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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 08:01:22 AM »
Innsmouth? A Lovecraft text adventure? I *must* try that one.

Yes, it's based by Lovecraft's dark stories... probably a "pearl" for lovers of text adventures and Lovecraft's tales... ;)
https://bitfans.itch.io/innsmouth
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on Today at 04:42:35 AM »
Innsmouth? A Lovecraft text adventure? I *must* try that one.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 02:22:39 AM »
Added the support to 7 new ZX Spectrum homebrews:
AntiAir 48K (2024)
Exodron 48K (2024)
Explorer 48K (2015)
Explorer 2 48K (2018)
Innsmouth v1.1 48K /English/Spanish)(2024)
Jet Set Steamboat Willie 128K (2024)
Raiders of the Lost Ark 48K (2024)
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by el_rika on May 14, 2024, 04:24:01 PM »
What they said ^

(hi dink! :D )
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FBN Discussion / Re: Syncing EEPROM / Highscores via cloud.
« Last post by heyotako on May 14, 2024, 12:54:32 PM »
Hi,
The directory config/games is hardcoded for the .fs nvram files, I just made a little fix to have it respect the eeprom path.  You'll have to grab the latest update to give it a try here:

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink

On first glance it appears this works. I will get my cab updated later and double check to be sure.

Thank you!
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by PrincessMonaco on May 14, 2024, 10:39:26 AM »
Ah, didn't know it was unsupported hardware, that's a shame. Ta for replies.
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by dink on May 14, 2024, 09:45:38 AM »
Hi,
There's a reason the old blitter delay is still supported: there's a bug in the new "accurate blitter timing" code that isn't very accurate.  We presented buffi (author of the new timing code) a few scenarios where the speed doesn't line up with hw, but it proved too difficult to debug the hw so deep into the game (where the problems lay)

In short, setting the blitter delay manually along with cpu is a much better option for CV-1000 super fans (hi el_rika!) :)

best regards,
- dink
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by dink on May 14, 2024, 09:40:29 AM »
of course, if it were a hw we already had support for it wouldn't be a problem, but unfortunately that isn't the case.
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by barbudreadmon on May 14, 2024, 09:37:16 AM »
The blitter delay numbers are for the old inaccurate blitter timing method.
I heard the CPU% numbers are wrong too with the accurate blitter timing method.
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by barbudreadmon on May 14, 2024, 09:30:49 AM »
I'm assuming that's a "No"?  :biggrin:

Well, we don't accept hardware request, but maybe someday this game will be supported.
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