Welcome!
Final Burn Neo => FBN Discussion => Topic started by: angrypug on February 14, 2017, 05:36:35 AM
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Hi,
Is there any way to remove the window that appears while loading a rom file? I'm using Attract Mode and it's just annoying thing to see, also, because of this window is switching resolution like 4/5 times. Anyone knows how to do it? Every other emulator that I have is configured perfectly. FBA is the last one and I DON'T want to use MAME. I was using FBA since forever (many, many, many years).
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In more general terms, do you mean that you're using a front-end and FBA should display nothing until the game appears in fullscreen mode?
If so, then there's no way to do that now. However, I can add a command-line option that does what you need. It would prevent any splash screens and/or popups from appearing. It could also prevent warning/error popups and instead exit with an error code.
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In more general terms, do you mean that you're using a front-end and FBA should display nothing until the game appears in fullscreen mode?
If so, then there's no way to do that now. However, I can add a command-line option that does what you need. It would prevent any splash screens and/or popups from appearing. It could also prevent warning/error popups and instead exit with an error code.
Excellent ideas! ^^
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In more general terms, do you mean that you're using a front-end and FBA should display nothing until the game appears in fullscreen mode?
If so, then there's no way to do that now. However, I can add a command-line option that does what you need. It would prevent any splash screens and/or popups from appearing. It could also prevent warning/error popups and instead exit with an error code.
Would you be able to do that? I'm using the 64-bit version, but it shouldn't matter. I would be so grateful, you don't even know! That's exactly what I would like it to be. I just finished adding/configuring all the systems that I wanted, I will record it and show you guys how it looks!
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Videos of my GPD WIN:
https://youtu.be/ee91fvqd4ic - Just to show how it looks with decals, screen protector and dust plug covers.
https://youtu.be/uOG9zSrU9kU - Just to show my setup of Attract Mode.
https://youtu.be/gVDiqwSvw5E - Just to show my setup of Attract Mode (Quick test of emulators + PC games).
The third one is still uploading. Sorry for the qulity, but I had to record in 480p, because my internet sucks... uploading it for 720p would take ages!
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Where's the fba part? :) (timeindex?)
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It's the Captain Commando at the beginning (Max arcade machine, always first!) :) You know, it'a light rom so it's loading almost instantly, but larger ones like Street fighter III and others are showing that loading window for like 10 seconds.
I spent so much time on completing, renaming, configuring so that everything would be perfect, but it was worth it! This thing is just incredible!
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This was finished a while ago. Now you just have to wait until it's tested thoroughly and makes its way into a release.
G:\FB Alpha>fba --help
Allowed options:
-h [ --help ] display thls message
-f [ --front-end ] running with a frontend; suppress
notification popups
-l [ --list-games ] [=arg(=arcade)] output information about the supported
games, and the ROM files they need in a
MAME compatible format
--crt-mode [=arg(=disabled)] switch display mode for use with a CRT
--game arg game, savestate or input recording, as
follows:
<gamemame>: the unadorned short name of
the game
<savestate.fs>: the filename of a
savestate
<recording.fr>: the filename of an input
recording
G:\FB Alpha>
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I noticed that when a game is started externally/from cmdline the blitter is getting (re)initialized 3 times before the game even starts. Let's see if that can be fixed without incorporating new external libraries to handle the cmdline args.
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As I noted in the dev forum, blitter initialisation is already fixed in the code I uploaded. And, along with the C++ standards committee, I am happy to rely on boost. More C++ means more boost. You should see it as an extension of the standard library.
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My God, thank you so, so much for this! So I'm waiting. :)