Author Topic: dink's FBN Development & Fixes thread  (Read 558303 times)

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2430 on: May 09, 2022, 09:49:48 AM »
Just watch carefully, the actual ship selection does not have a dialog box on the lower screen, just the difficulty selection has one.

In the FBneo screen, the dialog box got "stuck" into the ship selection screen  :biggrin:
« Last Edit: May 09, 2022, 09:51:39 AM by el_rika »

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2431 on: May 09, 2022, 09:58:57 AM »
some parts are from 0.155 (blitter, cpu), some from latest (devices)

best regards,
- dink

Fantastic, then my CPU and Blitter values will be entirely the same.
(after mame 0.192, the dynarec slightly changed the equation).

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2432 on: May 09, 2022, 09:59:26 AM »
Just watch carefully, the actual ship selection does not have a dialog box on the lower screen, just the difficulty selection has one.

In the FBneo screen, the dialog box got "stuck" into the ship selection screen  :biggrin:

Make sure you are using the latest version of the core, there is no such issue on my side so maybe you are using one of the prior builds with the race condition issue.

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2433 on: May 09, 2022, 03:19:13 PM »
Can you explain this a little more, and give some good/bad pictures so I can see what to look for? Does it affect anything other than the ship selection screen?

It doesn?t affect anything, just missing one texture. Just saya texture.

« Last Edit: May 09, 2022, 03:28:14 PM by Joaquim2020 »

Offline Tatsuya79

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Re: dink's FBN Development & Fixes thread
« Reply #2434 on: May 09, 2022, 03:46:07 PM »
There's Garfield also instead of the commentary girl on the top right in game.
I think it's trash. :confused:

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2435 on: May 09, 2022, 03:55:37 PM »
The full unaltered rom is out for many months now. No need for that hack.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2436 on: May 09, 2022, 08:18:54 PM »
el_rika, can you try toggling off the the threaded blitter and see if it helps at all?
Is there something that needs to be done in order to get the issues in mushisam to appear?

best regards,
- dink
« Last Edit: May 09, 2022, 11:18:36 PM by dink »

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2437 on: May 09, 2022, 11:38:50 PM »
el_rika, can you try toggling off the the threaded blitter and see if it helps at all?
Is there something that needs to be done in order to get the issues in mushisam to appear?

best regards,
- dink

This fixes the issue (disabling threaded blitter)

The performance takes a big hit though.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2438 on: May 10, 2022, 12:35:35 AM »
This fixes the issue (disabling threaded blitter)

The performance takes a big hit though.

Thanks, its just a test to help me understand what is going wrong - I don't actually recommend to use it like that.

best regards,
- dink

Offline el_rika

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Re: dink's FBN Development & Fixes thread
« Reply #2439 on: May 10, 2022, 01:49:59 AM »
My pleasure dink.

Thanks so much for all your hard work!

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2440 on: May 10, 2022, 03:30:36 AM »
There's Garfield also instead of the commentary girl on the top right in game.
I think it's trash. :confused:

Saya version it doesn?t have. Knuckles version is not necessary at all, just remind the hack of Saya, because she is exclusive.
« Last Edit: May 10, 2022, 03:31:44 AM by Joaquim2020 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2441 on: May 10, 2022, 09:52:23 AM »
updated happenings re: cave
last night I came up with a nice fix for music when using [any cpu rate] :)
I'm surprized - I didn't think it would have been fixed so soon because I had tried many many times without luck!

thanks for all the positive comments, I think this has been a good source of my success last night!

el_rika, next I will try to come up with a better solution for the threaded blitter on android - stay tuned!

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2442 on: May 10, 2022, 09:57:42 AM »
updated happenings re: cave
last night I came up with a nice fix for music when using [any cpu rate] :)
I'm surprized - I didn't think it would have been fixed so soon because I had tried many many times without luck!

thanks for all the positive comments, I think this has been a good source of my success last night!

el_rika, next I will try to come up with a better solution for the threaded blitter on android - stay tuned!

best regards,
- dink

Way a go dink! Nice one!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2443 on: May 10, 2022, 01:04:38 PM »
Joaquim2020 thanks!
Where did you get the ddpsdoj hack with knuckles?  I want to try it! :)

best regards,
- dink

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2444 on: May 12, 2022, 03:28:01 AM »
Joaquim2020 thanks!
Where did you get the ddpsdoj hack with knuckles?  I want to try it! :)

best regards,
- dink

http://www.emuline.org/topic/2626-shmup-dodonpachi-saidaioujou-knuckles/

https://www.youtube.com/watch?v=RClniFO7Jf0
« Last Edit: May 12, 2022, 03:31:48 AM by Joaquim2020 »