Author Topic: FB Alpha Enhanced R1 to R14 [v0.2.96.72]  (Read 213484 times)

Offline MasterPhW

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #75 on: January 05, 2008, 10:59:41 AM »
Joined this board, to tell you, that this FBA fork rocks!
I used to use the shuffle build, but really dislike the license disagreements.
Than I found out about your build and its great optimized, has a lot great features and CPS3 emulation! :)
But I found a problem: everytime I change the blitter to enhanced I get the "Guru Meditation 'C0000005.0053E9C1"
the log shows that
Code: [Select]
FB Alpha Enhanced R12 v0.2.96.72 fatal exception report (Sat Jan 05 16

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0053
 (attempting to write address 0x00000000)

EAX: 0x00FFFFFF, EBX: 0x0012F9F4, ECX: 0x0012F9EC, EDX: 0x00000000
ESI: 0x00000000, EDI: 0x00000002, ESP: 0x0012F9C4, EBP: 0x00FFFFFF

----------------------------------------------------------------------
System information:

OS:  Microsoft Windows NT 6.0 Professional  (build 6000)
CPU: AuthenticAMD, Athlon 64 / Athlon 64 Mobile
     2362 MHz, MMX, SSE, SSE2 (2 system processors)

Physical RAM: 2095040 KB (2045 MB) total, 1030472 KB (1006 MB) avail
Total RAM:    4194303 KB (4095 MB) total, 4194303 KB (4095 MB) avail
FB Alpha Enh:   16364 KB in use (19992 KB peak, 43412 KB virtual)

Installed displays and display adapters:
    PnP-Monitor (Standard) on NVIDIA GeForce 7600 GS  (primary)

----------------------------------------------------------------------
FB Alpha Enhanced R12 information:

Built on Jan 4 2008, 02:19:42, using Visual C++ 9.0.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.
Doze emulation core enabled for Z80 emulation.

Not emulating any game.

Video settings:
    Interface settings: Video plugin not initialised

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput7 input
    Interface settings: keyboard 0 System keyboard: Tastatur
                        mouse    0 System mouse: Maus
                        joystick 0 Logitech RumblePad 2 USB

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 7968 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00400000, size   7968 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x77920000, size   1144 KB)
            kernel32.dll (base address 0x763E0000, size    864 KB)
              USER32.dll (base address 0x761F0000, size    632 KB)
               GDI32.dll (base address 0x76E00000, size    300 KB)
            ADVAPI32.dll (base address 0x76B20000, size    764 KB)
              RPCRT4.dll (base address 0x76760000, size    780 KB)
            COMDLG32.dll (base address 0x769F0000, size    464 KB)
              msvcrt.dll (base address 0x76840000, size    680 KB)
             SHLWAPI.dll (base address 0x77A70000, size    340 KB)
            COMCTL32.dll (base address 0x74F80000, size   1616 KB)
             SHELL32.dll (base address 0x76E50000, size  11064 KB)
               WINMM.dll (base address 0x74C30000, size    204 KB)
               ole32.dll (base address 0x76290000, size   1296 KB)
            OLEAUT32.dll (base address 0x76A90000, size    560 KB)
              OLEACC.dll (base address 0x74BF0000, size    224 KB)
                d3d9.dll (base address 0x730A0000, size   1768 KB)
             VERSION.dll (base address 0x758E0000, size     32 KB)
             d3d8thk.dll (base address 0x73090000, size     24 KB)
              dwmapi.dll (base address 0x737A0000, size     48 KB)
               DDRAW.dll (base address 0x6D4A0000, size    920 KB)
            DCIMAN32.dll (base address 0x73B30000, size     24 KB)
            SETUPAPI.dll (base address 0x76C70000, size   1568 KB)
              DSOUND.dll (base address 0x6D940000, size    452 KB)
            POWRPROF.dll (base address 0x75560000, size    104 KB)
              DINPUT.dll (base address 0x6D730000, size    144 KB)
      kailleraclient.dll (base address 0x10000000, size     92 KB)
              WS2_32.dll (base address 0x77A40000, size    180 KB)
                 NSI.dll (base address 0x761E0000, size     24 KB)
               IMM32.DLL (base address 0x76A70000, size    120 KB)
               MSCTF.dll (base address 0x768F0000, size    796 KB)
                 LPK.DLL (base address 0x77B50000, size     36 KB)
               USP10.dll (base address 0x77AD0000, size    500 KB)
             uxtheme.dll (base address 0x751A0000, size    252 KB)
          RocketDock.dll (base address 0x00390000, size     72 KB)
               PSAPI.DLL (base address 0x76140000, size     28 KB)
            RICHED32.DLL (base address 0x72000000, size     24 KB)
            RICHED20.dll (base address 0x71D00000, size    464 KB)
             CLBCatQ.DLL (base address 0x76BE0000, size    528 KB)
                 HID.DLL (base address 0x746C0000, size     36 KB)
            WINTRUST.dll (base address 0x75380000, size    180 KB)
             CRYPT32.dll (base address 0x75B40000, size    964 KB)
              MSASN1.dll (base address 0x75C90000, size     72 KB)
             USERENV.dll (base address 0x76090000, size    120 KB)
             Secur32.dll (base address 0x76070000, size     80 KB)
            imagehlp.dll (base address 0x769C0000, size    164 KB)
            WmJoyFrc.dll (base address 0x00FB0000, size    244 KB)
            MMDevApi.dll (base address 0x747D0000, size    156 KB)
            audioses.dll (base address 0x745C0000, size    132 KB)
            audioeng.dll (base address 0x741E0000, size    408 KB)
                AVRT.dll (base address 0x74BE0000, size     28 KB)
             nvd3dum.dll (base address 0x02750000, size   5088 KB)
            D3DIM700.DLL (base address 0x6D200000, size    816 KB)

----------------------------------------------------------------------

My rig:
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 |
MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows Vista Business MSDNAA
My Portable Rig: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio |
180Gbyte Internal SATA2 + 6x500GB external | Windows Vista Business X64 SP1 MSDNAA

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #76 on: January 05, 2008, 11:52:15 AM »
Quote from: MasterPhW
My rig:
Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 |
MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows Vista Business MSDNAA

ThanX for the support ^^, and thanx for letting me know about that guru meditation problem, I'm having it to in my laptop too by some reason, check the following topic where I was doing some test in W.Vista when I started working again on FBA:

http://neo-source.com/index.php?topic=744.0

What I can say is that it seems that there is a problem with NVIDIA gfx cards + W.Vista, but I don't know if others are having the same problems since they haven't reported anything, just us :p. As I can see too the video is not initialized at all when this guru meditation occurs...

btw, you can optimize your audio output using '48000Hz' you should have no problems with your Sound Blaster Audigy :wink:

I'm looking forward to getting the this specific guru meditation error fixed so thanx for letting me know about the issue & Welcome to NeoSource ^^.

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #77 on: January 05, 2008, 12:03:45 PM »
Im having some problems editing my last post with more info about the issue ( server throwing me a 406 error lol) so I will try to post the info asap.

SeeYaa!
 :biggrin:

Offline MasterPhW

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #78 on: January 05, 2008, 02:31:50 PM »
Am I allowed to ask some kind of a feature request?
You know, FBA has only a Buttons mapping for the game you a currently playing, but no global config, you can set.
It would be great to have a global button mapping and a per game button mapping, if a per game setting exists it's used instead of the global values, if it isn't the global  config is used.
Would be a great feature IMHO...
Btw: I've retested the bug with two newer driver version than the installed, but no luck... still getting the Problem... I wonder why, what's wrong.
Probably you can fix it!
And yeah, I'm already using the audio output of 48kHz! :)
My Portable Rig: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio |
180Gbyte Internal SATA2 + 6x500GB external | Windows Vista Business X64 SP1 MSDNAA

Offline 0746

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #79 on: January 05, 2008, 02:52:28 PM »
Awsome work guys.

How can I get a hold of OopsWare's super sexy cps3 driver source?

Offline iq_132

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #80 on: January 05, 2008, 02:55:47 PM »


Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #81 on: January 05, 2008, 04:05:00 PM »
Posting here to let you all know that I'm almost finished working in the Source release, I'm organizing everything so it looks professional xD

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #82 on: January 05, 2008, 09:53:52 PM »
FB Alpha Enhanced R13





Welcome to my newest release, with this one I start again the releases of FB alpha Enhanced including the Source code with all its features. This package has been verified and now it have a nice Documentation, Binaries & both latest official source and the Enhanced source.

Take a look at the new Readme right here:

-> readme_enhanced.txt ( Please Read )

Quote

R13 [January 5, 2008]:

    * Added cheat support for CPS-III. [ThanX to IQ_132].
    * Released Source again with lot of organization of files, please
      take a time to check the package and the Documentation included.

    Note 1:
            If you gonna compile the newest source you must 'delete' the old
            'src/burn/capcom' dir from the official source before implementing
            the FB Alpha Enhanced source. Overwriting the dir is not recommended
            since it could cause errors and it would leave unused files in the
            directory.


    Note 2:
            Some of the code of Enhanced features still need to be commented,
            this will be done for version R14.



I will quote this from the Readme because it is very important:

Quote

License ::.
-----------

The license is the same as the official FB Alpha, so you must follow them
just as I follow them in both distribution of my binary and source.


Source ::.
----------

This is just a reminder to those of you using my source.  According to
FBA's license, you MUST release the source of your build if you release a binary.



Unicode Binary / VC2008 ( DirectX GFX 9 Blitter Capable) (Includes FBA Sources & Documentation ):

fba_enhanced_R13.7z [~3.06MB]

Please report any issues you have with both binary and source's.

Enjoy!

SeeYaa!
 :biggrin:

« Last Edit: February 01, 2010, 08:34:42 AM by CaptainCPS-X »

Offline iq_132

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #83 on: January 05, 2008, 10:22:29 PM »
Excellent :)  I hope others follow your example and release their source (as they are required to do).


Offline ak47128

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #84 on: January 05, 2008, 11:01:22 PM »
CPS3 why not add F2 button
« Last Edit: January 05, 2008, 11:02:48 PM by ak47128 »

Offline DF723

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #85 on: January 05, 2008, 11:18:56 PM »
Yeah, why the lack of "Configuration Setup" Page (F2) for cps3?

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #86 on: January 06, 2008, 03:39:18 AM »
Yeah, why the lack of "Configuration Setup" Page (F2) for cps3?

I think OopsWare will add the Test Screen accessible in some of his CPS3 updates, is just a matter of time =).

SeeYaa!
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Offline BisonSAS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #87 on: January 06, 2008, 04:20:46 AM »
I think OopsWare will add the Test Screen accessible in some of his CPS3 updates, is just a matter of time =).
The Diagnostic input is: "//{"Service",   BIT_DIGITAL,   Cps3But2 +  1,   "service"},"
Quote
static struct BurnInputInfo cps3InputList[] = {
   {"P1 Coin",      BIT_DIGITAL,   Cps3But2 +  8,   "p1 coin"},
   {"P1 Start",   BIT_DIGITAL,   Cps3But2 + 12,   "p1 start"},

   {"P1 Up",      BIT_DIGITAL,   Cps3But1 +  0,   "p1 up"},
   {"P1 Down",      BIT_DIGITAL,   Cps3But1 +  1,   "p1 down"},
   {"P1 Left",      BIT_DIGITAL,   Cps3But1 +  2,   "p1 left"},
   {"P1 Right",   BIT_DIGITAL,   Cps3But1 +  3,   "p1 right"},
   {"P1 Weak punch",   BIT_DIGITAL,   Cps3But1 +  4,   "p1 fire 1"},
   {"P1 Medium punch",   BIT_DIGITAL,   Cps3But1 +  5,   "p1 fire 2"},
   {"P1 Strong punch",   BIT_DIGITAL,   Cps3But1 +  6,   "p1 fire 3"},
   {"P1 Weak kick",   BIT_DIGITAL,   Cps3But3 +  3,   "p1 fire 4"},
   {"P1 Medium kick",   BIT_DIGITAL,   Cps3But3 +  2,   "p1 fire 5"},
   {"P1 Strong kick",   BIT_DIGITAL,   Cps3But3 +  1,   "p1 fire 6"},

   {"P2 Coin",      BIT_DIGITAL,   Cps3But2 +  9,   "p2 coin"},
   {"P2 Start",   BIT_DIGITAL,   Cps3But2 + 13,   "p2 start"},

   {"P2 Up",      BIT_DIGITAL,   Cps3But1 +  8,   "p2 up"},
   {"P2 Down",      BIT_DIGITAL,   Cps3But1 +  9,   "p2 down"},
   {"P2 Left",      BIT_DIGITAL,   Cps3But1 + 10,   "p2 left"},
   {"P2 Right",   BIT_DIGITAL,   Cps3But1 + 11,   "p2 right"},
   {"P2 Weak punch",   BIT_DIGITAL,   Cps3But1 + 12,   "p2 fire 1"},
   {"P2 Medium punch",   BIT_DIGITAL,   Cps3But1 + 13,   "p2 fire 2"},
   {"P2 Strong punch",   BIT_DIGITAL,   Cps3But1 + 14,   "p2 fire 3"},
   {"P2 Weak kick",   BIT_DIGITAL,   Cps3But3 +  4,   "p2 fire 4"},
   {"P2 Medium kick",   BIT_DIGITAL,   Cps3But3 +  5,   "p2 fire 5"},
   {"P2 Strong kick",   BIT_DIGITAL,   Cps3But2 + 10,   "p2 fire 6"},

   {"Reset",      BIT_DIGITAL,   &cps3_reset,   "reset"},
   {"Diagnostic",   BIT_DIGITAL,   Cps3But2 +  1,   "diag"},
   {"Service",      BIT_DIGITAL,   Cps3But2 +  0,   "service"},
   {"Region",      BIT_DIPSWITCH,   &cps3_dip,      "dip"},
};

STDINPUTINFO(cps3);

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #88 on: January 06, 2008, 04:23:41 AM »
Well because of this, it's not a matter of time anymore xD, ThanX BisonSAS ^^, gonna try that asap =)

SeeYaa!
 :biggrin:

Offline CaptainCPS

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Re: FB Alpha Enhanced [v0.2.96.72]
« Reply #89 on: January 06, 2008, 04:47:52 AM »
It works, BUT...it make the first DIPs (regions) disappear ...check the attachment =(

EDIT:  If I comment 'Service' (not the Diagnostic) then the regions appear in the DIPs (check the new attachment)

SeeYaa!
 :biggrin: