Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 492716 times)

Offline money_114

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #255 on: July 02, 2013, 01:10:56 AM »
Finding an issue:

If hardware is checked in game selection dialog, Fba can't removed check.

Offline manliodp

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #256 on: July 04, 2013, 06:44:43 AM »
A strange, old bug:
Megadrive driver - Streets of Rage II
The Clones seems fine but the parent has this strange behaviour: when you start beating the baddies the game starts freezing for fractions of second continously.

Thank you
« Last Edit: July 04, 2013, 06:48:54 AM by manliodp »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #257 on: July 09, 2013, 12:12:15 PM »
Operation Wolf/Bear (opwolf, opwolfb, opwolfj, opwolfu, opwolfa)  - Problem with sound - bad crashing sound
« Last Edit: July 13, 2013, 01:32:36 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #258 on: July 10, 2013, 07:19:58 AM »
Dynasty Wars (US Set 1) (dynwar) - Problem with Load State - game running too slow from load state.
« Last Edit: July 13, 2013, 01:33:07 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #259 on: July 10, 2013, 07:29:39 AM »
Turbo Force (turbofrc)  - Graphic Glitch on Stage 3 - alien form should be on under not above the background.
« Last Edit: July 13, 2013, 01:33:42 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #260 on: July 10, 2013, 07:46:03 AM »
Super Chase- Criminal Termination (superchs superchsj, superchsu) - No sound, problem with graphic- flashing road.
« Last Edit: July 13, 2013, 01:34:41 AM by WILOWAR »

Offline JacKc

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #261 on: July 10, 2013, 04:10:09 PM »
Bug in konami driver for xmen and clones :

- Guru meditation on tilte screen

fba.error.log

Code: [Select]
FB Alpha v0.2.97.29 fatal exception report (Wed Jul 10 20:59:56 2013
)

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x00DD
 (attempting to read address 0x0B4CFFF1)

EAX: 0x00000000, EBX: 0x020656ED, ECX: 0x0001FFFD, EDX: 0x0021FFD1
ESI: 0xFFFFFF00, EDI: 0x00008000, ESP: 0x0027CF68, EBP: 0x0B2B0020

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows 7 Service Pack 1 (build 7601)
CPU: GenuineIntel, Celeron "Covington" / Pentium II "Deschutes"
     2926 MHz, MMX, SSE, SSE2 (4 system processors)

Physical RAM: 4054112 KB (3959 MB) total, 2967220 KB (2897 MB) avail
Total RAM:    4194303 KB (4095 MB) total, 4194303 KB (4095 MB) avail
FB Alpha:       51260 KB in use (80676 KB peak, 86120 KB virtual)

Installed displays and display adapters:
    @oem18.inf,%samsung%;Samsung @oem18.inf,%smp2270ha%;SyncMaster P22
        Display size ~48x27cm, Gamma 2,20
        Preferred mode 1920x1080, 60,000 Hz (510x287mm, 148,500 MHz)
        Max. bandwidth 170 MHz, H sync 30-75 KHz, V sync 56-61 Hz

----------------------------------------------------------------------
FB Alpha information:

Built on Jun 29 2013, 09:41:35, using Visual C++ 2012.
    Optimised for X86 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.

Emulating xmen2pa (X-Men (2 Players ver AAA))
    Vertical refresh is 60,00 Hz.
    CPU running at 100% of normal frequency.

Video settings:
    Selected module:    DirectDraw7 video output
    Interface settings: Running in windowed mode, $ix1240, 874bpp
                        Source image 288x224, 32bpp
    Module settings:    Using Blt() to transfer the image
                        Using video memory for the final blit

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput8 input
    Interface settings: keyboard 0 System keyboard: Clavier
                        mouse    0 System mouse: Souris
                        joystick 0 Controller (Gamepad F310)

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00A10000, size 26696 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00A10000, size  26696 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x77520000, size   1536 KB)
            kernel32.dll (base address 0x767B0000, size   1088 KB)
          KERNELBASE.dll (base address 0x75000000, size    284 KB)
              USER32.dll (base address 0x76F40000, size   1024 KB)
               GDI32.dll (base address 0x76CB0000, size    576 KB)
                 LPK.dll (base address 0x774F0000, size     40 KB)
               USP10.dll (base address 0x76EA0000, size    628 KB)
              msvcrt.dll (base address 0x76240000, size    688 KB)
            ADVAPI32.dll (base address 0x77040000, size    640 KB)
             sechost.dll (base address 0x76E80000, size    100 KB)
              RPCRT4.dll (base address 0x76390000, size    960 KB)
             SspiCli.dll (base address 0x74F70000, size    384 KB)
           CRYPTBASE.dll (base address 0x74F60000, size     48 KB)
            COMDLG32.dll (base address 0x76AD0000, size    492 KB)
             SHLWAPI.dll (base address 0x76580000, size    348 KB)
            COMCTL32.dll (base address 0x710A0000, size   1656 KB)
             SHELL32.dll (base address 0x751A0000, size  12584 KB)
               WINMM.dll (base address 0x70B70000, size    200 KB)
               ole32.dll (base address 0x760D0000, size   1392 KB)
               IMM32.DLL (base address 0x76070000, size    384 KB)
               MSCTF.dll (base address 0x76B50000, size    816 KB)
              dsound.dll (base address 0x73240000, size    456 KB)
            POWRPROF.dll (base address 0x6CA50000, size    148 KB)
            SETUPAPI.dll (base address 0x768C0000, size   1652 KB)
            CFGMGR32.dll (base address 0x74FD0000, size    156 KB)
            OLEAUT32.dll (base address 0x762F0000, size    572 KB)
              DEVOBJ.dll (base address 0x76000000, size     72 KB)
             dinput8.dll (base address 0x71E80000, size    192 KB)
               ddraw.dll (base address 0x71A20000, size    924 KB)
            DCIMAN32.dll (base address 0x72260000, size     24 KB)
              dwmapi.dll (base address 0x70AE0000, size     76 KB)
                d3d9.dll (base address 0x71850000, size   1804 KB)
             VERSION.dll (base address 0x74E90000, size     36 KB)
             d3d8thk.dll (base address 0x72250000, size     24 KB)
            D3DX9_43.dll (base address 0x69A50000, size   2044 KB)
             uxtheme.dll (base address 0x70BB0000, size    512 KB)
                 HID.DLL (base address 0x72240000, size     36 KB)
            WINTRUST.dll (base address 0x76490000, size    180 KB)
             CRYPT32.dll (base address 0x75060000, size   1144 KB)
              MSASN1.dll (base address 0x75FF0000, size     48 KB)
             CLBCatQ.DLL (base address 0x76C20000, size    524 KB)
            MMDevApi.dll (base address 0x691F0000, size    228 KB)
             PROPSYS.dll (base address 0x708D0000, size    980 KB)
            AUDIOSES.DLL (base address 0x691B0000, size    216 KB)
            RICHED20.DLL (base address 0x717D0000, size    472 KB)
             nvd3dum.dll (base address 0x63110000, size  12152 KB)
               PSAPI.DLL (base address 0x75180000, size     20 KB)
                avrt.dll (base address 0x71FB0000, size     28 KB)

----------------------------------------------------------------------


Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #262 on: July 11, 2013, 05:02:58 AM »
Robocop 2 (robocop2, robocop2j. robocop2u)  - Graphic Glitch - sprites and background on left and right border are cut off. Some sprites have incorrect position.

Boogie Wings/  The Great Ragtime Show (boogwing, boogwinga, ragtime, ragtimea) - graphic glitch on last stage  - lamps light should be behind the whell mechanics
« Last Edit: July 13, 2013, 07:40:13 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #263 on: July 11, 2013, 01:12:30 PM »
Ganbare! Marine Kun (Marine 2K0411 JPN) (ganbare) - HOPPER JAM ERROR -message and don't run.
« Last Edit: July 13, 2013, 01:36:03 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #264 on: July 12, 2013, 03:18:02 AM »
Thunder Dragon 2/ Big Bang (tdragon2, tdragon2a, bigbang) - minor graphic glitch on Stage 2 - Tank is above not the under background.  (look in the middle center)

Grahic glitches on In the Hunt (World, US) (inthunt, inthuntu) and Kaitei Daisensou (Japan) (kaiteids)
« Last Edit: July 17, 2013, 02:48:59 PM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #265 on: July 12, 2013, 07:06:17 AM »
Air Duel (Japan) (airduel) Irem 1990 (M72 Hardware) - Problem with sound - sound is not full emulated - lack of background music.
« Last Edit: July 12, 2013, 07:09:35 AM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #266 on: July 17, 2013, 02:49:17 PM »
Continental Circus (Japan) (contcircj) - Problem with screen display- shaking screen
Three Wonders  (wonder 3 910520 etc) (3wonders) - Incorrect colors of background graphic (should be both black)
Wing Shooting Championship V1.00 (wschampb) - ROMS "U06' AND 'U07' are bad
Vendetta (World 2 Players ver. W) (vendetta2p ) -graphic glitches
« Last Edit: July 19, 2013, 02:35:37 PM by WILOWAR »

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #267 on: July 19, 2013, 02:37:14 PM »
Vendetta (World 2 Players ver. W)(vendetta2p)- graphic glitches

Offline WILOWAR

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #268 on: July 19, 2013, 02:41:44 PM »
Line of Fire / Bakudan Yarou (World, FD1094 317-0136)(loffire) - no sound, bad emulation, unplayable.

Offline JacKc

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Re: FB Alpha 0.2.97.29 Bugs Reports
« Reply #269 on: August 11, 2013, 05:39:47 PM »
三国志II: 三國英雄傳 ◦ Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3, 921005 Asia) [sgyxz]

Game freezes after this screen but music is still playing (see attached files)