Author Topic: dink's FBN Development & Fixes thread  (Read 761032 times)

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2505 on: August 19, 2022, 04:23:06 AM »
Hello! I have tried several games, a long game of twenty minutes, and a short one of two minutes but making intensive use of rewind, and I have been able to replay input without errors :cool:. I'll keep testing over the weekend, but it seems to be working fine. Congratulations.

PS: A curiosity, can the FFWD (Forward Fast) option be modified so that it goes faster? :confused: In long videos it takes a long time to check if everything is correct xD Greetings!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2506 on: August 19, 2022, 06:14:02 PM »
Neildark, thanks for testing! :)
FFWD speed really depends on 2 things: the resource requirements by the system being emulated and the cpu of your pc.
Though - there might be some tweaks that can be done to speed certain things up, I'll look into it and see if something can be improved.

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2507 on: August 28, 2022, 09:40:52 AM »
Added a new CRT SoftFX by Kannagichan

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2508 on: August 29, 2022, 01:22:24 AM »
Hi friends & fans of fbneo,
The Rewind + re-recording has gone through some pretty hefty testing and fixes over the past 5 days.  It seems to be very solid at this point.  Calling this one finished!

Grab latest exe here, if interested: https://github.com/finalburnneo/FBNeo/releases/tag/latest
Original post about Rewind / how to set-up (from Aug.11): https://neo-source.com/index.php?topic=2487.msg34417#msg34417

NOTE: Using one of the very first WIP/test-versions of rewind+rerecording?  The .fr movie files won't be compatible with latest version.  Finish your games before upgrading!

best regards,
- dink

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2509 on: August 29, 2022, 06:56:38 AM »
Great, thanks for your work! :biggrin:

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2510 on: August 29, 2022, 09:07:30 AM »
Thanks for these great updates , dink  :cool:

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2511 on: August 30, 2022, 04:22:08 PM »
Added a new CRT SoftFX by Kannagichan

best regards,
- dink

CRT 4x4 is so slow in my pc....ryzen 3700x + GTX 1080 + 16gb ram

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2512 on: August 30, 2022, 08:11:55 PM »
geese howard, sometimes there's a bug with enhanced blitter which slows down after changing some options.  try restarting fbneo.  I've been trying to figure out why for years but no luck  :redface:  It usually goes away after restart though.  If it's still slow can you please send me your config/fbneo.ini file?

best regards,
- dink

Offline Kannagichan

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Re: dink's FBN Development & Fixes thread
« Reply #2513 on: August 31, 2022, 03:56:58 AM »
Hello, I come here to see the feedback for my CRT filter ah ah
Yes, it's long, but it shouldn't be on your computer (I have a PC that dates from 2013 and it runs without slowing down).
I hope it's a bug.
In my case it runs smoothly.

Besides, I made a fast CRT filter, but inevitably, it is less "beautiful" than the CRT4x4.

Scrrenshot :
https://raw.githubusercontent.com/Kannagi/CRT/main/screen_emu/mslugx.png
https://raw.githubusercontent.com/Kannagi/CRT/main/screen_emu/SSF2X_HD.png

Offline INVICTA

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Re: dink's FBN Development & Fixes thread
« Reply #2514 on: August 31, 2022, 10:48:09 AM »
Hi,

Although Retroarch provides a frontend level autofire function, the said function does not works with on-screen gamepad. So, playing shmup games by pressing the same button all the time gets the thumb sore real fast. Is it possible to implement a FB Neo core level function for enabling autofire?

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2515 on: August 31, 2022, 05:36:04 PM »
geese howard, sometimes there's a bug with enhanced blitter which slows down after changing some options.  try restarting fbneo.  I've been trying to figure out why for years but no luck  :redface:  It usually goes away after restart though.  If it's still slow can you please send me your config/fbneo.ini file?

best regards,
- dink

No change.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2516 on: September 01, 2022, 12:31:40 AM »
geese howard,
SoftFX blitter is absolutely last-resort blitter - its not hw-accelerated.  It's for if nothing else will work on the pc.  (For example: Make useful Russian S-500 system control module)
Try:
Video -> Select Blitter -> Directx9 Alt
Set to Point Filtering (if it isn't) and SoftFX -> Crt 4x4 under Video -> Blitter Settings

best regards,
- dink

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2517 on: September 01, 2022, 03:13:26 AM »
Hi,

Although Retroarch provides a frontend level autofire function, the said function does not works with on-screen gamepad. So, playing shmup games by pressing the same button all the time gets the thumb sore real fast. Is it possible to implement a FB Neo core level function for enabling autofire?

Retroarch issues should be reported to retroarch team.

Due to their api limitations, no it's not possible to implement this.
« Last Edit: September 01, 2022, 03:15:09 AM by barbudreadmon »

Offline Bad Dude

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Re: dink's FBN Development & Fixes thread
« Reply #2518 on: September 02, 2022, 11:28:01 AM »
Hello, I come here to see the feedback for my CRT filter ah ah
Yes, it's long, but it shouldn't be on your computer (I have a PC that dates from 2013 and it runs without slowing down).
I hope it's a bug.
In my case it runs smoothly.

Besides, I made a fast CRT filter, but inevitably, it is less "beautiful" than the CRT4x4.

Scrrenshot :
https://raw.githubusercontent.com/Kannagi/CRT/main/screen_emu/mslugx.png
https://raw.githubusercontent.com/Kannagi/CRT/main/screen_emu/SSF2X_HD.png

Looks great, man!

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2519 on: September 03, 2022, 04:30:58 PM »
geese howard,
SoftFX blitter is absolutely last-resort blitter - its not hw-accelerated.  It's for if nothing else will work on the pc.  (For example: Make useful Russian S-500 system control module)
Try:
Video -> Select Blitter -> Directx9 Alt
Set to Point Filtering (if it isn't) and SoftFX -> Crt 4x4 under Video -> Blitter Settings

best regards,
- dink

Worked!
Can you explain this issue?