Author Topic: dink's FBN Development & Fixes thread  (Read 1320642 times)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2220 on: August 09, 2021, 01:36:36 PM »
FixEight (fixeight.zip)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Game does not boot up and screen stays black
(I pre-emptively apologize if this was recently fixed)

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2221 on: August 09, 2021, 02:21:14 PM »
FixEight (fixeight.zip)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Game does not boot up and screen stays black
(I pre-emptively apologize if this was recently fixed)

Confirmed with a recent build. I get a pink flash then it stays black.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2222 on: August 09, 2021, 03:27:06 PM »
Thanks retroFuture, fix is in!  this was caused by a little goofup on my side, oops :)

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2223 on: August 09, 2021, 03:50:45 PM »
The music of Evil Stone is very glitchy when the Low-pass filter is enabled.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2224 on: August 09, 2021, 08:48:55 PM »
The music of Evil Stone is very glitchy when the Low-pass filter is enabled.

Thanks!  a fix has been made :)

best regards,
- dink

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2225 on: August 10, 2021, 04:26:02 AM »
Not sure if this is a bug. It really looks like it's a layer-ordering bug, but this is also how it looks on MAME and all other YT footage seems to show the same thing. I may be wrong, but this doesn't look right.

Terminator 2 (term2.zip) -  Terminators stand right in front the NPCs in the foreground, when it seems like they should be standing between the NPCs and the player.
https://youtube.com/clip/UgzuiUCrRDZO9OMssLN4AaABCQ
« Last Edit: August 10, 2021, 04:31:50 AM by retroFuture »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2226 on: August 10, 2021, 09:10:36 AM »
retrofuture, this hw is a weird one - it's main cpu synthesizes all of the gfx on the screen, we have no control over it unlike most arcade games.  The cpu is actually an early gpu/dsp called the TMS34010.  It has to be correct, or at least how the designers envisioned it, otherwise there would be a lot more gfx issues on this system.

best regards,
- dink

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2227 on: August 13, 2021, 04:45:01 PM »
Audio bug in Ginga NinkyouDen (ginganin.zip)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Player death music does not play when player dies. Music continues as if player is still alive.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2228 on: August 13, 2021, 08:44:34 PM »
retroFuture, thanks for the report, problem solved :)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2229 on: August 16, 2021, 04:32:14 PM »
Dynamite Duke (dynduke) & The Double Dynamites (dbldynj)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Player sprites cut off before reaching the bottom of the screen (incl. enemies and bosses)
FBNeo snaps attached with MAME comparison snap.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2230 on: August 16, 2021, 08:56:52 PM »
Dynamite Duke (dynduke) & The Double Dynamites (dbldynj)
Player sprites cut off before reaching the bottom of the screen (incl. enemies and bosses)

retroFuture,
the problem has been fixed, thank you for the report :)

best regards,
- dink

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2231 on: August 17, 2021, 03:13:14 AM »
retroFuture,
the problem has been fixed, thank you for the report :)

best regards,
- dink

You're a bug-fixing machine! I'll happily keep sending you reports  :smilie:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2232 on: August 17, 2021, 09:24:02 AM »
:)

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2233 on: August 19, 2021, 08:04:54 AM »
Tetris [Atari] (atetris)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Audio issue -  mismatch in line-clearing audio FX when compared to MAME.
FX sounds weaker and has less 'texture'.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2234 on: August 19, 2021, 09:42:11 AM »
Tetris [Atari] (atetris)
[Lakka 3.3 / RetroArch 1.9.7 - FBNeo Core V1.0.0.03]

Audio issue -  mismatch in line-clearing audio FX when compared to MAME.
FX sounds weaker and has less 'texture'.

Is there any chance you're using the bootleg set?  When I compared to latest MAME, it sounds exactly the same to me, maybe I'm missing something?
btw, The bootleg set uses a different soundsystem, and sounds different.

best regards,
- dink