Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:21:55 PM »
Added the support to 7 new ZX Spectrum titles (3 classics + 4 homebrews):
Bark, The 48K (HB, 2023)
Beamrider 48K (1984)
Haunted House 48K (HB, 2023)
Isa Brave 128K (HB, 2023)
Knightmare 48K (1987)
Mandarin II, The 48K/128K (HB, 2023)
Pitfall II - Lost Caverns 48K (1984)
2
Projects / Re: CPS1/CPS2 widescreen
« Last post by dink on Today at 09:33:36 AM »
A quick peek so far, there's a couple bugs I need to fix (tonight) before committing though!
note: sprites sometimes clip on the right side, but that's because they're exiting vram / getting optimized out by the game's code
note2: i deliberately took a picture when the sprites weren't getting clipped :)

best regards,
- dink
3
A new update for the previews and titles snapshots (a big thanks to 7zxkv)... as usual the links are in the main/first post! ;)
4
Projects / Re: CPS1/CPS2 widescreen
« Last post by bankbank on Today at 01:36:34 AM »
I started to work on CPS-1 arbitrary resolution support

awesome news, thanks again for your efforts. I'm going to be going through the entire CPS1/CPS2 library and getting as many of the horizontally-scrolling titles migrated into widescreen as possible. hopefully there will be lots of enjoyment to be had at 496x224!

https://youtu.be/SXLzEboUOCE sgemf wide preview with increased walkable area and restricted camera
5
Projects / Re: CPS1/CPS2 widescreen
« Last post by dink on Today at 01:32:42 AM »
I started to work on CPS-1 arbitrary resolution support, should have something for you in a day or so!

best regards,
- dink
6
General Emulation / Re: The Game List it's never avaliable on FBA NEO
« Last post by Stifu on December 08, 2023, 04:23:18 PM »
You are not providing a lot of information (system or game concerned), but let's try to debug this.
First, you seem to be using an old FBN version, as it shows up as 1.0.0.02. Get a recent one here.

Assuming the path is indeed correct, you must ensure the ROM is also correct. There are multiple ROM sets available, and you need to use the one that FBN expects.
  • Go to Misc / Generate dat file / <generate whatever dat file you need>
  • Download and install RomCenter, and feed it that dat file
  • Check that your ROM shows up as valid in RomCenter
7
General Emulation / The Game List it's never avaliable on FBA NEO
« Last post by didigo182 on December 08, 2023, 01:57:26 PM »
The ROMs directory is correct, I click on "Scan ROMs" but nothing happens.

No game is not shown as if it has no directory at all.

How do I resolve this problem?


8
Projects / Re: CPS1/CPS2 widescreen
« Last post by dink on December 08, 2023, 09:10:24 AM »
bankbank, killer!!  I love your work!!

best regards,
- dink
9
Projects / CPS1/CPS2 widescreen
« Last post by bankbank on December 08, 2023, 12:37:20 AM »
In the past I had made the 3rd strike widescreen hack, which was added to FBNeo (thanks again!) and these days I'm still working on improving that in newer versions.

I recently heard that FBNeo was implementing nonstandard resolutions for CPS2 games. This change was I guess prompted by the awesome sfz3mix by zero800. I've been wanting to hack CPS1 and CPS2 games to play in widescreen for a while, but without being able to allow users to easily play these hacks it wasn't really worth putting in the huge amount of time. Well now that users can fairly easily play these hacks in FBNeo, I'm getting started.

So far I've got a preliminary hack going for gem fighters, in order to use in testing. I have changed the camera so that it scrolls overall less (because we have increased the playfield from 384px to 496px) and increased the stage boundaries on left and right side so players can use more of the stage.
Here's how it looks without change but running in 496 mode, you can see it's broken on the edge [file attached]

an old research video I did: https://www.youtube.com/watch?v=lJKYa3_fP9I

Looking forward to CPS1 nonstandard resolution support, and also thanks again to the FBNeo team for making such a great emulator.

I will post more progress here as I have more news to share.

bankbank
10
FBN Development / Re: Street Fighter Zero 3 Mix 0.22
« Last post by dink on December 06, 2023, 08:17:08 PM »
Hi Neildark,
Please grab the exe update, this morning I fixed the samples - they were the last (and easiest) part to get working.  I think I found and fixed all the bugs (hopefully!) with the latest exe, it should be no longer WIP :)
thanks to barbudreadmon for helping test the oob situation that had me stumped for the past couple days!

best regards,
- dink
Pages: [1] 2 3 4 5 6 ... 10