Author Topic: dink's FBN Development & Fixes thread  (Read 760592 times)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2385 on: March 30, 2022, 04:36:11 AM »
@JacKc

I did what you asked, but it didn't work.

It works on this nightly build:



But if I go to the latest released, the problem reappears.

Maybe @barbudreadmon is right, since in the middle of the last 3 releases there is a nightly build that has something related to PGM:



Greetings and thanks to both of you  :smilie:

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2386 on: March 30, 2022, 05:21:41 AM »
I pushed a test fix for the region hack issue in dmnfrnt

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2387 on: March 30, 2022, 05:40:38 AM »
@barbudreadmon

It is now displayed correctly. Thank you for resolving it  :smilie:

Offline KOF2112

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Re: dink's FBN Development & Fixes thread
« Reply #2388 on: April 01, 2022, 04:08:51 AM »
PGM game dip area errors
Invalid switching area

cannot execute
killbld
killbld100
killbld104
killbld106
killbld109
thegladpcba
thegladpcb
svgpcb
orlegend105k
orlegend105t
dmnfrntpcba
dmnfrntpcb

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2389 on: April 01, 2022, 11:08:45 AM »
PGM game dip area errors
Invalid switching area

cannot execute
killbld
killbld100
killbld104
killbld106
killbld109
thegladpcba
thegladpcb
svgpcb
orlegend105k
orlegend105t
dmnfrntpcba
dmnfrntpcb

Most of those work fine on my side, only the following three gave me an error :
- orlegend105k
- orlegend105t
- dmnfrntpcb (error msg but you can insert coin and play nonetheless)

Note that the pgm update might require that you cleanup your old ini and nvram files.
« Last Edit: April 01, 2022, 11:10:09 AM by barbudreadmon »

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2390 on: April 05, 2022, 06:59:31 AM »
Most of those work fine on my side, only the following three gave me an error :
- orlegend105k
- orlegend105t
- dmnfrntpcb (error msg but you can insert coin and play nonetheless)

Note that the pgm update might require that you cleanup your old ini and nvram files.

dmnfrntpcb is fixed, but both orlegend says incorrect version !!!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2391 on: April 16, 2022, 10:08:28 AM »
some good news incoming in a few days :)
stay tuned!

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2392 on: April 17, 2022, 03:47:55 PM »
Zero Team USA has priority / z-index issues. I guess this is known and related to the "Unemulated protection" note on that game, correct? Thanks.

Edit: ah, I see New Zero Team (clone) has neither that note nor that issue, so I guess that's it.
« Last Edit: April 17, 2022, 03:52:05 PM by Stifu »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2393 on: April 17, 2022, 08:07:20 PM »
Zero Team USA has priority / z-index issues. I guess this is known and related to the "Unemulated protection" note on that game, correct? Thanks.

Edit: ah, I see New Zero Team (clone) has neither that note nor that issue, so I guess that's it.

The protection chip is still a mystery on that game, luckily we have "New Zero Team" and "Zero Team 2000", which are not too different from the main set - aside from working :)

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2394 on: April 18, 2022, 03:19:31 AM »
Alright, thanks.

By the way, I've just come across this Strider patch. You might be interested in adding it into FBN.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2395 on: April 20, 2022, 01:28:08 AM »
Is there any way to make both "cheat.dat" and some cheats in "ini" format work together?

I have the latest "cheat.dat" from dink or at least the last one I saw that in download (cheat_dinkupd - 16-02-2022) and in it there are no cheats for "Demon Front (M105XX, S105XX)" (dmnfrnt) or "Street Fighter III 3rd Strike: Fight for the Future (USA 990608)" (sfiii3u) so I have them in "ini" format both games.

The problem is that if I have the "cheat.dat" together with both cheats in "ini" format in the same "cheats" folder, the "cheat.dat" cancels the cheat in "ini" format, however, if I delete the "cheat.dat" and leave only the cheat in "ini" format, the cheats load perfectly.

In other versions of the emulator, the "cheat.dat" and the cheat "ini" could work together, but apparently not now.

Cheers.

PS: Anyway I leave the "ini" files of the games, to see if dink can add them to the "cheat.dat".

https://mega.nz/file/70511a6T#qsNkKBOpQrmEzlM5-whERQZOt8Bpa8TpfWJHIunh5F4
« Last Edit: April 20, 2022, 02:04:32 AM by Pelucon8 »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2396 on: April 20, 2022, 02:16:06 AM »
I have the latest "cheat.dat" from dink or at least the last one I saw that in download (cheat_dinkupd - 16-02-2022) and in it there are no cheats for "Demon Front (M105XX, S105XX)" (dmnfrnt) or "Street Fighter III 3rd Strike: Fight for the Future (USA 990608)" (sfiii3u) so I have them in "ini" format both games.

The problem is that if I have the "cheat.dat" together with both cheats in "ini" format in the same "cheats" folder, the "cheat.dat" cancels the cheat in "ini" format, however, if I delete the "cheat.dat" and leave only the cheat in "ini" format, the cheats load perfectly.

In other versions of the emulator, the "cheat.dat" and the cheat "ini" could work together, but apparently not now.

Cheers.

PS: Anyway I leave the "ini" files of the games, to see if dink can add them to the "cheat.dat".

https://mega.nz/file/70511a6T#qsNkKBOpQrmEzlM5-whERQZOt8Bpa8TpfWJHIunh5F4

Yeah, cheat.dat has been the recommended format for some time now (it supports more features), which is why i inversed their priority some time ago.
Hmmm i don't want to revert to the previous state where ini has the priority and cheat.dat will be ignored if an ini exists, maybe i can find a way to load both at the same time.
Right now i'd recommend adding the cheats to your cheat.dat file, it should be pretty straightforward.

Edit : i pushed a test fix for this, it'll also try to load cheats from parent romset if you are running a clone and no cheats for that clone can be found
« Last Edit: April 20, 2022, 02:56:04 AM by barbudreadmon »

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2397 on: April 20, 2022, 08:19:32 AM »
@barbudreadmon

Thank you very much, now the 2 cheat "ini" are loaded when they are in the same folder together with the cheat.dat, but there is a problem, now it doesn't load any cheat from the "cheat.dat", even if I delete the 2 cheat "ini" and leave only the "cheat.dat", it doesn't give me the option to choose them (Misc/enable cheats...)

 

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2398 on: April 20, 2022, 08:28:08 AM »
That's weird, it seems to work properly on my side, i'll investigate.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2399 on: April 20, 2022, 08:34:29 AM »
barbudreadmon, imo how it should work:
cheat.dat cheats should take priority
if an ini file exists, it should use that if its not in cheat.dat

best regards,
- dink