Author Topic: dink's FBN Development & Fixes thread  (Read 1320664 times)

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2340 on: January 03, 2022, 06:42:17 AM »
Thanks guys :)

ClessxAlghazanth, regarding the 2 dx9 filters, they're pretty much the same if you disable all the features and use no filter (point filtering, which should be renamed)  So then it's just down to the features: Alt. has the SoftFX filters and Experimental has Scanlines & the nice Cubic filtering option.
Basically it comes down to, if you don't use filters then just use the blitter that works best with your system.

best regards,
- dink

Heads up for the kind answer , dink  :wink: I use no filters (point filter) and been using alt. for all the time so sticking with it  :cool:

Thanks for all the great work as usual ;p

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2341 on: January 06, 2022, 02:14:24 AM »
Hi guys,
ported the Hardware FX Shaders from Fightcade (by JordiRos / shine)
They are available under the Alt blitter's options under HardFX.
The attached shaders zip will need to be unzipped into fbneo's support subdirectory!
Some need atleast window of 3x size to work properly(!)
A decent (not onboard) video card is recommended for performance
NOTE: Zoom (click) the images to see each effect :)

best regards,
- dink
« Last Edit: January 06, 2022, 02:15:39 AM by dink »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2342 on: January 06, 2022, 02:23:53 AM »
FWIW, those shaders look quite similar to the ones from https://github.com/libretro/common-shaders, so anybody interested could probably port more shaders to FBNeo

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2343 on: January 07, 2022, 09:33:01 AM »
barbudreadmon thanks, I'm not familiar enough with this language yet to be able to port them - I'm learning about it though!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2344 on: January 07, 2022, 09:49:41 AM »
Some happenings:

Input Replay - Start Paused function - starts playback of input recording @ frame 0, to make easier for recording every single frame of video, etc.

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2345 on: January 08, 2022, 06:26:29 AM »
Hi guys,
ported the Hardware FX Shaders from Fightcade (by JordiRos / shine)
They are available under the Alt blitter's options under HardFX.
The attached shaders zip will need to be unzipped into fbneo's support subdirectory!
Some need atleast window of 3x size to work properly(!)
A decent (not onboard) video card is recommended for performance
NOTE: Zoom (click) the images to see each effect :)

best regards,
- dink

Great additions , dink  :cool: love thr look of some of these shaders  :wink:

Will they be embedded into FBNeo in the next official release ?

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2346 on: January 08, 2022, 11:45:15 AM »
Thanks for Hypernoid!  :cool:


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2347 on: January 08, 2022, 05:20:58 PM »
Great additions , dink  :cool: love thr look of some of these shaders  :wink:

Will they be embedded into FBNeo in the next official release ?

Yes, they sure are nice! :)
They'll be in the next release, but, you don't have to wait for it - just grab the latest exe from github @ the usual place, and the shaders zip file from my message a few posts ago & unzip it under support so it creates a shaders subdirectory & files.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2348 on: January 23, 2022, 10:40:50 AM »
Recent Happenings

Fixed glitchy scene transitions in the awesome shooter Rabio Lepus / Rabbit Punch.
Fans of Gradius should check this one out, if you don't know it!

Fixed a glitch in the ZX Spectrum 128 demo 70908

Fixed glitchy scene transitions in Sega System16 game Fantasy Zone

Fixed Run-Ahead with Jaleco's Psychic5, also partially de-barryficate & modernize the driver. 
Fixed Run-Ahead for Pac-Land

Fixed Glitches in Cadash intro scene

Fixed clicks in Power Drive music

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2349 on: January 23, 2022, 06:57:37 PM »
Thanks for the great work as usual , dink ! :cool:

I've never gotten to play Rabio Lepus , maybe it's time to give it a run  :wink:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2350 on: January 25, 2022, 12:07:53 AM »
thanks for the nice words, ClessxAlghazanth!
hope you find a new game to add to your favorites list :)
Rabio Lepus has some really nice and unique bosses, just as another favorite of mine - Mahou Daisakusen aka Sorcer Striker - it has a boss rush at the end!
TIP: the final boss is an illusion, get behind him and shoot to reveal the real final boss.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2351 on: January 27, 2022, 01:46:59 AM »
Here's a small bit news:

XAudio2 plugin: more closely match the volumes of DirectSound

fixed: After adding the Audio Volume menu a few weeks back, caused a bug in the Alt+ / Alt- keys which would make ugly popping/clicks when change the volume with them. oops!

Impl'd a nice little feature for the Midway SoundsGood soundboard: used in Rampage, Star Guards and Power Drive: mutes audio until game starts producing sounds, as these games have a very noisy (poppy/clicky) bootup.

finalizer got a proper dump of the audio cpu program from the konami custom cpu, thanks hap and [anonymous] for making this happen

Big thanks: iq_132, gab75, barbudreadmon, JacKc, kev, all fans of fbneo! :)

best regards,
- dink
« Last Edit: January 27, 2022, 01:48:26 AM by dink »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2352 on: January 27, 2022, 08:49:31 PM »
Added The Dice Game! on IREM m90 hw, big thanks to Jonas Jago for dumping and Arcadez for letting me know about it :)
Appears to be a nice little action-puzzler type game, where you can smash enemies with dice and also line up the dice to eliminate them from the field.
« Last Edit: January 27, 2022, 08:55:17 PM by dink »

Offline Voljega

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Re: dink's FBN Development & Fixes thread
« Reply #2353 on: January 28, 2022, 02:34:23 AM »
hmm the rom name is dicegame ? doesn't seem to be in http://adb.arcadeitalia.net ?

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2354 on: January 28, 2022, 02:57:36 AM »
hmm the rom name is dicegame ? doesn't seem to be in http://adb.arcadeitalia.net ?

https://github.com/mamedev/mame/commit/7b947eb7f0287f14f3f847b2686da7b7e396fdcd
That game is too fresh, it was added to MAME right after it was added to FBNeo. I believe arcadeitalia only updates its database at mame releases.