Welcome!
Final Burn Neo => FBN Development => Topic started by: Barry Harris on December 03, 2011, 04:05:09 PM
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http://www.barryharris.me.uk/article_view.php?id=167
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Yay! :biggrin: Thanks Barry!
Here you have download mirrors and the what's new guys :biggrin:
(http://captaincps.net/neosource/fba/splash.bmp)
Download Mirrors
- fba_029715.7z (http://captaincps.net/neosource/fba/bin/fba_029715.7z) [32-bit / Unicode] [2.45 MB]
- fba64_029715.7z (http://captaincps.net/neosource/fba/bin/fba64_029715.7z) [64-bit / Unicode] [2.76 MB]
- fba_src_029715.7z (http://captaincps.net/neosource/fba/src/fba_src_029715.7z) [Source Code] [2.73 MB]
FB Alpha 0.2.97.15 Release
- Fixed missing menu in Windows XP [CaptainCPS, doomking]
- Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
- Better organised the Neo Geo menu items [CaptainCPS]
Windows XP Screenshots (They are v0.2.97.14 because they were taken pre-release)
(http://captaincps.net/neosource/img/vc_winxp_menu_01.png)
(http://captaincps.net/neosource/img/vc_winxp_menu_02.png)
Enjoy!
SeeYaa!
:biggrin:
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new language pack
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Thanks a lot money_114 :wink:
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new language pack
Thanks again, I've put the new file on my site.
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Here you have a WIP Spanish translation, there is still stuff that needs to be translated but, I will be working with this on my free time, so keep checking back for updates :).
The localization file has been attached.
SeeYaa!
:biggrin:
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Hi all,
My name is Benjamin Siskoo and I made the the french translation.
Keep up the good work.
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Hi all,
My name is Benjamin Siskoo and I made the the french translation.
Keep up the good work.
Thankyou - I have updated the site.
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I'm almost done with the complete Spanish translation, there are like 20 lines left to translate and it will be ready :)
I have a few ideas for a better localized Game selection dialog (since some English words are longer when translated to other languages, resulting in incomplete visualization of controls captions), and support for first run language selection feature, this would give users the opportunity to browse for a language file when initializing FB Alpha for the first time. Users will have a better chance of understanding what the emulator is doing with this feature :).
SeeYaa!
:biggrin:
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I'm almost done with the complete Spanish translation, there are like 20 lines left to translate and it will be ready :)
I have a few ideas for a better localized Game selection dialog (since some English words are longer when translated to other languages, resulting in incomplete visualization of controls captions), and support for first run language selection feature, this would give users the opportunity to browse for a language file when initializing FB Alpha for the first time. Users will have a better chance of understanding what the emulator is doing with this feature :).
SeeYaa!
:biggrin:
It will be nice :)
Some strings are not translated. Here some picture.
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Here the second part.
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Here is Korean language pack for 0.2.97.15....
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Many thanks DsNo !!!
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It will be nice :)
Some strings are not translated. Here some picture.
Thanks for the pictures Benjamin :), I have noticed these problems as well when doing my translation, so I will fix all of them for next version, including some changes to allow for longer captions in buttons and window controls.
Btw, can you translate the FB Alpha License as well? I'm planning on doing a feature that would check the language file for a License variable, if the variable has the License contents, then it will be used instead of the English version.
If you are interested in doing the translation of the License, don't do it yet, I will let you know when I implement the new feature :)
Thanks in advance Benjamin ^^.
SeeYaa!
:biggrin:
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Here is Korean language pack for 0.2.97.15....
Thanks DsNo! ^^
SeeYaa!
:biggrin:
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Thanks for the pictures Benjamin :), I have noticed these problems as well when doing my translation, so I will fix all of them for next version, including some changes to allow for longer captions in buttons and window controls.
Fine :)
Btw, can you translate the FB Alpha License as well? I'm planning on doing a feature that would check the language file for a License variable, if the variable has the License contents, then it will be used instead of the English version.
Nope I can't translate the FB Alpha License. I think a good thing will be to choose the language at the start of FBA. Do you think it's possible to add this ?
If you are interested in doing the translation of the License, don't do it yet, I will let you know when I implement the new feature :)
Thanks in advance Benjamin ^^.
SeeYaa!
:biggrin:
It will be a pleasure :). I'll wait your improvements :)
Thanks to you too...
PS : Typos problem in the What"s new file
v0.2.97.14 (15 not 14)
•Fixed missing menu in Windows XP [CaptainCPS, doomking]
•Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
•Better organised the Neo Geo menu items [CaptainCPS]
PS2 : The FBA Forum Link is dead --> http://squeakybadger.blogspot.com/phpbb/viewforum.php?f=27
PS3 : strings to translate part3.
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Here is the final Spanish translation for FB Alpha v0.2.97.15
My original language is Spanish, but please if anyone find anything wrong with this translation, let me know so I can correct it.
PS: Thanks once again Benjamin for all your feedback :), I will take a look at all of those issues as soon as possible.
SeeYaa!
:biggrin:
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New feature request :
Hi guys !
I need the permission of the FBA Dev. team, before asking to Valley Bell (VGM Logging project) to create a FB Alpha 'MOD' with VGM Export !.
For your informations, this the link concerning this project :
http://www.smspower.org/forums/viewtopic.php?t=11965 Forums - VGM Logging with other Emulators
Bye,
Fred/FRONT !
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I don't see a problem with that as long as the source is released.....
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Aye,
As long as the license is followed, then we can have no objections.
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Here is Korean language pack for 0.2.97.15....
Thanks, I've added it to the site.
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Here is the final Spanish translation for FB Alpha v0.2.97.15
My original language is Spanish, but please if anyone find anything wrong with this translation, let me know so I can correct it.
PS: Thanks once again Benjamin for all your feedback :), I will take a look at all of those issues as soon as possible.
SeeYaa!
:biggrin:
Nice one Cap. :)
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Hi !
First concerning my 'VGM Logger' request, thanks to Kev & Treble Winner ... Now, I must ask the same question to Valley Bell ... wait & see
Now, I have an other question for you Guys :
We need an emulator that capable to record AY registers dump (SSG REG for NEOGEO System) for game' s developpers !
Maybe FBA [DEBUG Version] already provides this type of feature (Log or replay PSG register values in binary format) ?
As you probably know, some emulators (*) can log the music (BGM,SFX..) to PSG files.
(*) This LOG File are used by differents Emulator :fuse, X128 (ZX Spectrum emulator) ,and fMSX (MSX emulator)... maybe MESS emulator too ?
This LOG File explained here:
http://code.google.com/p/game-music-emu/issues/detail?id=10 Adding support for PSG files.
Every access to the AY 3-891x (Yamaha's soundchip clone) is stored in this file.
This LOGGER allows you to log the OUTs to the AY-3-891x sound chip, you will be asked for a filename, it will automatically have a '*.psg' extension.
This feature to what for ?
To use this Dumps with the 'AYFX Editor v0.4' by Shiru Otaku that can INPORT '*.psg' file :)
http://shiru.untergrund.net/software.shtml Homepage
Sound effects cross-editor for AY-3-8910/YM2149F and compatible (for ex:TI SN76489) sound chips.
ftp://ftp.untergrund.net/users/shiru/vid/ayfx_basics.zip You also can see how to use editor in this video
You can find some tech. specifications here concerning the 'TCL script' (psg_log.tcl)
Shiru talk about a TCL script here :
http://fr.msx.org/forumtopic12446.html recording PSG and SCC registers in open/bluemsx
http://www.msx.org/forumtopic6258.html more informations Here !
Code Part /// See the script:
http://openmsx.svn.sourceforge.net/viewvc/openmsx/openmsx/trunk/share/scripts/psg_log.tcl <<<<<<<<<<<<<<<<
this script will put the values (Datas) of the registers in a text file (or Binary *.psg format) every frame (so at 50 or 60 Hz), like this:
0 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0 ; 14 values ?
1 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0
2 : 85 0 0 0 0 0 0 184 0 0 0 11 0 0
SPECIFICATIONs by SHIRU : probably the same found here http://bulba.untergrund.net/PSGFormat.rar
# Binary format PSG logger
#
# (see http://www.msx.org/forumtopic6258.html for more context)
#
# Shiru wrote:
#
# Is it possible to make output in standart binary *.psg format (used in
# emulators like x128, very-very old version of fMSX, Z80Stealth and some other)?
#
# Header:
#
# +0 4 Signature #50 #53 #47 #1A ('PSG' and byte #1A)
# +4 1 Version number
# +5 1 Interrupts freq. (50/60)
# +6 10 Unused
#
# Note: only signature is necessary, many emulators just fill other bytes by zero.
#
# Data stream:
#
# #00..#FC - register number, followed by data byte (value for that register)
# #FD - EOF (usually not used in real logs, and not all progs can handle it)
# #FE - number of interrupts (followed byte with number of interrupts/4, usually not used)
# #FF - single interrupt
I Hope you can add this 'Cool' feature In FBA Emu ... Christmas is coming :)
Bye,
Fred/FRONT !
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It's not something that is already supported, and to be honest, it's not something I'm interested in. I'm currently spending most of my development time on stability and portability. And when not doing that I'd rather be adding or fixing drivers.
As we said, we have no issue with somebody else using FB Alpha as the base, the code is available under license. But I'm not going to do the work, and I doubt any other member of the team will.
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Hi, Treble Winner !
Thank you for your honest answer and accurate
So, no problem with that ...
Thinking a bit, I think that another Soluton could be found if FBA with VGM Log will be supported :
=> It simply requires a VGM To PSG converter or something like that ... :)
Bye,
Fred / FRONT !