Author Topic: FBA 0.2.96.58 Release  (Read 14691 times)

Offline BisonSAS

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Re: Sengoku 3 bug in latest build
« Reply #15 on: January 20, 2007, 11:12:46 AM »
You should probably be with little available RAM memory.
Restart your system, and load the game.

or use the decrypted romset. :biggrin:

Offline NJ7

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Re: FBA 0.2.96.58 Release
« Reply #16 on: January 20, 2007, 02:05:05 PM »
Just tried with MAME32 0.111u4 and get the same results

Offline Barry Harris

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Re: FBA 0.2.96.58 Release
« Reply #17 on: January 20, 2007, 04:21:56 PM »
I would strongly suspect you have the wrong roms.
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Offline UnduTheGun

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Re: FBA 0.2.96.58 Release
« Reply #18 on: January 20, 2007, 04:46:32 PM »
I'm only haveing a little issue with this build: when I decrypt a CPS2 ROMusing the algorythm, the mouse cursor disapears from the screen (with Puzz Loop 2, for example)
I'm using windows XP SP2, and it happens with all the blitters and only whenemulation is not paused.

Offline Barry Harris

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Re: FBA 0.2.96.58 Release
« Reply #19 on: January 20, 2007, 04:53:54 PM »
The mouse "issue" is because I emulated the paddles that Puzz Loop 2 uses - the player 1 paddle is mapped to the mouse. The game plays much better using the paddle IMHO. You can enable the paddle in the diagnostic screen.
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Offline NJ7

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Sengoku 3 was a bad dump know can you help me with
« Reply #20 on: January 20, 2007, 06:42:01 PM »
Seperating CPS to CPS1 and CPS2 and get rid of the sega box, that would be appreciated greatly


In irritating Maze the sound is all messed up when you select man or lady and during the mazes, made it through first one, didn't understand what the guy said.........


Enable latin text is marked out and not be selectable with the version I downloaded, would like to do with my build
« Last Edit: January 20, 2007, 07:44:06 PM by iq_132 »

Offline iq_132

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Re: Sengoku 3 was a bad dump know can you help me with
« Reply #21 on: January 20, 2007, 07:53:04 PM »
Seperating CPS to CPS1 and CPS2 and get rid of the sega box, that would be appreciated greatly
There are other builds of FBA that have something like that.  And sengoku3 must have had an error message, did you just ignore it?

Quote
In irritating Maze the sound is all messed up when you select man or lady and during the mazes, made it through first one, didn't understand what the guy said.........

I can confirm some garbled sounds throughout the game (especially noticeable in jap/mvs mode)

Quote
Enable latin text is marked out and not be selectable with the version I downloaded, would like to do with my build

Download the "UNICODE" build -- you must have windows 2000 or XP for it to work (without a lot of setup)


Offline James33

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Re: FBA 0.2.96.58 Release
« Reply #22 on: January 21, 2007, 12:09:49 AM »
MAME requires that those BIOS files are in the game zip - so I don't know how that works for you?

The latest FBA is verified the same as MAME using LogiqXs MAMEDIFF util so there should be no issue with romsets that work with MAME.

As for irrmaze, that is by design. It uses the mouse for the trackball control. I emulated the paddles in Puzz Loop 2 using the mouse so the same thing happens there.

Mame has all bios files for neo geo in one file called neogeo.zip  it has been that way for a very long time now .
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Offline Barry Harris

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Re: FBA 0.2.96.58 Release
« Reply #23 on: January 21, 2007, 06:18:32 AM »
Mame has all bios files for neo geo in one file called neogeo.zip  it has been that way for a very long time now .

It's not that way for the JAMMA PCB games though that don't use the board BIOS.
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Offline Barry Harris

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Re: FBA 0.2.96.58 Release
« Reply #24 on: January 21, 2007, 07:04:14 AM »
Fixed the irrmaze sound issue. Will get a new release up with bugfixes in soon.
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Offline James33

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Re: FBA 0.2.96.58 Release
« Reply #25 on: January 23, 2007, 10:41:07 AM »
It's not that way for the JAMMA PCB games though that don't use the board BIOS.


Yes I am aware of that :D   But I thought you were talking about Sengoku 3 at the time .
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