0.127u4-------MAMETesters Bugs Fixed----------------------- 02210: [Misc.] fieldday, undoukai: Game doesn't start. Source typo in 0.126u2. (MASH)- 02240: [Crash/Freeze] All Sets in namcos12.c: Game Freeze (Aaron Giles)- 02241: [Sound] kncljoe, kncljoea: Missing AY-3-8910A sound effects. (Aaron Giles)- 02248: [Sound] All sets in m58.c: No sound in game (Aaron Giles)- 02239: [Sound] stunrun: No OKI6295 sound. (Aaron Giles)- 02249: [Crash/Freeze] All Sets in zn.c: Game Hangs (Aaron Giles)- 02233: [Speed] chboxing, chwrestl, dokidoki: Game Speed/Timing issue (Curt Coder)- 01897: [Original Reference] birdtry: DIP switch settings from manual. (Tafoid)- 02242: [Gameplay] ikarijp, ikarijpb: Test screen now required to be cycled to enter game. (Nicola Salmoria)Source Changes--------------Added redump of indytemc. There's sprite/playfield flipping issues, hence GAME_IMPERFECT_GRAPHICS. [Dazzer]Improvements to Funworld driver: [Roberto Fresca] - Added new clone: Pool 10 (italian, set 4). - Improved lamps layout for all games. - Added Pool 10 pinout and DIP switches info. - Updated technical notes.Continued I/O map merging. [Andrew Gardner]Changed Namco NB-x to use real C75 BIOS, read controls the real hardware way. [R. Belmont]Added lamps support + layout to magjoker and galaxi. Magjoker has a good lamps sequence in the attract. [Roberto Fresca]Fixed crash when hitting watchpoints on static handlers. [Aaron Giles]Changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code. Changed the NA-1/2 MCU type to M37702. [Phil Bennett]Added correct colour PROMS to arkatour. [Dazzer]Fixed inputs in Main Event (SNK) based on the info in http://otoya.sheep-cloud.net/dipsw/ma-mo/mainevent.html. [9IEM1smI0]Jaleco 'Bomb's Away' Improvements [aDG4W+qp0]Fixed refresh rate and interrupts in sg1000a driver, added 8255PPI and coin counter. [Curt Coder]Changed requirements for laserdisc CHDs to require a new chunk ofmetadata with pre-decoded frame information. Modified chdman toautomatically produce this for CHDs that are of the appropriateparameters. To fix up existing CHDs, use chdman -fixavdata on theCHD. [Aaron Giles]Modified the laserdisc core to leverage the pre-decoded framemetadata, which is now required. This improves seek times whensearching and allows the player-specific emulation access to theVBI data as soon as it would really be available. Changed updatecallback timing to fire just before the first line of VBI datawould be read; at that point, the frame selection is assumed tobe committed. [Aaron Giles]Converted PR-8210 emulation over to using the actual MCU from thelaserdisc player. This MCU controls low-level functions such asslider position and laser on/off, and receives decoded verticalblanking data in order to make decisions. Removed old HLE behavior.Note that the overlay text is displayed via the UI; this istemporary and will be fixed shortly. [Aaron Giles]Converted Simutrek-hacked laserdisc emulation to using the actualMCU from the game, which in turn hands off commands to the PR-8210MCU. This is still not 100% but is pretty close at this point andachieves the correct behaviors in most cases. [Aaron Giles]Fixed Cube Quest overlay scaling to cover the whole screen.[Aaron Giles]Changed laserdisc video parameters to position the screen area atthe bottom rather than the top, since this corresponds more closelyto standard line numbering. [Aaron Giles]Extended the vbiparse code to support pack/unpack, and to morefully document all the meanings of the VBI codes. [Aaron Giles]Updated ldplayer to support slow/fast forward movement, frame/chapterdisplay, and separate controls for scanning/stepping. [Aaron Giles]Added new built-in variable "frame" to the debugger. [Aaron Giles]Fixed device-based ROM loading to support loading ROMs from thegame's ZIP as well. [Aaron Giles]CPU-internal regions now have priority again. Fixed mario by installinga handler in the SOUND_START function. [Aaron Giles]Improved DIP switch handling and added DIP locations in epos.c. [Tafoid]Added DIP locations to the dec0 driver. [Tafoid]Separate NBA Jam TE from NBA Jam as they are not technically clones ofeach other. [Atari Ace]Verified cpu clocks and corrected/verified OKI M6295 frequencies and pinfor Shadow Force. [Corrado Tomaselli]New games added or promoted from NOT_WORKING status---------------------------------------------------Fire Fox (still needs proper laserdisc support) [smf]New clones added----------------Tengai (World) [Jet Black / Tormod]Pool 10 (italian, set 4) [Roberto Fresca]Hot Mind (adjustable prize) [David Haywood, Roberto Fresca]Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) [bonky_0013]Three Wonders (hack?) [EMMA team]New games marked as GAME_NOT_WORKING------------------------------------Funny Land de Luxe [Tomasz Slanina]