Hi all.
By following the guide from this
link i was able to write a very simple application in C that interleaves and deinterleaves the CPS2 graphic files so i can hack the tiles for a romhack.
The problem is, that method only works for 16x16 tiles, and i really needed to change 32x32 too (i.e. SCROLL3 - backgrounds).
Does anyone here know which additional steps do i have to make to interleave for 32x32? I took a look at the FB neo source (more specifically, /src/burn/drv/capcom/cps.cpp) and noticed the interleaving functions, but i didnt saw any treatment specific for 32x32 tiles. What am i missing?