Author Topic: What I've been working on (iq_132's work in progress)  (Read 720580 times)

Offline JacKc

  • FBNeo Dev
  • ******
  • Posts: 1677
  • Karma: +56/-0
  • Hasta la vista, Baby !
Re: What I've been working on (iq_132's work in progress)
« Reply #90 on: April 20, 2009, 04:49:59 AM »
 :eek: incredible :eek: amazing :eek:


Offline JacKc

  • FBNeo Dev
  • ******
  • Posts: 1677
  • Karma: +56/-0
  • Hasta la vista, Baby !
Re: What I've been working on (iq_132's work in progress)
« Reply #91 on: April 21, 2009, 06:43:17 AM »
Notice an issue that i've not noticed the first time.

Some snaps to make comparison...

Asura Busters :
- snap 1 - MAME
- snap 2 - FBA


Asura Blade :
- snap 3 & 4 - MAME
- snap 5 & 6 - FBA

« Last Edit: April 26, 2009, 02:42:21 AM by iq_132 »


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #92 on: April 22, 2009, 02:15:03 AM »
Notice an issue that i've not noticed the first time.

Some snaps to make comparison...

Asura Busters :
- snap 1 - MAME
- snap 2 - FBA


Asura Blade :
- snap 3 & 4 - MAME
- snap 5 & 6 - FBA



Set the dipswitch "Coinage mode" to "joint"


Offline Haze

  • MAME Devs
  • *****
  • Posts: 184
  • Karma: +47/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #93 on: April 22, 2009, 09:43:29 AM »
IIRC the rasters used to work better in MAME, then somebody decided to rewrite them, and they were never quite the same since.  BTW FuukiFG3 and FG2 are basically the same thing, but FG3 has extended sprites, the 68020 and different sound IIRC

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #94 on: April 23, 2009, 04:29:07 AM »
IIRC the rasters used to work better in MAME, then somebody decided to rewrite them, and they were never quite the same since.  BTW FuukiFG3 and FG2 are basically the same thing, but FG3 has extended sprites, the 68020 and different sound IIRC
Yeah, I noticed the FG2 stuff was very similar. It's on my list to port. ^^

Btw, about writes to 0xa00002 --
It seems that when the round finishes in asurabld it pulses 0 & 0x0f. This is also when the graphics seem to be messed up... I'm not quite sure if/how it's related.



Offline Haze

  • MAME Devs
  • *****
  • Posts: 184
  • Karma: +47/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #95 on: April 24, 2009, 04:22:38 PM »
yeah i'm not quite sure what kind of effect it's meant to have at the end of the round... might just be some way to hold the content of the framebuffer... or cause trails.. I have no idea, never seen the original running at that point.

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #96 on: April 24, 2009, 07:53:45 PM »
I was trolling on youtube a bit and saw a video of Asura Blade -- it looked like it just brightens the screen. Though this may just be the sh** quality of the encoding and a capture from MAME.


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #97 on: April 25, 2009, 04:10:01 AM »
Started adding more Konami-custom cpu games. :)


Offline KaNyErO

  • Member
  • ***
  • Posts: 142
  • Karma: +4/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #98 on: April 25, 2009, 10:04:33 AM »
nice job!

Acording to system16 crime fighters uses the same board than aliens. Will you try to add that game too?

BTW: Congratulations for your new status :D


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #99 on: April 25, 2009, 11:50:15 AM »
It's not 100% the same, but it's close enough to be very easy. :) I'll see what I can do with it. ^^


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #100 on: April 25, 2009, 12:59:24 PM »
^^ Still some small things to track down, but pretty good for less than an hour's work.


Offline kenshiro

  • Expert
  • *****
  • Posts: 145
  • Karma: +21/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #101 on: April 25, 2009, 05:49:55 PM »
I love you iq, and at the same time i hate you lol  :idiot: :biggrin:

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #102 on: April 25, 2009, 10:01:05 PM »
It's very mutual assface. :p


Offline Huggybaby

  • Jr. Member
  • **
  • Posts: 91
  • Karma: +2/-0
Re: What I've been working on (iq_132's work in progress)
« Reply #103 on: April 25, 2009, 10:52:45 PM »
Awesome, Gyruss and now Super Contra! Thanks again iq_132!

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: What I've been working on (iq_132's work in progress)
« Reply #104 on: April 25, 2009, 10:59:51 PM »
Np. :)

Btw, don't forget Thunder Cross is on the same hardware as Super Contra. :)