Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 479068 times)

Offline Freddy

  • Jr. Member
  • **
  • Posts: 61
  • Karma: +41/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #495 on: December 19, 2014, 10:34:46 AM »
Don't worry, I'm just reporting the bugs! I played Super Monaco GP some months ago, good game! At the moment, in some free time, I started to play World Heroes Perfect and Megaman X. Thank's for suggestion, it's always recommended!
« Last Edit: December 19, 2014, 10:37:19 AM by Freddy »

Offline samo79

  • Newbies
  • *
  • Posts: 24
  • Karma: +0/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #496 on: December 21, 2014, 11:39:55 AM »
Tiger Road game have various graphical problems that make it unplayable, the main sprite is not visible and the background are corrupted too.
I use FB Alpha 0.2.97.33 under AmigaOS 4.1 but maybe the same problem are present in the original version aswell

Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #497 on: December 21, 2014, 12:09:27 PM »
Glitch for Dink - Some highlights are bad on Violent Storm (EAC)

Fixed!


Offline iq_132

  • Administrator
  • *****
  • Posts: 3728
  • Karma: +411/-0
  • Definitely not Dink!
    • NeoSource
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #498 on: December 21, 2014, 12:11:08 PM »
Tiger Road game have various graphical problems that make it unplayable, the main sprite is not visible and the background are corrupted too.
I use FB Alpha 0.2.97.33 under AmigaOS 4.1 but maybe the same problem are present in the original version aswell
What levels, when? Can you provide a save state?


Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #499 on: December 21, 2014, 12:50:15 PM »
Nice iq! *cartman voice* we're hella cool now :D

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #500 on: December 21, 2014, 12:55:15 PM »
Regarding those Tiger Road issues, there are a few places where transitioning between rooms causes a huge distortion on the screen, but it goes away pretty quick in the Win version of FBA - the game is fully playable though and doesn't seem to get as bad as the Amiga version.  Maybe the problem is related?

best regards,
- dink

Offline samo79

  • Newbies
  • *
  • Posts: 24
  • Karma: +0/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #501 on: December 21, 2014, 01:52:24 PM »
@iq_132

Quote
What levels, when? Can you provide a save state?

It happen at startup, so at the very first level .. game graphics are corrupted since beginning
Will check if i can provide a save state ..

@dink

Quote
Regarding those Tiger Road issues, there are a few places where transitioning between rooms causes a huge distortion on the screen, but it goes away pretty quick in the Win version of FBA - the game is fully playable though and doesn't seem to get as bad as the Amiga version.  Maybe the problem is related?

Mmm no i don't think it's the case, i just start FB once and then i launch Tiger Road

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #502 on: December 21, 2014, 04:38:22 PM »
Hmm, Tiger Road works perfect here, the screen-transistion garbage bug I talked about happens around level 3 I think.  You might have to talk to the amiga-fba porter.

best regards,
- dink

Offline Freddy

  • Jr. Member
  • **
  • Posts: 61
  • Karma: +41/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #503 on: December 22, 2014, 03:27:19 PM »
One moe: Chakan is running fast and then slow down!

Offline JacKc

  • FBNeo Dev
  • ******
  • Posts: 1677
  • Karma: +56/-0
  • Hasta la vista, Baby !
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #504 on: December 22, 2014, 04:11:45 PM »
Thanks again to dink and iq_132 for the amazing job done on fixing bugs  :smilie:


Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #505 on: December 22, 2014, 06:20:41 PM »
JacKc nice to see you are back :)

best regards,
- dink

Offline hunoppc

  • New Member
  • *
  • Posts: 5
  • Karma: +0/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #506 on: December 23, 2014, 05:17:14 AM »
Hello  :cool:,
Yes Samo79
Please post on my forum for the all problems for fixing and add fix at the team FBA ;-)
Here:
http://www.clubevolution4.com/HunoPortSDL/modules/newbb/viewtopic.php?topic_id=117&start=0#forumpost796
This problem is endianess (i think)
I can not test all the games fba because I do not have time, and team FBA does not work on PowerPC machines it is difficult to see what kind of problems related to endianess after me I would undertake to provide them the patch if there because it is can be a problem with the SDK see an error on my part ;-)
Thank you for your understanding and thank you to the team for the team work carried out on this beautiful engine
HunoPPC
« Last Edit: December 23, 2014, 05:18:37 AM by hunoppc »

Offline hunoppc

  • New Member
  • *
  • Posts: 5
  • Karma: +0/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #507 on: December 23, 2014, 05:20:51 AM »
Yes Dink I manage and take into account the problem, then if I find a problem I'll post here the patch ;-)
HunoPPC

Offline hunoppc

  • New Member
  • *
  • Posts: 5
  • Karma: +0/-0
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #508 on: December 23, 2014, 06:10:55 AM »
Hmm, Tiger Road works perfect here, the screen-transistion garbage bug I talked about happens around level 3 I think.  You might have to talk to the amiga-fba porter.

best regards,
- dink

Fixed now ;-)



HunoPPC
« Last Edit: December 23, 2014, 06:12:06 AM by hunoppc »

Offline dink

  • Administrator
  • *****
  • Posts: 5014
  • Karma: +449/-1
  • pie? I nearly bought one!
Re: FB Alpha 0.2.97.34 Bugs Reports
« Reply #509 on: December 23, 2014, 09:29:41 AM »
Thanks HunoPPC, I added the patch to the main source tree.

best regards,
- dink