Author Topic: dink's FBN Development & Fixes thread  (Read 759807 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1185 on: December 08, 2016, 08:53:13 PM »
Mini Planets added to FBAlpha.  This game is great, its kinda like a space-aged version of frogger.  or not.  I can't describe it, but its awesome!

Grab it here: https://sik.itch.io/miniplanets zip the bin to miniplanets.zip, toss in your megadrive directory, wait for next fba :P

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1186 on: December 09, 2016, 12:39:56 AM »
Mini Planets added to FBAlpha.  This game is great, its kinda like a space-aged version of frogger.  or not.  I can't describe it, but its awesome!

I agree... Mini Planets is a very fun "pseudo 3d" platform game... thanks for the addition! :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1187 on: December 10, 2016, 08:57:52 AM »
R-Type LEO Bootup screen sprite masking effect finally fixed and working in FBAlpha.  YAY \o/

Video: https://www.youtube.com/watch?v=dvOMTU8ZRWc

best regards,
- dink

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #1188 on: December 10, 2016, 12:09:12 PM »
R-Type LEO Bootup screen sprite masking effect finally fixed and working in FBAlpha.  YAY \o/

Video: https://www.youtube.com/watch?v=dvOMTU8ZRWc

best regards,
- dink
great job dink ! it deserved a video :)

Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #1189 on: December 10, 2016, 12:23:32 PM »
R-Type LEO Bootup screen sprite masking effect finally fixed and working in FBAlpha.  YAY \o/

Video: https://www.youtube.com/watch?v=dvOMTU8ZRWc

best regards,
- dink

Thanks dink! It looks awesome. :)

Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #1190 on: December 11, 2016, 07:03:17 PM »
I have a few new reports:

1) shogwarr/fjbuster:

There's a bug on Kabuki's stage. Basically, constant glitched sprite flickering (look at the far right of the screen):





2) xsleena

More or less the same bug as shogwarr (glitched sprite flickering on some areas):









I made save states for both games on the glitched areas:

https://www.dropbox.com/s/xj8v2u4f58ykgki/shogwarr%20slot%2001.fs?dl=0

https://www.dropbox.com/s/1nz53n6pzrp3xxm/xsleena%20slot%2001.fs?dl=0

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1191 on: December 12, 2016, 02:06:47 AM »
- I checked "Xain'd Sleena", the bug happens when there are various sprites on screen... the MAME counterpart has not this bug.

- In "Shogun Warriors" the bug seems a bit different... there's a wrong position of some background sprites/tiles during the animations (look the musicians on the right).
« Last Edit: December 12, 2016, 01:02:07 PM by Gab75 »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1192 on: December 16, 2016, 11:34:26 PM »
News for the past couple days..

Fixed some issues in Cosmic Cop, it wouldn't reboot & some tiles were corrupt-looking.

Ninja Baseball Batman: added a dip option (hack) to enable the old style of soundcpu emulation, which makes the music sound all sorts of quirky.  (at least 2 people have suggested this)

All Taito B-system games suffer some sort of sprite issue. This was due to a core tilemap update, Joyful Road/Munch Mobile and Bump 'n Jump also suffer from similar issues but in the backgrounds.  All games have been updated to use the new tilemap core properly and are fixed.

Fixed a glitch in restoring the vidram pointers on savestate load w/Toaplan GP9001 hw.  The problem caused bg tiles to go bonkers sometimes.

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1193 on: December 18, 2016, 09:12:10 AM »
Introducing..  A little shift indicator for racing games which use a toggle-type shifter.
It will be disable/enable-able in the ui options (for those that don't want it, or making a video) for games which support it.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1194 on: December 18, 2016, 01:55:03 PM »
Introducing..  A little shift indicator for racing games which use a toggle-type shifter.
It will be disable/enable-able in the ui options (for those that don't want it, or making a video) for games which support it.

Thanks! :) IMHO the shift indicator L/H is very useful... remember the selected gear it won't be a problem anymore! ;)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #1195 on: December 18, 2016, 06:22:40 PM »
@dink nice work big man!!.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1196 on: December 22, 2016, 10:07:45 AM »
Chase HQ (taito-z hw) now uses a priority bitmap between the tc0100scn (tilemap / background&foreground)/tc0150rod (road generator) & sprites.  This fixes sprites that should be covered up by hills and stuff in the road.  Bug found/reported by Gab75.

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1197 on: December 22, 2016, 04:36:39 PM »
Chase HQ (taito-z hw) now uses a priority bitmap between the tc0100scn (tilemap / background&foreground)/tc0150rod (road generator) & sprites.  This fixes sprites that should be covered up by hills and stuff in the road.  Bug found/reported by Gab75.

Thanks a lot for the fix! :)
In the screenshot below it's possible to have a view of the bug...

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1198 on: December 22, 2016, 05:07:31 PM »
SCI fixed too

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1199 on: December 22, 2016, 05:18:28 PM »
Night Striker before & after.