Author Topic: dink's FBN Development & Fixes thread  (Read 760085 times)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1935 on: May 13, 2020, 05:42:25 AM »
Since FBN decided to release console games, is not worth to collect no-intro.  :wink:

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #1936 on: May 13, 2020, 08:02:13 AM »
Since FBN decided to release console games, is not worth to collect no-intro.  :wink:

From this point of view (and more), the recent addition of NES/Famicom emulation is an outstanding improvement ! ;)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1937 on: May 13, 2020, 09:29:23 AM »
The Great dink's Data East DEC8 Protection-MCU Charrenge w/ Captain Silver!
~~
I ripped out all the protection MCU simulations & old emulation for ghostb...
Spent a week+1/2 studying Captain Silver's MCU, cross referencing it with the code of other DEC8 MCU's & found 3 bad bits in the dump.  Since we probably won't get another dump any time soon, this sounds like the next best thing.

Then re-emulated all of the DEC8 MCU's from scratch, only using my research as a reference.

Thanks to:
Lord Nightmare for advice
IDA for being a pain in the ass when decoding i8051 code......
IDA for being great after dealing with the above. :)

best regards,
- dink

Offline Kev

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Re: dink's FBN Development & Fixes thread
« Reply #1938 on: May 13, 2020, 11:04:23 AM »
The Great dink's Data East DEC8 Protection-MCU Charrenge w/ Captain Silver!
~~

That is awesome. :)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1939 on: May 13, 2020, 02:16:33 PM »
From this point of view (and more), the recent addition of NES/Famicom emulation is an outstanding improvement ! ;)

After this i want SNES and NeoGeo Pocket so badly.

Hey check Master's Fury on MAME, i believe that game is a similiar clone of unknown fighting game "BB".  :eek:
Dink can fix it?
« Last Edit: May 13, 2020, 04:23:43 PM by Joaquim2020 »

Offline BrianT

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Re: dink's FBN Development & Fixes thread
« Reply #1940 on: May 13, 2020, 08:25:29 PM »
RE: Master's Fury...

As far as I know, the set that was sent to a dev has 2 ROMs dumped at half size.  Based on a picture of the PCB there are 4 mask ROMS:

MF0016-3 & MF0016-4
MF0032-1 & MF0032-2

All 4 were dumped as 16megabit but the later 2 as the MF0032-x would suggest are 32megabit.  So these 2 that are data for the sprites are missing half the data.  That was my original assumption when the dump first came in and later basically verified by Haze who added it to the MAME driver.

As the PCB is super rare and was ROM file submission, I've tried to reach the original supplier who hasn't answered.  So we're stuck until we have access to a PCB to dump or a redump is made available.

Then there's this issue:
 https://twitter.com/Pikointeractive/status/1246972216606105600

And they aren't happy the ROMs are out in the wild, with that and Goori Goori.

BrianT

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1941 on: May 14, 2020, 04:39:50 AM »
RE: Master's Fury...

As far as I know, the set that was sent to a dev has 2 ROMs dumped at half size.  Based on a picture of the PCB there are 4 mask ROMS:

MF0016-3 & MF0016-4
MF0032-1 & MF0032-2

All 4 were dumped as 16megabit but the later 2 as the MF0032-x would suggest are 32megabit.  So these 2 that are data for the sprites are missing half the data.  That was my original assumption when the dump first came in and later basically verified by Haze who added it to the MAME driver.

As the PCB is super rare and was ROM file submission, I've tried to reach the original supplier who hasn't answered.  So we're stuck until we have access to a PCB to dump or a redump is made available.

Then there's this issue:
 https://twitter.com/Pikointeractive/status/1246972216606105600

And they aren't happy the ROMs are out in the wild, with that and Goori Goori.

BrianT

Thanks for the info.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1942 on: May 14, 2020, 11:00:14 PM »
Gondomania (c) 1987 DataEast (gondou) now fully working in FBN!
A nice little shooter game with tons of powerups and tough boss encounters.

should be up on github in a few hours :)

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1943 on: May 15, 2020, 06:38:01 AM »
Nice work!
Gondomar!  Gondomar! :biggrin: It's a portuguese town.

Offline klaus2018

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Re: dink's FBN Development & Fixes thread
« Reply #1944 on: May 22, 2020, 08:55:34 PM »
hi,
The King of Fighters '96 The Aniversary Edition 2.0 update 2020.03.20
Build 2.3.0320
http://www.nesbbs.com/bbs/thread-47565-1-1.html
ROM:kof96ae20

214ae-p1.p1        0de08cc3  ===>  c718ea76
214ae-p2.p2        221d1d54  ===>  2638be07

214ae-s1.s1         b9626494
214-c1ae2.c1       a7466eea
214-c2ae2.c2       6ff22256
214-c1ae2.c3       48d81318
214-c1ae2.c4       d69836e6
214-c1ae2.c5       ed71e6bb
214-c1ae2.c6       059fa364
214-m1ae2.m1    3a4a7c21
214-v1.bin           63f7b045
214-v2.bin           25929059

214ae-v3.v3        3cfd1295  ===>  f85673b0
« Last Edit: May 22, 2020, 09:04:39 PM by klaus2018 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1945 on: May 23, 2020, 08:55:52 AM »
klaus2018 thanks for the update

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #1946 on: May 23, 2020, 09:57:45 AM »
klaus2018 thanks for the update

My mistake I'm sorry.  :redface:

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #1947 on: May 23, 2020, 12:38:25 PM »
@ klaus2018 : could you make some ips file?

Thanks


Offline klaus2018

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Re: dink's FBN Development & Fixes thread
« Reply #1948 on: May 23, 2020, 09:18:36 PM »
@ klaus2018 : could you make some ips file?

Thanks
emmm,i am not good at making ips,
*no rom links please* take stuff like this to pm.
« Last Edit: May 23, 2020, 10:10:56 PM by iq_132 »

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #1949 on: May 24, 2020, 08:01:37 AM »
emmm,i am not good at making ips,
*no rom links please* take stuff like this to pm.

kof96ae20 update ips files [see attached files]