Author Topic: What I've been working on (iq_132's work in progress)  (Read 976900 times)

Offline LittleKaneda

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Re: What I've been working on (iq_132's work in progress)
« Reply #15 on: September 28, 2008, 01:05:54 AM »
Just finished this up (mostly) today...

Haha well you just made my day (or night rather)!

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #16 on: October 05, 2008, 01:23:10 AM »
I'm particularly proud of this. :)  Though I can't take all of the credit -- Barry has helped me with several things to get this up and running (and with sound).


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #17 on: October 05, 2008, 01:28:12 AM »
Also on this hardware is Twin Brats and Steel Force (Twin Brats isn't working atm, and I may not worry about it if I can't get it working soon since it seems particularly crap).


Offline CaptainCPS

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Re: What I've been working on (iq_132's work in progress)
« Reply #18 on: October 05, 2008, 01:46:11 AM »
Beautiful IQ! ^^  :biggrin:

keep up the excellent job man! and don't worry too much about Twin Brats, probably in a near future it can be properly emulated in FBA  :wink:

SeeYaa!
 :biggrin:

Offline isamu

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Re: What I've been working on (iq_132's work in progress)
« Reply #19 on: October 05, 2008, 01:50:49 AM »
Good job IQ :)
GENTLEMEN: START YOUR ENGINES!!

Daytona USA is emulated for the PC.

*NOTHING more needs to be said*

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #20 on: October 06, 2008, 05:26:49 PM »
Mug Smashers ^^


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #21 on: October 09, 2008, 02:05:11 AM »
Got this up, running, and more-or-less completed in about an hour. ^^



Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #22 on: October 09, 2008, 03:26:09 AM »
Finally finished Legend of Kage.

Sound is always such a pain in my ass.  :idiot:


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #23 on: October 09, 2008, 04:30:58 AM »
Got this showing some life too. ^^


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #24 on: October 10, 2008, 01:40:30 AM »
Corrected the colors.. but I still need to figure out why the m6809 is freaking out and not drawing sprites.  :S


Offline KaaMoS

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Re: What I've been working on (iq_132's work in progress)
« Reply #25 on: October 10, 2008, 10:59:32 PM »
Good IQ_132!!!

Congratulations!!!


When i was younger (maybe 8 y.o.), I usually played "The Legend Of Kage" (Kage)
so... with that notice, you made me cry by past memories.

For me, this is one of the best additions to FBA.



On other hand, that Hentai game looks so good, looks similiar to "Zuma", but with sexy girls instead of frogs and pyramids :D-



Please, continue with your investigations!!! ;)
« Last Edit: October 10, 2008, 11:01:56 PM by KaaMoS »

Offline James33

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Re: What I've been working on (iq_132's work in progress)
« Reply #26 on: October 11, 2008, 09:13:06 AM »
I always liked gyruss, The music sounded cool too  :biggrin:
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Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #27 on: October 13, 2008, 03:27:08 PM »
When i was younger (maybe 8 y.o.), I usually played "The Legend Of Kage" (Kage)
so... with that notice, you made me cry by past memories.

For me, this is one of the best additions to FBA.
Yeah. :)  It's been on my list for quite some time for that same reason.

Quote
On other hand, that Hentai game looks so good, looks similiar to "Zuma", but with sexy girls instead of frogs and pyramids :D-
I loove puzzloop-style games. :) I could live without the porno backgrounds though.

I always liked gyruss, The music sounded cool too  :biggrin:

If/when I ever get the m6809 to stop going apeshit, I'll definitely have to give the music a listening-to. :)


In other news... added "Dragon Master." No sound, as the sub(sound) cpu is not currently emulated in FBA.


Offline Haze

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Re: What I've been working on (iq_132's work in progress)
« Reply #28 on: October 13, 2008, 04:15:16 PM »
If/when I ever get the m6809 to stop going apeshit, I'll definitely have to give the music a listening-to. :)

I believe Gyruss does some funky sprite multiplexing (basically raster effects) to display the sprites properly, and requires tight CPU sync.  It's also got a whole mess of discrete sound.

You'll probably want to look at much earlier MAME versions for it where IIRC most of the emulation was hacked to work (might not have even emulated one of the CPUs from what I remember)  Getting the full thing to work in FBA might be significantly harder.


Offline Haze

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Re: What I've been working on (iq_132's work in progress)
« Reply #29 on: October 13, 2008, 04:24:06 PM »
The next project that's been eating up a lot of my time is a "Magical Cat Adventure" driver.  It's probably the most complicated drawing hardware I've tried to work with yet.  It has "line scrolling," and variably-sized sprites, meaning that it takes complex, slow drawing routines to draw them.  I've spent a lot of time making sure the routines are as fast as possible and take as little code as possible.  I've hit several roadblocks that have taken a great deal of time, such as a small glitch with the background layer -- part of it doesn't scroll correctly, and the second is that the other game on the hardware "Nostradamus" is having problems communicating with the Z80 -- I'm not entirely sure if this is related to some sort of doze bug or a timing issue.

FWIW there are strong similarities between the Magical Cat Hardware, the Cave hardware, and Tecmosys (Deroon Dero Dero, Angel Eyes).  I noticed that while working on them.  I'm not even 100% convinced the blending effect I emulated in Tecmosys exists on real hardware due to how close everything else is, and nobody reporting any missing blends on the other platforms.