Author Topic: dink's FBN Development & Fixes thread  (Read 1337991 times)

Offline barbudreadmon

  • Administrator
  • *****
  • Posts: 1146
  • Karma: +60/-2
  • Helper
Re: dink's FBN Development & Fixes thread
« Reply #2745 on: September 17, 2024, 10:00:46 AM »
I confirm there is 1 line we don't draw, and yeah i'm pretty sure there was a reason we don't, like some game displaying noticeable garbage there.
Not too sure what's the best course of action, i'm pretty sure we'd get reports even with a dips.
Maybe don't bother hiding the garbage and make it look like mame ?

Actually i think users are more bothered by the 2 extra lines, so maybe the filters could be fixed instead so that the height can be set to 254 ?

Offline geese howard

  • Member
  • ***
  • Posts: 127
  • Karma: +1/-1
Re: dink's FBN Development & Fixes thread
« Reply #2746 on: September 17, 2024, 03:09:53 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!

Offline Pelucon8

  • Member
  • ***
  • Posts: 103
  • Karma: +2/-0
Re: dink's FBN Development & Fixes thread
« Reply #2747 on: September 17, 2024, 06:22:48 PM »
@barbudreadmon
@dink

Thank you for your reply  :smilie:

As for the filter and video, I usually play in: Video/Select blitter/DirectX9 Alt.

And the filter I use: Video/blitter options/Soft algorithm/SuperScaler (75% Scanlines).

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2748 on: September 17, 2024, 08:20:20 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!

Hi,
Hmm, I don't see that here - you mean it happens when you hit the first guy with your axe?
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2749 on: September 19, 2024, 09:24:34 AM »
PC Engine / TG16 happening:
Crappy scrolling in games with a weird resolution, for example:
R-Type, Yo Bro, Side Arms Special, and others..
I made it so that the blitter can handle the smoothing of pixels; to get rid of the
"shimmer" effect caused by such a weird resolution not scaling to something that digital monitors prefer.
This way a filter (linear, bi-linear, cubic, etc) can be used for analog-style smoothing of pixels.

best regards,
- dink

Offline geese howard

  • Member
  • ***
  • Posts: 127
  • Karma: +1/-1
Re: dink's FBN Development & Fixes thread
« Reply #2750 on: September 20, 2024, 01:09:17 PM »
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink

I?ve checked and was double-mapped with Player2 only...but clear it solved my issue, i dont know why.

Thanks again!!

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2751 on: October 06, 2024, 08:36:27 PM »
Dear friends & fans of FB Neo,
This is something I've been toying with for years, and never got it just right until recently,
so - I'm happy to announce:
"Future Proof" states is coming!

States saved with this version will still load - hopefully - years in the future :)
All crashes/lockups/etc involved with loading ancient/past version state files will be eliminated!
It's a little bit faster, because the state data isn't being compressed any longer.

It's not available yet, this message is a heads up to complete any games you might have
going with savestates/nvram/etc before updating.  Because, ironically, the new system is not
compatible with the old crashy/buggy fbalpha-style state files.

I'll post a message here when it's ready to be downloaded @ the usual github place :)

best regards,
- dink

Offline Gab75

  • FBNeo Contributor
  • *****
  • Posts: 1583
  • Karma: +39/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBN Development & Fixes thread
« Reply #2752 on: October 07, 2024, 01:25:46 AM »
Thanks! Great news!
Have "future-proof" savestates, it's a very useful and convenient improvement! :)

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2753 on: October 09, 2024, 10:14:33 AM »
New states are now in, beware though: if you're in the midst of playing a game with states (or nvram, recording, etc, etc..), do not upgrade! ... wait until you've finished the game. 

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2754 on: October 09, 2024, 08:43:34 PM »
Guys, the new states update is the result of some serious work, if you feel like helping out - please play some games and make a ton of savestates while playing & load them.
Then post your experience good or bad :)

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2755 on: October 29, 2024, 09:24:09 AM »
Hi guys,
Added in support for a new hlsl shader "CRT Retro Scanlines" by KillaMaaki, from ppsspp
It works under the "DirectX9 Alt Blitter" as "HardFX"

It also has a new "Shader Settings" option, which will or won't be irritating depending on the setting :P

Find the HardFX shader pack, attached - unzip into support/shaders

best regards,
- dink

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2756 on: November 09, 2024, 01:04:00 AM »
-ONE YEAR IN THE MAKING-

Guys, ever wish you could play...
Contra 3
Super Ghouls n Ghosts *
Megaman 7, X, X2, X3
Majuu Ou (King of Demons)
Demon Crest
Hagane

and some other, mostly crap, in FB Neo?  Well - now's your time...

Big thanks to:
angelo-wf, for lakeSnes
Kev, for the initial port of lakeSnes
Gab75, adding all the games and tons of testing and help :)

I spent a year writing mappers, cpu cores, and perfecting everything.  What a wild ride.  Now, time to take a break!
* if you're irritated by the inherent slowdown that comes with Super GNG, play the "restoration hack" aka snes_supergngr

best regards,
- dink
« Last Edit: November 09, 2024, 01:48:47 AM by dink »

Offline Gab75

  • FBNeo Contributor
  • *****
  • Posts: 1583
  • Karma: +39/-0
  • All games deserve to be emulated, more or less! :P
Re: dink's FBN Development & Fixes thread
« Reply #2757 on: November 09, 2024, 07:56:44 AM »
You did an amazing work... a very big thank you!!!  :smilie:

Offline Neildark

  • Jr. Member
  • **
  • Posts: 78
  • Karma: +1/-0
Re: dink's FBN Development & Fixes thread
« Reply #2758 on: November 09, 2024, 02:57:31 PM »
I'm impressed, I've tried Axelay, it works amazingly, both video and sound, and I'm used to snes9x. I have also tried to make a recording, and it does not desynchronize even using several savestates or rewind, congratulations, I think it is the first emulator that allows this reliably, thank you very much. Now we have to add a lot of hacks and games, for example this Axelay has a hack to avoid slowdowns ((FastROM mod), and it would be a huge advance if you added compatibility with MSU-1, which allows you to play the soundtrack in CD quality, yes If you achieve it, it will be the best emulator that exists for Super Nintendo.

But do not take my comment as something ungrateful or inconsiderate, I have only gotten carried away by enthusiasm, I find it impressive, amazing, that you have added this compatibility, with all the work that goes into it. implies. My sincere congratulations. Thank you! :biggrin: :biggrin:

Offline dink

  • Administrator
  • *****
  • Posts: 5174
  • Karma: +465/-1
  • pie? I nearly bought one!
Re: dink's FBN Development & Fixes thread
« Reply #2759 on: November 10, 2024, 09:43:41 AM »
Thanks guys!  It was a lot of fun working on this, even though I'm not a fan of the system.
Please, enjoy :)  I made damn sure one could tas the heck out of it (slowmo, states, rewind, etc, etc,) without desyncing :)

best regards,
- dink