Author Topic: FinalBurn Alpha for PSP compiling issue  (Read 5037 times)

Offline Mad Bawler

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FinalBurn Alpha for PSP compiling issue
« on: October 20, 2011, 09:30:23 AM »
Hi to all,
i have tried for days to compile FBA4PSP stable (only CPS3)... without succes. :-(
I use the latest cygwin (complete) with the latest PSPSDK.

FBA4PSP stable src
http://fba4psp.svn.sourceforge.net/viewvc/fba4psp/stable/?view=tar

PSPSDK
http://downloads.sourceforge.net/project/minpspw/SDK%20%2B%20devpak/pspsdk%200.11.2/pspsdk-setup-0.11.2r3.exe?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fminpspw%2F&ts=1319116245&use_mirror=switch

My modified makefile as txt and my cygwin error as png are appended.

Hope someone can help me.

THX
« Last Edit: October 20, 2011, 01:11:30 PM by Mad Bawler »

Offline Mad Bawler

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Re: FinalBurn Alpha for PSP compiling issue
« Reply #1 on: October 21, 2011, 03:47:55 PM »
Sorry, my fault!  :redface:
I reinstall cygwin now complete, perl was missing.

But I still have a lot of error messages when compiling FBA4PSP!  :mad:
TOO MANY.

I think, now it is the version of libpng?
In the cygwin.txt file is a position (3) about libng:

The version of libpng that comes with Cygwin are specific to Cygwin, that is,
you must install the MinGW version in a location searched only when the
-mno-cygwin flag is in effect. Place the .a files in /lib/mingw, and the .h
files in /usr/include/mingw. The procedure for DirectX headers and libraries is
similar; the .a files can be copied to /lib/w32api and the .h, .inc, .inl,
and .x files to /usr/include/w32api.

 - A set of DirectX headers and libraries can be downloaded from
   http://caesar.logiqx.com/zips/tools/compilers/mingw/dx70_mgw.zip
- A version of libpng compiled for MinGW can be downloaded from
   the FBA website.


Where can I download this version of libng from the FBA website?

Is there somewhere a tutorial  about the compiling of FBA4PSP???
I can't find one!? Google is not my best friend.
And FBA4PSP is a very good project, but dead! :-(
I want only update the CPS and NeoGeo driver.

PLEASE HELP!?

Offline ismamj

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Re: FinalBurn Alpha for PSP compiling issue
« Reply #2 on: October 28, 2011, 01:59:45 PM »
i compiled this emu and adding kof98ae and kf2k2ps2 in d_neogeo.cpp. But Not load the roms, and not create the cache.