Author Topic: FB Alpha 0.2.97.15 Release  (Read 22104 times)

Offline Benjamin Siskoo

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Re: FB Alpha 0.2.97.15 Release
« Reply #15 on: December 05, 2011, 06:44:38 AM »
Thanks for the pictures Benjamin :), I have noticed these problems as well when doing my translation, so I will fix all of them for next version, including some changes to allow for longer captions in buttons and window controls.

Fine :)

Btw, can you translate the FB Alpha License as well? I'm planning on doing a feature that would check the language file for a License variable, if the variable has the License contents, then it will be used instead of the English version.

Nope I can't translate the FB Alpha License. I think a good thing will be to choose the language at the start of FBA. Do you think it's possible to add this ?

If you are interested in doing the translation of the License, don't do it yet, I will let you know when I implement the new feature :)

Thanks in advance Benjamin ^^.

SeeYaa!
 :biggrin:

It will be a pleasure :). I'll wait your improvements :)

Thanks to you too...

PS : Typos problem in the What"s new file
v0.2.97.14 (15 not 14)
 •Fixed missing menu in Windows XP [CaptainCPS, doomking]
 •Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
 •Better organised the Neo Geo menu items [CaptainCPS]

PS2 : The FBA Forum Link is dead --> http://squeakybadger.blogspot.com/phpbb/viewforum.php?f=27

PS3 : strings to translate part3.
« Last Edit: December 05, 2011, 06:56:59 AM by Benjamin Siskoo »

Offline CaptainCPS

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Re: FB Alpha 0.2.97.15 Release
« Reply #16 on: December 05, 2011, 08:32:27 AM »
Here is the final Spanish translation for FB Alpha v0.2.97.15

My original language is Spanish, but please if anyone find anything wrong with this translation, let me know so I can correct it.

PS: Thanks once again Benjamin for all your feedback :), I will take a look at all of those issues as soon as possible.

SeeYaa!
:biggrin:

Offline Fred/FRONT

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Re: FB Alpha 0.2.97.15 Release
« Reply #17 on: December 05, 2011, 12:45:06 PM »
New feature request :

Hi guys !

I need the permission of the FBA Dev. team, before asking to Valley Bell (VGM Logging project) to create  a FB Alpha  'MOD' with VGM Export !.

For your informations, this the link concerning this project :
http://www.smspower.org/forums/viewtopic.php?t=11965  Forums - VGM Logging with other Emulators

Bye,
Fred/FRONT !

kev

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Re: FB Alpha 0.2.97.15 Release
« Reply #18 on: December 05, 2011, 01:55:04 PM »
I don't see a problem with that as long as the source is released.....

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Release
« Reply #19 on: December 05, 2011, 03:49:27 PM »
Aye,

As long as the license is followed, then we can have no objections.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Release
« Reply #20 on: December 05, 2011, 03:56:26 PM »
Here is Korean language pack for 0.2.97.15....

Thanks, I've added it to the site.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Release
« Reply #21 on: December 05, 2011, 03:58:04 PM »
Here is the final Spanish translation for FB Alpha v0.2.97.15

My original language is Spanish, but please if anyone find anything wrong with this translation, let me know so I can correct it.

PS: Thanks once again Benjamin for all your feedback :), I will take a look at all of those issues as soon as possible.

SeeYaa!
:biggrin:

Nice one Cap. :)
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline Fred/FRONT

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Re: FB Alpha 0.2.97.15 Release
« Reply #22 on: December 06, 2011, 01:06:07 PM »
Hi !

First concerning my 'VGM Logger' request, thanks to Kev & Treble Winner ... Now, I must ask the same question to Valley Bell ... wait & see

Now, I have an other question for you Guys :

We need an emulator that capable to record AY registers dump (SSG REG for NEOGEO System) for game' s developpers !
Maybe FBA [DEBUG Version] already provides this type of feature (Log or replay PSG register values in binary format) ?


As you probably know, some emulators (*) can log the music (BGM,SFX..) to PSG files.
(*) This LOG File are used by differents Emulator :fuse, X128 (ZX Spectrum emulator) ,and fMSX (MSX emulator)... maybe MESS emulator too ?

This LOG File explained here:
http://code.google.com/p/game-music-emu/issues/detail?id=10  Adding support for PSG files.

Every access to the AY 3-891x (Yamaha's soundchip clone) is stored in this file.

This LOGGER allows you to log the OUTs to the AY-3-891x sound chip, you will be asked for a filename, it will automatically have a '*.psg' extension.

This feature to what for ?
To use this Dumps with the 'AYFX Editor v0.4' by Shiru Otaku  that can INPORT '*.psg' file      :)

http://shiru.untergrund.net/software.shtml  Homepage
Sound effects cross-editor for AY-3-8910/YM2149F and compatible (for ex:TI SN76489) sound chips.
ftp://ftp.untergrund.net/users/shiru/vid/ayfx_basics.zip  You also can see how to use editor in this video

You can find some tech. specifications here concerning the 'TCL script' (psg_log.tcl)

Shiru talk about a TCL script here :
http://fr.msx.org/forumtopic12446.html   recording PSG and SCC registers in open/bluemsx
http://www.msx.org/forumtopic6258.html   more informations Here !

Code Part /// See the script:
http://openmsx.svn.sourceforge.net/viewvc/openmsx/openmsx/trunk/share/scripts/psg_log.tcl          <<<<<<<<<<<<<<<<



this script will put the values (Datas) of the registers in a text file (or Binary *.psg format) every frame (so at 50 or 60 Hz), like this:

0 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0  ; 14 values ?
1 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0
2 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0


SPECIFICATIONs by SHIRU : probably the same found here      http://bulba.untergrund.net/PSGFormat.rar

# Binary format PSG logger
#
# (see http://www.msx.org/forumtopic6258.html for more context)
#
# Shiru wrote:
#
# Is it possible to make output in standart binary *.psg format (used in
# emulators like x128, very-very old version of fMSX, Z80Stealth and some other)?
#
# Header:
#
# +0 4 Signature #50 #53 #47 #1A ('PSG' and byte #1A)
# +4 1 Version number
# +5 1 Interrupts freq. (50/60)
# +6 10 Unused
#
# Note: only signature is necessary, many emulators just fill other bytes by zero.
#
# Data stream:
#
# #00..#FC - register number, followed by data byte (value for that register)
# #FD - EOF (usually not used in real logs, and not all progs can handle it)
# #FE - number of interrupts (followed byte with number of interrupts/4, usually not used)
# #FF - single interrupt


I Hope you can add this 'Cool' feature In FBA Emu ...   Christmas is coming   :)
Bye,
Fred/FRONT !
« Last Edit: December 06, 2011, 01:10:36 PM by Fred/FRONT »

Offline Barry Harris

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Re: FB Alpha 0.2.97.15 Release
« Reply #23 on: December 06, 2011, 03:58:23 PM »
It's not something that is already supported, and to be honest, it's not something I'm interested in. I'm currently spending most of my development time on stability and portability. And when not doing that I'd rather be adding or fixing drivers.

As we said, we have no issue with somebody else using FB Alpha as the base, the code is available under license. But I'm not going to do the work, and I doubt any other member of the team will.
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Offline Fred/FRONT

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Re: FB Alpha 0.2.97.15 Release
« Reply #24 on: December 07, 2011, 04:25:30 AM »
Hi, Treble Winner  !

Thank you for your honest answer and accurate
So, no problem with that ...

Thinking a bit, I think that another Soluton could be found if FBA with VGM Log will be supported :
=> It simply requires a VGM To PSG converter or something like that ... :)

Bye,
Fred / FRONT !
« Last Edit: December 07, 2011, 10:37:46 AM by Fred/FRONT »