Author Topic: MAME v0.127 Released  (Read 7530 times)

Offline CaptainCPS

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MAME v0.127 Released
« on: August 19, 2008, 09:42:49 AM »
MAME v0.127 Released



http://www.mamedev.org/

Quote
0.127
-----


MAMETesters Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics.
         (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone
         (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
         test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
         (Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
         (Fabio Priuli)



Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
 - Added PCB layout for Torus & Mad Ball
 - Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
 - Simulated the co-processor to pass the initial test.
 - All Inputs worked from the scratch.
 - Fixed position of tilemap layers.
 - Added scroll register preliminary support.
 - Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
 - Moved IRQ handling front-end into recompiled code
 - Added TSTM/ANDM/XORM instructions
 - Added SH-1 CPU support, including lower precision on MAC.W and
   locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code. [Aaron Giles]

Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
[Aaron Giles]

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens. [Aaron Giles]

Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation. [Aaron Giles]

Fixed bug in identifying the custom sound driver for the laserdisc.
[Aaron Giles]

Updated ldverify to identify blank regions of the disc for post-
processing. [Aaron Giles]

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays). [Aaron Giles]

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]

Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
correct A-Board PALs for QSound games. [Nicola Salmoria]

Added address decode prom 5e to dkong3/dkong3j. [couriersud]

Reduced YM2612 DAC level relative to FM. This better matches real
hardware. [R. Belmont]

Added validity check to ensure that AM_READ_PORT() macros reference
valid ports. Fixed several cases where the check failed. [Aaron Giles]

Added new Guru readme for namcos22 driver. [Guru]

Added validity check to ensure that ports referenced by a condition
actually exist. Fixed a case where this was violated. [Aaron Giles]

Added DIP locations to dooyong.c. [Guy Hufkens]

Added cheat functions frombcd() and tobcd() to convert numbers to/from
BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]

A couple of minor cleanups: [Oliver Stoenberg]
 - removed obsolete ENABLE_DEBUGGER occurance
 - removed more unprintable characters in SH-2 disassembler
 - memset() usage cleanups
 - removed duplicated TMS5110 entry in sound.mak
 - use machine in uigfx.c where it's already available

Removed included "profiler.h" from files that do not use profiling
functions. [Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]



New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]



New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]

SeeYaa!
 :biggrin: