Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479145 times)

Offline csmart

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #390 on: August 30, 2014, 07:14:12 PM »
Anytime Dink. I'll continue reporting as I get to them.

Offline csmart

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #391 on: September 03, 2014, 12:51:43 AM »
Hello guys, The King of Fighters 2003 games don't work correctly. The only ones I got to run with no issues is bootleg 2 and KOF 2004 Ultra Plus bootleg. The other ones seem to have graphic issues. This also applies to KOF 2003 dedicated PCB version.

Offline JacKc

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #392 on: September 03, 2014, 09:51:40 AM »
Hi csmart,

could you please give more details and/or snapshots about the kof2003 graphical issues?


Offline dink

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #393 on: September 03, 2014, 10:55:28 AM »
JacKc, I just tried kof2003 (neogeo mvs), the game is entirely broken it seems.  It says insert coin / credit 00 at the bottom of the screen, but there are no graphics in the middle of the screen at the titlescreen, and if/when you get the game to start, everything is out of place/distorted.  Do you get a similar result?


Offline Arcadez

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #394 on: September 03, 2014, 12:53:47 PM »
JacKc, I just tried kof2003 (neogeo mvs), the game is entirely broken it seems.  It says insert coin / credit 00 at the bottom of the screen, but there are no graphics in the middle of the screen at the titlescreen, and if/when you get the game to start, everything is out of place/distorted.  Do you get a similar result?

Could it be a NeoGeo bio's issue..??? i know Iron-Clad only works with Japan and USA Bios and has close to the same
issues you mentioned above if using say Euro Bio's
« Last Edit: September 03, 2014, 12:55:00 PM by gamez fan »

Offline JacKc

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #395 on: September 03, 2014, 12:54:58 PM »
No major problem here concerning kof2003 except some minor glitches with lifebar and character's name under lifebar during play [tested with FBA debug build 0.2.97.32 but same for FBA unicode build 0.2.97.31 with MVS Asia/Europe ver.6 (1 slot) bios and MVS Japan ver. 6 (?slot)]:






« Last Edit: September 03, 2014, 01:00:32 PM by JacKc »


Offline cmart

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #396 on: September 03, 2014, 02:37:39 PM »
My problem tends to be the same as Dink's. Only a couple of bootlegs worked fine. Would using the Neo Geo universal bios have to do anything with it.

Offline dink

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #397 on: September 03, 2014, 03:37:04 PM »
EDIT: see the next message instead.
Crud, I can't get it working after messing around a bit with the dipswitch settings (bios,etc).  I tried exactly the same settings as JacKc used, "MVS Asia/Europe ver.6 (1 slot) bios and MVS Japan ver. 6 (?slot)"

hmmm.. any more ideas? :)
« Last Edit: September 03, 2014, 04:11:23 PM by dink »

Offline dink

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #398 on: September 03, 2014, 03:46:06 PM »
I got it!
Its one of those memcpy() overlap problems.  (derek techno-babbles on: if the destination/source address overlap while its copying, it will work sometimes, but not all the time.  Or sometimes it will work, then later on that day it won't work depending on if the executable it loaded in a different code segment.  ..Or it will work perfect on some systems, but not others.  I probably missed a couple more reasons why it would fail. :P memcpy() can be a real pain in the ass :)  memmove() is a perfect replacement for memcpy, because it does exactly the same thing except it doesn't fail on overlapping src/dest buffer copies.)

EDIT: fixed checked into svn.  Thanks again for reporting the problem, cmart :)
best regards,
- dink
« Last Edit: September 03, 2014, 04:12:41 PM by dink »

Offline Arcadez

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #399 on: September 03, 2014, 06:17:00 PM »
Dont like reporting bugs but Robocop 2 has similar graphical issues to caveman ninja before it was fixed same kinda thing
with the sprites Plus the alignment seems off in MAME for example you can only move the character to left or right edge of the screen
but i noticed in FBA i cant move all the way right and can actually disappear of the left hand side of the screen
« Last Edit: September 03, 2014, 07:27:46 PM by gamez fan »

Offline cmart

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #400 on: September 03, 2014, 08:50:39 PM »
My pleasure Dink

Offline dink

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #401 on: September 04, 2014, 02:29:07 AM »
Dont like reporting bugs but Robocop 2 has similar graphical issues to caveman ninja before it was fixed same kinda thing
with the sprites Plus the alignment seems off in MAME for example you can only move the character to left or right edge of the screen
but i noticed in FBA i cant move all the way right and can actually disappear of the left hand side of the screen

gamez fan, Thanks for reporting it!  Should be fixed now :)  Please don't hesitate to report other bugs.

On the other hand..
I noticed that in the driving scene (level 3, I think) the road is always straight, looks like the raster effects weren't implemented into FBA's deco16ic :(  The part is still playable thought & its really short, like a minigame.  I might try to implement it someday - because it would also fix the driving scene in The Cliffhanger (edrandy).

best regards,
- dink
« Last Edit: September 04, 2014, 04:18:19 AM by dink »

Offline Arcadez

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #402 on: September 04, 2014, 07:54:34 PM »
Small Graphical Problem in super Burger time it seems to sometimes affect the smaller burgers the big ones are ok



Looks like someone sat on the burger bottom left of the screen it doesn't look good at all LOL

Offline dink

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #403 on: September 05, 2014, 01:20:35 AM »
gamez fan, surprizingly enough, that how its supposed to look (its the same in MAME). 

best regards,
- dink

Offline csmart

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Re: FB Alpha 0.2.97.31 Bugs Reports
« Reply #404 on: September 05, 2014, 03:45:21 AM »
VS Block Breaker (Asia) and it's clone Saru-Kani-Hamu-Zou (Japan) just gives me a black screen once it loads and does not go anywhere from there