Sometimes happens that some games that use analog controls (specially trackball spins) like golf games for example.. they need different "spin-force" for each shot.
In order to play correctly, if you don't have an analog control, you have to set the Analog Speed in FBN for each shot before pressing the button.
I was asking:
It's possible to implement an "analog spin" emulation in FBN using the "hold button" press?
For example when you press and hold the "shot" button, a little overlay bar (or percentage) in the corner starts going up from 10% to 100% or further and when you release the button the FBN passes the command to the game giving an analog command with that particular speed.
I explained correctly?