Author Topic: FB Neo Bugs Reports  (Read 158682 times)

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #750 on: March 19, 2022, 10:40:43 AM »
Is there a delay for fixes on the Pi?

I usually sync the libretro fork every day, the fix is there already.

Offline weirdh

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Re: FB Neo Bugs Reports
« Reply #751 on: March 19, 2022, 12:44:34 PM »
Well, then it's most definitely an issue with my setup as well. But as I said, the high quality music works perfectly and sounds much better with no issues, so all is well.

Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #752 on: March 20, 2022, 08:14:42 AM »
Hi Good morning ha you Good Sunday, I have the roms of another street fighter 2 bootleg not present on final burn neo?
Could you put it in addition?

Offline JacKc

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Re: FB Neo Bugs Reports
« Reply #753 on: March 20, 2022, 08:25:19 AM »
I will check it and see if can be added.

Anyway thanks for the dump.


Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #754 on: March 20, 2022, 08:32:47 AM »
of anything, thanks for the Availability :smilie: :smilie:🤚

Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #755 on: March 20, 2022, 12:23:06 PM »
another street fighter 2 champion edition usa bootleg not present in Final Burn Neo

Offline JacKc

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Re: FB Neo Bugs Reports
« Reply #756 on: March 20, 2022, 01:26:57 PM »
another street fighter 2 champion edition usa bootleg not present in Final Burn Neo

Already added to FB Neo  ;p

Code: [Select]
static struct BurnRomInfo Sf2ceuab11RomDesc[] = {
// PCB is marked: "STF REV.3" on component side
// PCB is labeled: "STREET FIGHTER III" on component side
// f205v id 1615
{ "7.bin",          0x080000, 0x74803532, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
{ "5.bin",          0x080000, 0x66c91972, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
{ "6.bin",          0x020000, 0x1073b7b6, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
{ "4.bin",          0x020000, 0x924c6ce2, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },

{ "a-se168.07", 0x100000, 0xa258de13, BRF_GRA | CPS1_TILES },
{ "c-se005.12", 0x100000, 0xc781bf87, BRF_GRA | CPS1_TILES },
{ "b-se194.02", 0x100000, 0x5726cab8, BRF_GRA | CPS1_TILES },
{ "d-se064.05", 0x100000, 0x4dd24197, BRF_GRA | CPS1_TILES },
{ "e-sf004.09", 0x100000, 0x187667cc, BRF_GRA | CPS1_TILES },
{ "f-sf001.01", 0x100000, 0x5b585071, BRF_GRA | CPS1_TILES },

{ "3.bin",          0x010000, 0xa4823a1b, BRF_PRG | CPS1_Z80_PROGRAM },

{ "2.18",          0x020000, 0x7f162009, BRF_SND | CPS1_OKIM6295_SAMPLES },
{ "1.19",          0x020000, 0xbeade53f, BRF_SND | CPS1_OKIM6295_SAMPLES },

{ "10.09",        0x020000, 0x84427d1b, BRF_GRA | CPS1_EXTRA_TILES_400000 },
{ "12.11",        0x020000, 0x55bc790c, BRF_GRA | CPS1_EXTRA_TILES_400000 },
{ "9.03",          0x020000, 0xf8725add, BRF_GRA | CPS1_EXTRA_TILES_400000 },
{ "11.06",      0x020000, 0xc2a5373e, BRF_GRA | CPS1_EXTRA_TILES_400000 },

{ "8.bin",          0x010000, 0x13ea1c44, BRF_OPT }, // unknown
};

STD_ROM_PICK(Sf2ceuab11)
STD_ROM_FN(Sf2ceuab11)


Offline Marco79

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Re: FB Neo Bugs Reports
« Reply #757 on: March 20, 2022, 01:47:19 PM »
Hello everyone in the forum.

can I add Street Fighter 2 magic delta turbo files?

He gave them to me a certain mark maverick.

Whether you can upgrade on final burn neo?

I only have 10 files the others are already common on final burn neo here they are: Check and evaluate.

street fighter 2 magic delta turbo matches as mark on (sf2amf2) told me to swell the Eprooms and adapt them to Final Burn Neo.
Thanks for collaboration.
good evening
« Last Edit: March 20, 2022, 05:50:23 PM by Marco79 »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #758 on: March 23, 2022, 12:42:42 AM »
@Dink - Just been playing a bit off Mystic warriors as of recent and i noticed this fading into white transition problem in the intro right after the "You are the only one that can stop this armageddon" bit, mind you the fade out to black effect works correctly..regards
« Last Edit: March 23, 2022, 12:49:54 AM by the_maq »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #759 on: March 23, 2022, 01:14:00 AM »
the_maq,
the issue you mentioned and the intro part where sprites get stuck have been quite challenging to fix, and I havn't found a route to a fix yet.  I'll let you know when it happens :)

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #760 on: March 23, 2022, 01:51:58 AM »
the_maq,
the issue you mentioned and the intro part where sprites get stuck have been quite challenging to fix, and I havn't found a route to a fix yet.  I'll let you know when it happens :)

best regards,
- dink
Thanks.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #761 on: March 27, 2022, 12:32:42 AM »
Just updated from source, but the problem is still there for me. Is there a delay for fixes on the Pi? I also tried the high quality music (easy enough to find and install) and that is leaps and bounds better! It also doesn't exhibit the fading/crackling problem at all. I will probably just keep that as standard from now on, so problem solved either way, kind of. Thanks all, for your time and effort.

Hi weirdh,
Just wanted to let you know that I came up with a better fix for this problem.

best regards,
- dink

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #762 on: March 27, 2022, 04:40:25 PM »
In Hot Mind, it seems the "Game Over" text is written behind the game elements.
Screenshot attached (that red stuff at the bottom).
In this video (Mame?), the text is properly displayed over the game elements: https://youtu.be/pnVwhgUgVdc?t=121
« Last Edit: March 28, 2022, 03:07:14 AM by Stifu »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #763 on: March 27, 2022, 05:53:28 PM »
Thanks for the bug report Stifu, it's been fixed :)

best regards,
- dink

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #764 on: March 28, 2022, 03:08:27 AM »
Thanks, dink!

Not sure if you missed my other report, but just in case, here it is.