After more than a decade I started compiling FB again.
Thanks
Mucci for your [TOOL] FB Neo compile script.
Driver:
// Knight's Chance
// Neobitz https://www.facebook.com/neobitz
static struct BurnRomInfo knightscRomDesc[] = {
{ "kc_p1.rom", 0x100000, 0xd7ac5077, 1 | BRF_ESS | BRF_PRG }, // 0 68K code
{ "kc_s1.rom", 0x020000, 0xd007e769, 2 | BRF_GRA }, // 1 Text layer tiles
{ "kc_c1.rom", 0x400000, 0x206ca233, 3 | BRF_GRA }, // 2 Sprite data
{ "kc_c2.rom", 0x400000, 0x782437cb, 3 | BRF_GRA }, // 3
{ "kc_m1.rom", 0x020000, 0xaaf76ef5, 4 | BRF_ESS | BRF_PRG }, // 4 Z80 code
{ "kc_v1.rom", 0x800000, 0xb8e55619, 5 | BRF_SND }, // 5 Sound data
};
STDROMPICKEXT(knightsc, knightsc, neogeo)
STD_ROM_FN(knightsc)
struct BurnDriver BurnDrvKnightsc = {
"knightsc", NULL, "neogeo", NULL, "2014",
"Knight's Chance\0", NULL, "Neobitz", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_HOMEBREW, 1, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_CASINO, 0,
NULL, knightscRomInfo, knightscRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};