh, perhaps some day.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #677 on: September 19, 2015, 09:25:10 AM »
I'm not really feelin' those other games. :/  but, uh, perhaps some day.

I hope in your goodwill !  :p

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #678 on: September 20, 2015, 10:43:45 PM »
Gab75, I'm afraid you have used up all your driver requests until 2018 ;)

For everyone else, Kaitei, Navarone and Cutieq are at least somewhat playable.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #679 on: September 21, 2015, 03:27:51 AM »
OH NO !  :eek: I had prepared a new "weighty" driver requests!!! I'm joking!  :p
Nice work Dink ... thanks a lot!  :smilie:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #680 on: September 23, 2015, 06:33:49 PM »
Last night a friend had alerted me to some issues in the Capcom Commando driver:
*occasional flickering crap at the bottom of the screen
*music wasn't in sync with the game
*some sound effects were totally wrong (f.ex: heli landing/taking off noise)

All of these issues have been fixed.  The [boring] details/fix list:
sprite buffering had to be moved to vbl irq, instead of at the end of the frame.
the FM timers were not running at all, [oops! :)]
some small adjustments to timing.

Classics need lovin' too :)
best regards,
- dink

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #681 on: September 26, 2015, 10:57:54 AM »
Nice work! So the short list of people who are cut off for the next few years - Gamez_fan and Gab75. lol


Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #682 on: September 26, 2015, 12:16:22 PM »
@Dink great to see some more classics improved in FBA nice job man!!!

@IQ_132 ya big Howler!!!!

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #683 on: September 26, 2015, 02:25:57 PM »
Nice work! So the short list of people who are cut off for the next few years - Gamez_fan and Gab75. lol

... for the "new requests" I'll have to come in the forum "under false pretences" !!!  :p

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #684 on: September 27, 2015, 11:16:46 PM »
Recent small changes/fixes to FBA..
Pirate Ship Higemaru: Improved timing.  fixes & improves the sound/music and gets rid of slowdowns.  Changed the inputs to 4-way mode.

Ghosts and Goblins: Changed the sprite buffering timing, this fixes the problem where the gravestones jiggle as Arthur walks.

A joint-effort between iq_132 and dink: create generalized joystick processing code -> convert to 4way, convert to active=low, clear opposites.  Also compile the inputs in a nice fashion.

Son Son: fixed a sprite-wrapping issue that caused some sprites to get cut-off near the edges of the screen.

Commando: Improve sfx & music by actually running the fm timers, fix occasional ghost-sprite-garbage at the bottom of the screen by tweaking the sprite buffering timing.

Properly clone-ize the Coleco driver (aka fix parent/clone relationships)

Roc 'n Rope: Fix savestates

Lower the PSG volume for Neogeo, fixes the irritating beeping noise in Zupapa.  Funny coincidence - a similar change got checked in for MAME a day after I checked this in.  No joke :)  I had to check the logs just to see, great minds think alike... or, play the same game and get irritated by that annoying beeping sound ;)

that's all for now..
best regards,
- dink
« Last Edit: September 27, 2015, 11:38:58 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #685 on: September 28, 2015, 10:58:03 PM »
Just a small update today: some of the ay8910 soundfx in Nemesis & Gradius never sounded right to me, but I could never figure out the cause of the problem.  today, after a bit of experimenting, I found that some of the commands to the 8910 were getting skipped - thus causing certain sfx to sound weird/bad.  Well, another problem solved - woohoo! :)
edit: ... a bit later on... noticed a slight video glitch in Nemesis every so-often.  easily fixed by correcting the vbl timing.

best regards,
- dink
« Last Edit: September 28, 2015, 11:27:54 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #686 on: October 05, 2015, 08:29:20 PM »
So, in the next version of FBA - Ken-go aka Lightning Swords will actually be playable.  The game itself was fixed several months ago but I forgot to set it for non-debug builds - oops!  Also, thanks to the great system11 (and JacKc for adding it to FBA), it'll play Lightning Swords as well.

Earlier tonight Zazzone alerted me to a bug in Snow Bros - Nick and Tom, theres some pretty horrible slowdown later on in the game - and - especially during boss fights.  I used my frame-timing-fu move and all is well.  it ended well too.  Zazzone tested and approved.

that's all for today..
best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #687 on: October 06, 2015, 12:16:40 PM »
Thanks for this other addition!  :wink:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #688 on: October 06, 2015, 03:49:14 PM »
it's probably the greatest samurai game I know of :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #689 on: October 09, 2015, 07:23:09 PM »
The next FBA will have an option to record an avi video of your game(s)!

This feature was ported over from FBA Plus and improved a little bit with flipped screen support, less leaky avi handles, pixel doubling and more :)

best regards,
- dink
« Last Edit: October 09, 2015, 11:26:53 PM by dink »