Author Topic: FB Neo Bugs Reports  (Read 499938 times)

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #1155 on: August 03, 2024, 07:32:42 AM »
Acrobat Mission (Arcade)

The game seems to run fine , but you can't shoot enemies (your shots go through them)

I checked ds settings  to make sure no invincibility is turned on , tried deleting the .ini file but problem persists

Best regards


Offline dink

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Re: FB Neo Bugs Reports
« Reply #1156 on: August 03, 2024, 08:53:55 AM »
The Konami games for Sega Genesis keeps going back to windows and full screen itself on Final Burn Neo for when playing akumajo, rocketj, contraj, tmnttfj, tmntshj, sparkstrj, and sega genesis which is goldnax3j.

From a few days ago:
A few MD games switch video modes a lot, 2 that I know for sure are Castlevania Bloodlines (also known as the new Generation), and Megaman - The Wily Wars.  If you don't want it to flicker like that, go to dips and set "32 col mode draw" to "Inner Zoom"

Best regards,
- dink

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1157 on: August 04, 2024, 03:15:06 PM »
The warning information for Spider-Man: The Videogame (Japan) shows that it is missing l for international and it shows internationa.

Stop deleting your post and reposting it, again and again and again and again and again.
This will be my first and last warning, you are not exactly welcome here after already getting banned from our github.

As for that issue, iirc we decided to not emulate the resolution change happening after this screen on Sega System 32 (416x224 to 320x224), so the emulation is directly set at the gameplay resolution (320x224) at launch and the warning screen is "cropped", i believe there was a good reason for this decision but i can't remember what it was.
« Last Edit: August 04, 2024, 03:21:56 PM by barbudreadmon »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #1158 on: August 04, 2024, 03:37:10 PM »
Dee Jay's hands sticking out of the character frame in his continue screen with Ryu, Guile, Fei Long, Zangief, Boxer, Sagat, and Dhalsim for Japan versions for Hyper Street Fighter II and Super Street Fighter II X.

It should be obvious but you are also forbidden from re-posting one of those issues you spammed for months and got you banned.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1159 on: August 04, 2024, 06:04:36 PM »
Acrobat Mission (Arcade)

The game seems to run fine , but you can't shoot enemies (your shots go through them)

I checked ds settings  to make sure no invincibility is turned on , tried deleting the .ini file but problem persists

Best regards

Hi ClessxAlghazanth,
This is really strange, though the game seems to be working fine here.  I started a game and can shoot down the first several enemies.  Could you try re-downloading the rom from a good source and see if that helps? 
EDIT: before re-downloading the rom, do you think you could send me, via PM the following files:
rom, config/games/acrobatm.ini, config/fbneo.ini
I'd like to dig a little deeper :)

best regards,
- dink
« Last Edit: August 04, 2024, 08:13:07 PM by dink »

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #1160 on: August 06, 2024, 09:55:38 PM »
Thanks for the answer, dink :cool:

I vaguely remember playing this game normally on FBN before a year or two , but when i played it last day I couldn't shoot enemies

I attached my .ini files below

I couldn't send the rom because I wasn't able to find the attachments option on pm screen

I got my roms from mobasuite ftp server and re-download when they are updated occassionally

Best regards and thanks for great work  ;p


Offline dink

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Re: FB Neo Bugs Reports
« Reply #1161 on: August 25, 2024, 12:44:26 AM »
On Sinden Lightgun support:
So here's the deal, I could never afford one of these things.  If there is someone out there that would be able to ship one to me, I'd happily add support for it in FB Neo, then ship it back to you at some point.
PM me if you like this idea

best regards,
- dink

Offline grendelw

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Re: FB Neo Bugs Reports
« Reply #1162 on: September 28, 2024, 04:20:41 PM »
Speech sometimes cuts off in Berzerk. Only tested English Fast Bullets, did not try other versions yet.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1163 on: September 29, 2024, 08:55:25 AM »
Thanks for the answer, dink :cool:

Sorry for the late reply - I finally came up with another idea:
if you have highscores enabled, try deleting the highscore file for this game - maybe it'll help?

best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1164 on: September 29, 2024, 08:56:12 AM »
Speech sometimes cuts off in Berzerk. Only tested English Fast Bullets, did not try other versions yet.

Thanks for letting us know, it's been fixed! :)

best regards,
- dink

Offline grendelw

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Re: FB Neo Bugs Reports
« Reply #1165 on: September 29, 2024, 06:56:48 PM »
Thanks for letting us know, it's been fixed! :)

best regards,
- dink

wow, you guys are fast on these haha

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1166 on: September 29, 2024, 08:36:01 PM »

Offline grendelw

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Re: FB Neo Bugs Reports
« Reply #1167 on: October 01, 2024, 12:00:31 AM »
Not sure if sound is broken in Progear, or I need to futz around with QSound settings in the software dips. Either is completely quiet, or the sound cuts in and out.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #1168 on: October 01, 2024, 12:38:18 AM »
Not sure if sound is broken in Progear, or I need to futz around with QSound settings in the software dips. Either is completely quiet, or the sound cuts in and out.

There's 2 buttons on qsound games "volume up" & "volume down", unmap them after volume up-ing to the max :)
(use the clear lock checkbox if they get remapped for some reason)

best regards,
- dink

Offline grendelw

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Re: FB Neo Bugs Reports
« Reply #1169 on: October 01, 2024, 12:28:57 PM »
There's 2 buttons on qsound games "volume up" & "volume down", unmap them after volume up-ing to the max :)
(use the clear lock checkbox if they get remapped for some reason)

best regards,
- dink

whoops, my bad. I was using wasd to move and A and S were mapped to qsound volume. Thanks again, dink.