Recent Posts

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1
FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by barbudreadmon on Today at 09:37:16 AM »
The blitter delay numbers are for the old inaccurate blitter timing method.
I heard the CPU% numbers are wrong too with the accurate blitter timing method.
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by barbudreadmon on Today at 09:30:49 AM »
I'm assuming that's a "No"?  :biggrin:

Well, we don't accept hardware request, but maybe someday this game will be supported.
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by PrincessMonaco on Today at 08:13:52 AM »
I'm assuming that's a "No"?  :biggrin:
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FBN Discussion / Re: Syncing EEPROM / Highscores via cloud.
« Last post by dink on Today at 12:01:03 AM »
Hi,
The directory config/games is hardcoded for the .fs nvram files, I just made a little fix to have it respect the eeprom path.  You'll have to grab the latest update to give it a try here:

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink
5
FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by F8L on May 13, 2024, 11:54:19 AM »
Just for clarification, should these Blitter Delay numbers be used with the "Antiquity" Blitter Timing, or the new "Accurate (Buffis)" Blitter Timing?  I am not sure if the newer "Accurate (Buffis)" Blitter Timing would change the Blitter Delay number needed, or even the CPU % for that matter.

Thank you in advance for your response and for all your hard work on this!
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FBN Discussion / Syncing EEPROM / Highscores via cloud.
« Last post by heyotako on May 13, 2024, 11:37:47 AM »
Howdy, decided to finally take a crack at getting EEPROM / Highscores to sync across my home network and possibly on cloud storage so friends can upload scores as well.

However when changing where EEPROM saves, it never actually stores the .FS in the new location. It always puts it in the default ( config/games ) folder.

Am I doing something wrong or does changing this directory not actually work?

I am using FB Neo v1.0.0.2
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FBN Development / Re: FB Neo Bugs Reports
« Last post by Al82 on May 11, 2024, 02:53:39 PM »
Appreciate you taking the time to look at it.

When I get time I'm going to try Knights Valour Plus or Knights Valour Special to see if they have the same issue; footage online suggests the sound bug doesn't occur in those versions of the game.
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FBN Development / Re: King & Balloon starfield bug
« Last post by PrincessMonaco on May 08, 2024, 01:36:03 PM »
 :smilie:
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FBN Development / Re: convert cheats from mame to fbaneo
« Last post by geese howard on May 08, 2024, 10:54:54 AM »
no way.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on May 08, 2024, 09:35:18 AM »
Hi Al82,
I've spend a ridiculously long time on trying to figure this one out, unfortunately, I'm not really sure what is going on here.  I notice other videos on yt have the same issue, so it's probably a widespread emulation issue at this point.  Hmmm.
Anyhow, I'll keep it in mind and try to think of other possible attack vectors for this bug.

best regards,
- dink
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